Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities
Related Classes

Assassin
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Duelist
Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Vanguard
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Warrior
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.
Related Relics

Acceleration Accumulator
Trigger Rush 2 times. Rush abilities last 1 second longer.

Acceleration Fluctuator
On Rush trigger, +10 Attack, +10 Attack Speed on nearby allies

Acceleration Resonator
On Rush trigger, gain 200 Shields on nearby allies

Assassin's Endurance Banner
Assassin's Rush abilities last 1 seconds longer.
Vanguard's Endurance Banner
Vanguard's Rush abilities last 1 seconds longer.

Vanguard's Rally Banner
For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.

Warrior's Endurance Banner
Warrior's Rush abilities last 1 seconds longer.

Warrior's Rally Banner
Rush (1): Warriors gain +10% Attack.

Acceleration Legacy Crystal
For Rush (1), Heroes gain +8% basic stats for every 0 times you've triggered Rush this game.

Godspeed Ascension Engine
For Rush (1), Heroes gain +100% basic stats.

Temporal Alignment Crystal
On Stall trigger, deal 1 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 1 lasting Shields to all Heroes for each Stall you've triggered this game.

Acceleration Ascendancy
Trigger Rush 15 times. Rush abilities last 4 seconds longer.

Acceleration Filigree
On kill for Rush (1), gain 12 Shards.

Acceleration Immunizer
For Rush (1), Heroes are immune to damage.

Acceleration Prism
On Rush trigger, give Heroes 15 Crit.

Alignment Ascendancy
Trigger Rush or Stall 25 times. On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Assassin's Supremacy Filigree
For Rush (1), Assassins gain Stealth and 200 Crit.

Duelist's Fury Filigree
For Rush (1), Duelists gain 150 Attack Speed.
Related Abilities

Bloodthirsty
passiveFor Rush (1), gain 10 (+ 5% Max Health ) Attack. Whenever Rip or an enemy adjacent to him first drops below 5% Max HP, refresh all of his Rush abilities and gain 5% Max Health Attack Speed.

Ferality
passiveFor Rush (1), gain 5 (+ 0% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

Gathering Storm
activeCall down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

Inner Flame
passiveEach second, inflict 1 (+ 0% Max Health ) Burn on adjacent enemies. For Rush (0), double the Burn.

Red Hot Deals
passiveWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 0% its value. For Rush (0), auto attacks inflict 0.25 (+ 25% Max Health ) Burn per equipped item.

Searing Mantra
activeChannel flames to deal 3 (+ 25% Max Health , + 100% Magic ) damage, inflict 0.4 Burn per Rush triggered this game, and Stun all surrounding enemies for {4} seconds.

The Bladedancer
passiveFor Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

The Champion
passiveGain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

The Enlightened
passiveIncrease the duration of Rush abilities by 1 (+ 100% rank ) seconds. For Rush (0), Ming is immune to damage.

The Executive
passiveGain two item slots. For Rush (1), gain 1 (+ 1 per 15 Max Health ) Shields per equipped item.

The Glutton
passiveOn Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

The Intrepid
passiveFor Rush (1), gain 1 (+ 100% Crit ). Whenever a Warrior Crits reduce their target's Defense by 6 (+ 0% rank ). Backup.