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Demo 0.5.7
Hero guide + database
Reyna

Reyna

Warrior
Ability · Triple Threat
Combo Warrior with self-shielding

Combo Warrior with self-shielding

At a glance

Guide notes
Role
Combo Warrior — auto-attack punches that self-Shield from damage dealt
Best for
Rush / Attack Speed Warrior boards that want a self-sufficient melee carry
Strength
Triple Threat counts as autos, builds lasting Shields from damage, and itemizes cleanly into Attack and Rush
Weakness
Needs hits to land; if she is kited or stunned through the combo she gets neither damage nor Shields

Current Tier Ranking

Full Guildrun tier list
A TierRank #7 · Combo Front Warrior

Self-shielding Warrior who holds the line while learning shop timing — staple of starter comps.

Recommended build: Irini Starter Comp

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    She can front-mid early if packs are melee-heavy. Buy Attack and a bit of survivability; do not expect Mage-level clear from one cast alone.

  2. Mid

    Champion = Rush stacking for Warriors. Brawler = bigger Shields and Attack from Shields. Boxer = AS Burn on autos. Align relics to that choice.

  3. Late

    Rush engines and Bloodshield/Aegis pieces keep the loop alive. Keep her attacking — idle Reyna is a dead card.

  4. Positioning

    Front-mid on the pack she can actually punch. Do not hide her in the back; the combo wants contact.

Base Stats

Max HP
850
Max Mana
70
Starting Mana
35
Mana Regen
4
Defense
39
Attack
25
Magic
0
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
1
Mana Lock (s)
1
Base Attack Speed
0.44
Base Attack Damage
43

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Reyna.

Reyna at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Triple Threat

    Triple Threat

    active

    Unleash a 0.5-punch combo. Each punch counts as an auto attack that deals 0.33 (+ 100% Attack , + 50% Magic )% damage (Max: 66%) and gives Reyna lasting Shields equal to 100% of the damage dealt.

    In practice: Each punch is an auto — Attack Speed and on-hit effects matter. Shields equal damage dealt, so damage relics also buy survivability.

Passives

  • The Champion

    The Champion

    passive

    Gain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

  • The Brawler

    The Brawler

    passive

    Triple Threat applies 100% more Shields. Gain 0 Attack per 0 Shields, up to 0.5 (+ 1 per 300 Max Health ) Attack.

    In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

  • The Boxer

    The Boxer

    passive

    Every 1 auto attacks, deal 0 (+ 0% Attack ) bonus damage and inflict 2.25 (+ 1 per 20 Attack Speed ) Burn.

    In practice: Status engine: stack Burn and keep enemies in the zone long enough to cook.

Specializations

Rank B paths that reshape how Reyna scales through a run.

  • The Champion

    Gain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

    When to pick: Team Rush Warrior buff path. Take when you run multiple Warriors and can trigger Rush often.

  • The Brawler

    Triple Threat applies 100% more Shields. Gain 0 Attack per 0 Shields, up to 0.5 (+ 1 per 300 Max Health ) Attack.

    When to pick: Selfish Shield carry — more Shields from Triple Threat and Attack from Shields. Best solo Reyna path.

  • The Boxer

    Every 1 auto attacks, deal 0 (+ 0% Attack ) bonus damage and inflict 2.25 (+ 1 per 20 Attack Speed ) Burn.

    When to pick: Burn on-hit path. Take with Attack Speed and long fights; weaker in short burst matchups.

Best relics & synergies

Relics that overlap Warrior keywords and Reyna's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Reyna good in Guildrun?

Strong melee carry when she can stay in contact. Weak if your board is all ranged and she never throws the combo.

What class is Reyna?

Warrior. Role focus: combo melee who converts punch damage into lasting Shields.

What relics work with Reyna?

Warrior Bloodshield / Bravery banners, martial amplifiers, and Rush pieces if you took Champion.

How do you play Reyna?

Put her on the fight, stack Attack (and AS for Boxer), cast Triple Threat, and pick Brawler for solo carry or Champion for Warrior tribal.

Tips

  • If she dies mid-combo, buy survivability or fix placement before more Attack.
  • Champion without other Warriors wastes the Backup team buff — prefer Brawler then.

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