Guildrun Builds
Curated team comps — when to pick them, what to buy, how to place them.
Builds on Guildrun Hub are hand-written decision packages, not auto-generated loadouts. Open one when you want a concrete answer: which heroes to draft, which relic lines to chase, how to spend early Shards, and where units stand on the board.
Prefer a build over raw database browsing when you are learning a carry or resetting after a failed run. Cross-check strength on the tier list, then deepen mechanics with guides. All comps below target Demo 0.5.7.
Irini Starter Comp
A forgiving first-clear board: Irini stacks attack speed, Nyx refreshes Rush, Reyna holds the front while you learn shop timing.
Pick when: Pick this when you want a simple tempo board for early Demo clears — one scaling carry, one Rush partner, one durable Warrior.
3 core · 3 flex · 3 relics · 3 items
Rush Duelists
Rip converts Rush into Max HP pressure while Nyx and Irini turn every Rush window into attack-speed snowball.
Pick when: Commit when you already have Rip (or another Rush-friendly Vanguard) plus at least one Duelist, and the shop keeps offering Rush duration / Endurance banners.
3 core · 3 flex · 3 relics · 4 items
Warrior Shield Core
Reyna and Logan build a Warrior front that lives through contact; Kai turns shields and survival into finishing damage.
Pick when: Take this when Warrior banners / shield items keep appearing, or when fights last long enough for permanent growth and shield conversion to matter.
3 core · 3 flex · 2 relics · 4 items
Mystic Sustain Field
Fiona and Pollen layer shields / sustain; Grace is the panic button that recovers lost fights after Stall or wipe threats.
Pick when: Choose when you keep seeing Mana Regen, Shield, or Mystic banners — or when enemy packs punish short fights and you need attrition tools.
3 core · 3 flex · 1 relics · 4 items
Assassin Backline
Hoyoung and Yuuna delete priority targets; Zuri bridges frontline durability with Crit-scaling hybrid pressure.
Pick when: Force this when Crit / Assassin relics appear early and you can keep at least one diver or front piece alive long enough for backline casts and autos to land.
3 core · 3 flex · 2 relics · 4 items
Aria Stall Mage
S-tier back-line carry: Aria channels Requiem Barrage through packs while Reyna holds contact and Pollen keeps Stall online for permanent Magic and longer beams.
Pick when: Commit when Aria appears early, Mage or Stall banners keep showing, and you can draft a real frontliner before the third slot — this is a scaling Mage board, not a three-carry glass rush.
3 core · 5 flex · 3 relics · 4 items