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Rush

combat

Tempo windows that amp allies for a short burst of aggression.

41 relics · 16 abilities

Related Classes

Related Relics

Acceleration Accumulator

Acceleration Accumulator

Unique

Trigger Rush 2 times. Rush abilities last 1 second longer.

Rush
Acceleration Fluctuator

Acceleration Fluctuator

Unique

On Rush trigger, +10 Attack, +10 Attack Speed on nearby allies

Rush
Attack
Attack Speed
Acceleration Resonator

Acceleration Resonator

Unique

On Rush trigger, gain 200 Shields on nearby allies

Rush
Assassin's Endurance Banner

Assassin's Endurance Banner

Unique

Assassin's Rush abilities last 1 seconds longer.

Assassin
Rush
Vanguard's Endurance Banner

Vanguard's Endurance Banner

Unique

Vanguard's Rush abilities last 1 seconds longer.

Vanguard
Rush
Vanguard's Rally Banner

Vanguard's Rally Banner

Unique

For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.

Rush
Vanguard
Attack
Warrior's Endurance Banner

Warrior's Endurance Banner

Unique

Warrior's Rush abilities last 1 seconds longer.

Warrior
Rush
Warrior's Rally Banner

Warrior's Rally Banner

Unique

Rush (1): Warriors gain +10% Attack.

Rush
Warrior
Attack
Acceleration Legacy Crystal

Acceleration Legacy Crystal

Legendary

For Rush (1), Heroes gain +8% basic stats for every 0 times you've triggered Rush this game.

Rush
Godspeed Ascension Engine

Godspeed Ascension Engine

Legendary

For Rush (1), Heroes gain +100% basic stats.

Rush
Temporal Alignment Crystal

Temporal Alignment Crystal

Legendary

On Stall trigger, deal 1 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 1 lasting Shields to all Heroes for each Stall you've triggered this game.

Stall
Rush
Shield
Acceleration Ascendancy

Acceleration Ascendancy

Epic

Trigger Rush 15 times. Rush abilities last 4 seconds longer.

Rush
Acceleration Filigree

Acceleration Filigree

Epic

On kill for Rush (1), gain 12 Shards.

Rush
Shard
Acceleration Immunizer

Acceleration Immunizer

Epic

For Rush (1), Heroes are immune to damage.

Rush
Acceleration Prism

Acceleration Prism

Epic

On Rush trigger, give Heroes 15 Crit.

Rush
Crit
Alignment Ascendancy

Alignment Ascendancy

Epic

Trigger Rush or Stall 25 times. On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Rush
Stall
Attack Speed
Assassin's Supremacy Filigree

Assassin's Supremacy Filigree

Epic

For Rush (1), Assassins gain Stealth and 200 Crit.

Rush
Assassin
Stealth
Duelist's Fury Filigree

Duelist's Fury Filigree

Epic

For Rush (1), Duelists gain 150 Attack Speed.

Rush
Duelist
Attack Speed

Related Abilities

  • Bloodthirsty

    Bloodthirsty

    passive

    For Rush (1), gain 10 (+ 5% Max Health ) Attack. Whenever Rip or an enemy adjacent to him first drops below 5% Max HP, refresh all of his Rush abilities and gain 5% Max Health Attack Speed.

  • Ferality

    Ferality

    passive

    For Rush (1), gain 5 (+ 0% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

  • Gathering Storm

    Gathering Storm

    active

    Call down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

  • Inner Flame

    Inner Flame

    passive

    Each second, inflict 1 (+ 0% Max Health ) Burn on adjacent enemies. For Rush (0), double the Burn.

  • Red Hot Deals

    Red Hot Deals

    passive

    When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 0% its value. For Rush (0), auto attacks inflict 0.25 (+ 25% Max Health ) Burn per equipped item.

  • Searing Mantra

    Searing Mantra

    active

    Channel flames to deal 3 (+ 25% Max Health , + 100% Magic ) damage, inflict 0.4 Burn per Rush triggered this game, and Stun all surrounding enemies for {4} seconds.

  • The Bladedancer

    The Bladedancer

    passive

    For Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

  • The Champion

    The Champion

    passive

    Gain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

  • The Enlightened

    The Enlightened

    passive

    Increase the duration of Rush abilities by 1 (+ 100% rank ) seconds. For Rush (0), Ming is immune to damage.

  • The Executive

    The Executive

    passive

    Gain two item slots. For Rush (1), gain 1 (+ 1 per 15 Max Health ) Shields per equipped item.

  • The Glutton

    The Glutton

    passive

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

  • The Intrepid

    The Intrepid

    passive

    For Rush (1), gain 1 (+ 100% Crit ). Whenever a Warrior Crits reduce their target's Defense by 6 (+ 0% rank ). Backup.