
At a glance
Guide notes- Role
- Combo Warrior — auto-attack punches that self-Shield from damage dealt
- Best for
- Rush / Attack Speed Warrior boards that want a self-sufficient melee carry
- Strength
- Triple Threat counts as autos, builds lasting Shields from damage, and itemizes cleanly into Attack and Rush
- Weakness
- Needs hits to land; if she is kited or stunned through the combo she gets neither damage nor Shields
Current Tier Ranking
Full Guildrun tier listSelf-shielding Warrior who holds the line while learning shop timing — staple of starter comps.
Recommended build: Irini Starter Comp
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
She can front-mid early if packs are melee-heavy. Buy Attack and a bit of survivability; do not expect Mage-level clear from one cast alone.
Mid
Champion = Rush stacking for Warriors. Brawler = bigger Shields and Attack from Shields. Boxer = AS Burn on autos. Align relics to that choice.
Late
Rush engines and Bloodshield/Aegis pieces keep the loop alive. Keep her attacking — idle Reyna is a dead card.
Positioning
Front-mid on the pack she can actually punch. Do not hide her in the back; the combo wants contact.
Base Stats
- Max HP
- 850
- Max Mana
- 70
- Starting Mana
- 35
- Mana Regen
- 4
- Defense
- 39
- Attack
- 25
- Magic
- 0
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 1
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.44
- Base Attack Damage
- 43
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Reyna.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Triple Threat
activeUnleash a 0.5-punch combo. Each punch counts as an auto attack that deals 0.33 (+ 100% Attack , + 50% Magic )% damage (Max: 66%) and gives Reyna lasting Shields equal to 100% of the damage dealt.
In practice: Each punch is an auto — Attack Speed and on-hit effects matter. Shields equal damage dealt, so damage relics also buy survivability.
Passives

The Champion
passiveGain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.
In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

The Brawler
passiveTriple Threat applies 100% more Shields. Gain 0 Attack per 0 Shields, up to 0.5 (+ 1 per 300 Max Health ) Attack.
In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

The Boxer
passiveEvery 1 auto attacks, deal 0 (+ 0% Attack ) bonus damage and inflict 2.25 (+ 1 per 20 Attack Speed ) Burn.
In practice: Status engine: stack Burn and keep enemies in the zone long enough to cook.
Specializations
Rank B paths that reshape how Reyna scales through a run.

The Champion
Gain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.
When to pick: Team Rush Warrior buff path. Take when you run multiple Warriors and can trigger Rush often.

The Brawler
Triple Threat applies 100% more Shields. Gain 0 Attack per 0 Shields, up to 0.5 (+ 1 per 300 Max Health ) Attack.
When to pick: Selfish Shield carry — more Shields from Triple Threat and Attack from Shields. Best solo Reyna path.

The Boxer
Every 1 auto attacks, deal 0 (+ 0% Attack ) bonus damage and inflict 2.25 (+ 1 per 20 Attack Speed ) Burn.
When to pick: Burn on-hit path. Take with Attack Speed and long fights; weaker in short burst matchups.
Best relics & synergies
Relics that overlap Warrior keywords and Reyna's ability tags. Top matches include a short “why”.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Why: Clean Attack/martial glue when class relics are scarce.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.
Why: Matches Reyna's Crit / Attack / Warrior tags.

Warrior's Aegis Banner
At start of combat, Warriors gain a lasting Shield equal to 5% of their Attack.
Why: Matches Reyna's Warrior / Shield / Attack tags.

Warrior's Bloodshield Engine
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 100% of the damage dealt.
Why: Shield damage loop mirrors how Triple Threat already self-Shields.

Warrior's Bravery Banner
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Why: Warrior aggression banner for the carry fantasy.

Warrior's Mending Banner
Whenever a Warrior Crits, they heal equal to 100% of their Attack.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Reyna good in Guildrun?
Strong melee carry when she can stay in contact. Weak if your board is all ranged and she never throws the combo.
What class is Reyna?
Warrior. Role focus: combo melee who converts punch damage into lasting Shields.
What relics work with Reyna?
Warrior Bloodshield / Bravery banners, martial amplifiers, and Rush pieces if you took Champion.
How do you play Reyna?
Put her on the fight, stack Attack (and AS for Boxer), cast Triple Threat, and pick Brawler for solo carry or Champion for Warrior tribal.
Tips
- If she dies mid-combo, buy survivability or fix placement before more Attack.
- Champion without other Warriors wastes the Backup team buff — prefer Brawler then.
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