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Guildrun Aria Build

Aria Stall Mage

S-tier back-line carry: Aria channels Requiem Barrage through packs while Reyna holds contact and Pollen keeps Stall online for permanent Magic and longer beams.

When to pick it: Commit when Aria appears early, Mage or Stall banners keep showing, and you can draft a real frontliner before the third slot — this is a scaling Mage board, not a three-carry glass rush.

How it plays

Aria wins when Requiem Barrage covers the pack for the full channel — Burn and Frost tick the whole fight. Reyna buys time on contact; Pollen turns Stall into shields, zone pressure, and the triggers Crescendo needs. If the beam misses or Aria dies mid-cast, fix placement before buying another Magic relic.

Gameplan

  1. Open: lock Aria + Reyna (or Rowan). Do not draft a second Mage before a wall exists — a dead channel is zero DPS.
  2. Third pick: Pollen when Stall/Mystic shops appear; Funke or Sal if you already have Stall tools and want more Burn/Frost application.
  3. Rank B Aria → The Crescendo (default Stall snowball). Take The Harmony only if the board needs beam Shields; The Resplendent when you run three Mages.
  4. Rank B Pollen → The Bloomer for double shields/heals after Stall, or The Earth's Child when you want Frost+Burn ticks in the field.
  5. Shops: Mage's Enlightenment + Elemental/Serenity banners first. Stall triggers permanent Magic and Mana — Crescendo without Stall is half a build.
  6. Items: Emerald Charm and Battlemage Robes keep cast uptime and survival; stack Mage's Staff/Wand on Aria before challenge fights.
  7. Finish: one fully itemized Aria with Enlightenment online beats three spread-out Mage items.

Positioning

Reyna front-center on the dive hex. Pollen mid-back so Sanctuary covers the melee pit where packs stand. Aria back row, aimed down the main lane — re-angle after every loss until enemies sit in the beam for the full duration. Never put Aria on a dive tile.

Core Heroes

Flex / Substitutes

Use these when a core pick is missing or the shop pushes a different angle.

Priority Relics

Priority Items

Practical tips

  • After every loss ask: did Requiem Barrage hit the pack? Move Aria or Reyna before rerolling relics.
  • Funke flexes when Burn density matters — Wildfire plus Aria's beam melts wide packs. Sal flexes for Frost cleave behind Reyna.
  • Grace replaces Pollen when you need resurrection more than zone Stall — keep at least one Stall source somewhere on the board.
  • Rowan or Skorn flex when Reyna is missing; do not leave Aria with zero frontline.
  • Serenity Banner fixes Mana drought after Stall — take it before greed-stacking raw Magic on items.

Strengths

  • S-tier Mage ceiling when channel geometry is correct
  • Stall permanently scales Magic for the whole Mage core
  • Dual Burn/Frost debuff engine for Elemental Banner payoffs
  • Pollen stabilizes long Red Rift and challenge fights

Weaknesses

  • Fragile to dive and AoE if Reyna falls early
  • Slow start — needs Stall triggers before Crescendo snowballs
  • Beam aim is a hard skill check; wrong angle wastes the whole comp
  • Low burst if fights end before first full channel

Guides for this build

How to spend Shards and read the shop while piloting this comp.

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