Max HP
Maximum health — key scaling for Vanguards and sustain comps.
42 relics · 12 abilities
Related Classes
Related Relics

Assassin's Smokescreen Banner
Assassins gain Stealth for 1 seconds the first time they go below 100% Max HP each combat.

Health Parcel
Get a random rare item that gives Max HP.

Mystic's Vital Reflection
Mystics gain 4 Mana Regen and 200 Max HP.

Starter Kit: Instant Max HP Boost
A Hero permanently gained 1 Max HP.

Starter Kit: Instant Rare Max HP Item
Get a rare item which gives Max HP to the holder.

Starter Kit: Sustained Max HP
Until the Act Boss, Heroes gain 300 Max HP.

Starter Kit: Temporary Max HP Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Max HP.

Strange Blue Fruit: Max HP Drained
-100 Max HP

Strange Red Fruit: Max HP Boost
+200 Max HP

Strange Yellow Fruit
+500 Max HP

Tank's Vital Reflection
Tanks gain 30 Defense and 200 Max HP.

Vanguard's Aegis Banner
At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

Vanguard's Combative Reflection
Vanguards gain 200 Max HP and 25 Attack.

Vanguard's Plated Reflection
Vanguards gain 200 Max HP and 30 Defense.

Vanguard's Rally Banner
For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.

Burning Spiral Engine
Whenever an enemy with 1 or more Burn dies, damage all enemies in a large area around them equal to 100% of their Max HP.

Shard Power Extractor
On Shards generated, deal damage to all enemies equal to 100% of their Max HP (Minimum: 0 damage).

Vanguard's Titanic Engine
Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 400 Max HP. Every 400 Max HP gained this way, give them 1 Attack and increase their size.
Related Abilities

Bloodthirsty
passiveFor Rush (1), gain 10 (+ 5% Max Health ) Attack. Whenever Rip or an enemy adjacent to him first drops below 5% Max HP, refresh all of his Rush abilities and gain 5% Max Health Attack Speed.

Fury
passiveWhen the Demon reaches 100% remaining Max HP, it gains 25 Attack Speed, 0 (+ 0% Max Health ) Shields, and inflicts 0.5 (+ 0% Attack ) Burn on all Heroes.

Rampage
activeEnter a rage, gaining 0.1 (+ 1 per 999 Max Health , + 100% Magic ) Max HP, 0 (+ 0% rank ) Attack Speed, and {5}+{6}_Rank Omnivamp. This ability stacks.

Salvation
activeBless the lowest % Max HP Hero, applying 125 (+1.5 per rank ) Shields for 125 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall (6), this ability can target and resurrect dead Heroes.

The Friend
passiveOn Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

The Glutton
passiveOn Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

The Keen-Eyed
passiveAssassins and Duelists instantly kill any enemies they damage below 1 (+ 0% rank )% Max HP. Backup.

The Shadow
passiveWhen Yuuna goes below 100% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 1 Mana and permanently gains 0 (+ 0% rank ) Crit.

The Tempered
passiveFor Rush (1), Vanguards gain 1 (+ 100% rank )% Max HP. Backup.

The Tycoon
passiveEvery 1 casts, gain a Tycoon stack. At start of combat, Heroes gain 1 (+ 100% Mana Regen ) Max HP per Tycoon stack. Backup.

Three Heads
passiveWhen the Hydra goes below 0% and 100% Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 0% damage. The Hydra gains 0.66 HP/S per head.

Vault Spark
activeSpark a protective vault. Apply 0.5 (+ 250% Magic ) Shields to the 250 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
