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Demo 0.5.7
Hero guide + database
Grace

Grace

Mystic
Ability · Salvation
Late-fight shield, healing, and resurrection support

Late-fight shield, healing, and resurrection support

At a glance

Guide notes
Role
Late-fight Mystic support — Shields, heals, and Stall-powered resurrection
Best for
Difficult fights and Red-Rift style pressure where someone must clutch the lowest HP hero or revive after Stall
Strength
Salvation targets the most desperate ally and can resurrect after Stall — unique panic button other Mystics lack
Weakness
Slow to pay off if fights end before Stall thresholds; weak as an early solo damage hero

Current Tier Ranking

Full Guildrun tier list
S TierRank #5 · Late Sustain Support

Shields, healing, and clutch resurrection — turns long Red Rift fights in your favor.

Recommended build: Mystic Sustain Field

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Draft Grace when you already have damage and keep whiting out. Mana Regen first so Salvation actually casts.

  2. Mid

    Selfless = team-wide Salvation after Stall (plus Backup shields). Benevolent = permanent primary stats on cast after Stall. Radiant = Mystics’ Shields grant Attack/Magic. Pick based on whether you need clutch peels, permanent stacks, or team damage amp.

  3. Late

    Lean into Stall relics and Mystic Shield banners. Her power spike is mid-to-late fight — do not judge her on the first five seconds.

  4. Positioning

    Mid-back with vision on both frontliners. She must be alive when Stall windows open or the resurrect clause never matters.

Base Stats

Max HP
575
Max Mana
110
Starting Mana
50
Mana Regen
8
Defense
25
Attack
0
Magic
0
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
4
Mana Lock (s)
1
Base Attack Speed
0.38
Base Attack Damage
20

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Grace.

Grace at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Salvation

    Salvation

    active

    Bless the lowest % Max HP Hero, applying 125 (+1.5 per rank ) Shields for 125 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall (6), this ability can target and resurrect dead Heroes.

    In practice: Lowest % HP targeting is automatic triage. After Stall (5) it can resurrect — surviving into Stall is part of the build, not optional flavor.

Passives

  • The Selfless

    The Selfless

    passive

    After Stall (0), Salvation targets all Heroes. Backup Only: After Stall (10 and Stall 1), apply 20 (+ 50% rank ) Shields to all Heroes and heal them for half that amount.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Benevolent

    The Benevolent

    passive

    On cast after Stall (1), permanently give the target primary stats for each of their classes. This ability only triggers 1 per 15 rank times per combat.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Radiant

    The Radiant

    passive

    Whenever a Mystic Shields a Hero, give that Hero 1 (+ 100% rank ) Attack and Magic. Backup.

    In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

Specializations

Rank B paths that reshape how Grace scales through a run.

  • The Selfless

    After Stall (0), Salvation targets all Heroes. Backup Only: After Stall (10 and Stall 1), apply 20 (+ 50% rank ) Shields to all Heroes and heal them for half that amount.

    When to pick: Team peel path — Salvation hits everyone after Stall, with strong Backup-only team Shields. Take for sticky, Stall-heavy clears.

  • The Benevolent

    On cast after Stall (1), permanently give the target primary stats for each of their classes. This ability only triggers 1 per 15 rank times per combat.

    When to pick: Permanent stat gifts on Stall casts. Take when you want Grace to scale a chosen carry across the run.

  • The Radiant

    Whenever a Mystic Shields a Hero, give that Hero 1 (+ 100% rank ) Attack and Magic. Backup.

    When to pick: Whenever Mystics Shield, grant Attack and Magic. Take on multi-Mystic Shield boards.

Best relics & synergies

Relics that overlap Mystic keywords and Grace's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Grace good in Guildrun?

One of the best clutch supports in hard content. Mediocre if you need early clear and never reach Stall. Buy her to stop dying, not to speed-clear Act 1.

What class is Grace?

Mystic. Role focus: late-fight Shields, healing, and Stall-enabled resurrection.

What relics work with Grace?

Mystic Barrier/Prosperity pieces, Stall enablers, and Backup/arcane tools if you took Selfless or Radiant.

How do you play Grace?

Keep her alive into Stall, cast Salvation on collapsing allies, and specialize toward team peel (Selfless), permanent buffs (Benevolent), or Mystic damage amp (Radiant).

Tips

  • If fights end before Stall 5, Grace’s resurrect never shows — add Stall or slow the clear intentionally on bosses.
  • She does not replace a tank; she saves the tank.

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