Guildrun Grace Build
Mystic Sustain Field
Fiona and Pollen layer shields / sustain; Grace is the panic button that recovers lost fights after Stall or wipe threats.
When to pick it: Choose when you keep seeing Mana Regen, Shield, or Mystic banners — or when enemy packs punish short fights and you need attrition tools.
How it plays
You are not racing for first blood. Cast often, shield the lowest HP hero, and win after the enemy spike fails. Mana Regen is both uptime and coverage — starve it and the whole plan dies.
Gameplan
- Secure Fiona or Pollen early for cast loops; Grace can be the third if you are dying to burst / wipes.
- Rank B toward economy (Fiona paths) or team shields — pick the path that fixes your current losses.
- Items: Mana Regen and cast payoffs before raw Magic stacks.
- Add one real frontliner via flex (Niklas / Gustav pocket tanks) once the support engine works.
Positioning
All three prefer back or second row. Put the tankiest flex (or a borrowed frontliner) ahead of them. Never leave Grace alone on a dive tile.
Core Heroes
Fiona
Shield support with economy and scaling branches
Pollen
Sustain field Mystic and status hub
Grace
Late-fight shield, healing, and resurrection support
Flex / Substitutes
Use these when a core pick is missing or the shop pushes a different angle.
Priority Relics
Priority Items

Mystic's Orb
Every 1 casts, if held by a Mystic this item gains 4 Mana Regen.

Emerald Charm
On cast, gain 2 Mana Regen and 1 HP/S.

Amulet of Shields
Whenever the holder applies Shields, apply 100% more.

Battlemage Robes
On kill, gain 1 Mana. On cast, heal 200% Max HP.
Practical tips
- This is a support core, not a full clear squad — borrow damage from items, events, or a fourth recruit.
- If casts are rare, fix Mana Regen / Max Mana before buying more shield amulets.
- Sal flexes when Frost control helps; Gustav when you want a shield-zone Mystic instead of Grace.
Strengths
- Excellent at stabilizing messy mid-run boards
- Turns long fights into wins
- Grace covers resurrection / recovery mistakes
Weaknesses
- Low native burst — bosses can race you
- Needs frontline help from flex picks or items
- Punished hard if Mystics get opened on
Guides for this build
How to spend Shards and read the shop while piloting this comp.
Shop Order — Rank vs Relic vs Item (When to Spend Shards)
A practical Guildrun Demo shop priority for Shards — when to buy Rank B, when a relic is the real spike, and when an item beats both.
Updated Aug 4, 2026
Rush vs Stall — Pick a Fight Tempo in Guildrun
A practical Guildrun Demo guide to choosing Rush or Stall as your board’s fight length — how to tell which one you drafted, and when mixing them wastes a shop.
Updated Aug 4, 2026
Guildrun Player Handbook — Positioning, Targeting & Combat Rules
A Demo 0.5.7 player handbook for Guildrun combat: first contact, formation jobs, cast windows, adjacency, and how to place so auto-battle stops deleting your carry.
Updated Sep 5, 2026
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