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Max HP

stat

Maximum health — key scaling for Vanguards and sustain comps.

42 relics · 12 abilities

Related Classes

Related Relics

Assassin's Smokescreen Banner

Assassin's Smokescreen Banner

Unique

Assassins gain Stealth for 1 seconds the first time they go below 100% Max HP each combat.

Assassin
Stealth
Max HP
Health Parcel

Health Parcel

Unique

Get a random rare item that gives Max HP.

Max HP
Mystic's Vital Reflection

Mystic's Vital Reflection

Unique

Mystics gain 4 Mana Regen and 200 Max HP.

Mystic
Mana Regen
Max HP
Starter Kit: Instant Max HP Boost

Starter Kit: Instant Max HP Boost

Unique

A Hero permanently gained 1 Max HP.

Max HP
Starter Kit: Instant Rare Max HP Item

Starter Kit: Instant Rare Max HP Item

Unique

Get a rare item which gives Max HP to the holder.

Max HP
Starter Kit: Sustained Max HP

Starter Kit: Sustained Max HP

Unique

Until the Act Boss, Heroes gain 300 Max HP.

Max HP
Starter Kit: Temporary Max HP Growth

Starter Kit: Temporary Max HP Growth

Unique

At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Max HP.

Max HP
Strange Blue Fruit: Max HP Drained

Strange Blue Fruit: Max HP Drained

Unique

-100 Max HP

Max HP
Strange Red Fruit: Max HP Boost

Strange Red Fruit: Max HP Boost

Unique

+200 Max HP

Max HP
Strange Yellow Fruit

Strange Yellow Fruit

Unique

+500 Max HP

Max HP
Tank's Vital Reflection

Tank's Vital Reflection

Unique

Tanks gain 30 Defense and 200 Max HP.

Tank
Defense
Max HP
Vanguard's Aegis Banner

Vanguard's Aegis Banner

Unique

At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

Vanguard
Shield
Max HP
Vanguard's Combative Reflection

Vanguard's Combative Reflection

Unique

Vanguards gain 200 Max HP and 25 Attack.

Vanguard
Max HP
Attack
Vanguard's Plated Reflection

Vanguard's Plated Reflection

Unique

Vanguards gain 200 Max HP and 30 Defense.

Vanguard
Max HP
Defense
Vanguard's Rally Banner

Vanguard's Rally Banner

Unique

For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.

Rush
Vanguard
Attack
Burning Spiral Engine

Burning Spiral Engine

Legendary

Whenever an enemy with 1 or more Burn dies, damage all enemies in a large area around them equal to 100% of their Max HP.

Burn
Max HP
Shard Power Extractor

Shard Power Extractor

Legendary

On Shards generated, deal damage to all enemies equal to 100% of their Max HP (Minimum: 0 damage).

Shard
Max HP
Vanguard's Titanic Engine

Vanguard's Titanic Engine

Legendary

Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 400 Max HP. Every 400 Max HP gained this way, give them 1 Attack and increase their size.

Max HP
Vanguard
Attack

Related Abilities

  • Bloodthirsty

    Bloodthirsty

    passive

    For Rush (1), gain 10 (+ 5% Max Health ) Attack. Whenever Rip or an enemy adjacent to him first drops below 5% Max HP, refresh all of his Rush abilities and gain 5% Max Health Attack Speed.

  • Fury

    Fury

    passive

    When the Demon reaches 100% remaining Max HP, it gains 25 Attack Speed, 0 (+ 0% Max Health ) Shields, and inflicts 0.5 (+ 0% Attack ) Burn on all Heroes.

  • Rampage

    Rampage

    active

    Enter a rage, gaining 0.1 (+ 1 per 999 Max Health , + 100% Magic ) Max HP, 0 (+ 0% rank ) Attack Speed, and {5}+{6}_Rank Omnivamp. This ability stacks.

  • Salvation

    Salvation

    active

    Bless the lowest % Max HP Hero, applying 125 (+1.5 per rank ) Shields for 125 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall (6), this ability can target and resurrect dead Heroes.

  • The Friend

    The Friend

    passive

    On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

  • The Glutton

    The Glutton

    passive

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

  • The Keen-Eyed

    The Keen-Eyed

    passive

    Assassins and Duelists instantly kill any enemies they damage below 1 (+ 0% rank )% Max HP. Backup.

  • The Shadow

    The Shadow

    passive

    When Yuuna goes below 100% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 1 Mana and permanently gains 0 (+ 0% rank ) Crit.

  • The Tempered

    The Tempered

    passive

    For Rush (1), Vanguards gain 1 (+ 100% rank )% Max HP. Backup.

  • The Tycoon

    The Tycoon

    passive

    Every 1 casts, gain a Tycoon stack. At start of combat, Heroes gain 1 (+ 100% Mana Regen ) Max HP per Tycoon stack. Backup.

  • Three Heads

    Three Heads

    passive

    When the Hydra goes below 0% and 100% Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 0% damage. The Hydra gains 0.66 HP/S per head.

  • Vault Spark

    Vault Spark

    active

    Spark a protective vault. Apply 0.5 (+ 250% Magic ) Shields to the 250 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.