Guildrun Relics
Lookup sheet for shop offers — effects, rarity, and keyword links.
Relics are the main mid-run power spikes in Guildrun. This index is built for fast shop decisions: filter by rarity when you are comparing an Epic offer to a Common engine piece, or filter by keyword when your board already leans Rush, Crit, Shield, or a class tag.
Detail pages are reference cards for the printed effect and related tags. They are not full strategy essays — for packages that explain when to take a relic line, use a curated build or a guide. Dataset: Demo 0.5.7.
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Acceleration Accumulator
Trigger Rush 2 times. Rush abilities last 1 second longer.

Acceleration Ascendancy
Trigger Rush 15 times. Rush abilities last 4 seconds longer.

Acceleration Conduit
Trigger Rush 6 times. Rush abilities last 3 seconds longer.

Acceleration Filigree
On kill for Rush (1), gain 12 Shards.

Acceleration Fluctuator
On Rush trigger, +10 Attack, +10 Attack Speed on nearby allies

Acceleration Immunizer
For Rush (1), Heroes are immune to damage.

Acceleration Lattice
For Rush (1), Heroes gain 10 HP/S.

Acceleration Legacy Crystal
For Rush (1), Heroes gain +8% basic stats for every 0 times you've triggered Rush this game.

Acceleration Mandate
Trigger Rush 25 times. Increase your team size by 1 (Max: 1).

Acceleration Nexus
Every 2 Rush triggers, gain 1 Shard.

Acceleration Prism
On Rush trigger, give Heroes 15 Crit.

Acceleration Reactor
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

Acceleration Resonator
On Rush trigger, gain 200 Shields on nearby allies

Acceleration Vessel
Trigger Rush 4 times. Rush abilities last 2 seconds longer.

Advanced Differentiator
Shop rerolls cost 1 less.

Alignment Ascendancy
Trigger Rush or Stall 25 times. On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

All In
Gain 45 Shards. Start with Emergency Rewind unavailable.

Arcane Amplifier
Mages and Mystics gain 50 Magic and 4 Mana Regen.

Arcane Backup Prism
Heroes gain 1 Magic per rank of each Mage in the reserves and 1 Mana Regen per rank of each Mystic in the reserves.

Arcane Conduit
Cast 15 Active Abilities. Heroes gain 25 Starting Mana.

Arcane Energy Crystal
On cast, gain 10% Shields on nearby allies On cast, deal damage on enemies

Arcane Mandate
Deal 15000 damage with active abilities. Increase your team size by 1 (Max: 1).

Ascension Mandate
Win a combat with Heroes of 1 or more different ranks in combat. Increase your team size by 1 (Max: 1).

Assassin Crest
Get an item which makes a Hero count as an Assassin during combat.

Assassin Equipment
Get an item which benefits Assassins. Start with 1 fewer Shards.

Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.

Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.

Assassin's Elevation Prism
Whenever an Assassin kills an enemy they permanently gain 1 Crit then you gain 0 Shard per 0 Crit they have (Max: 1).

Assassin's Emblem
If there is an Assassin in combat, Heroes gain Stealth for 1 seconds the first time they go below 3% Max HP each combat.

Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.

Assassin's Endurance Banner
Assassin's Rush abilities last 1 seconds longer.

Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin's Medallion
Assassins gain 15 Crit.

Assassin's Memento
At start of combat, gain 1 Shards per Assassin in combat.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.

Assassin's Payday Banner
Whenever an Assassin kills an enemy, gain 4 Shards.

Assassin's Smokescreen Banner
Assassins gain Stealth for 1 seconds the first time they go below 100% Max HP each combat.

Assassin's Supremacy Filigree
For Rush (1), Assassins gain Stealth and 200 Crit.

Attack Parcel
Get a random rare item that gives Attack.

Attack Speed Parcel
Get a random rare item that gives Attack Speed.

Backline Aggressor
At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

Backline Quickener
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

Backline Sharpener
At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

Basic Differentiator
Shop rerolls cost 1 less.
Battle Stance
Heroes have 100% increased basic stats.

Blight Resonance Prism
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 100% of that damage.

Bossy
Win 6 combats. Gain 40 Shards.

Burn Accumulator
Inflict 150 Burn. Gain 15 Shards.

Burn Amplifier
Whenever a Hero inflicts Burn, inflict 100% more.

Burn Ascendancy
Inflict 1200 Burn. The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

Burn Bauble
At start of combat, inflict 20 Burn on enemies

Burn Catalyst
For Rush (1), enemies receive 15% more Burn damage.

Burn Conduit
Inflict 500 Burn. Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.

Burn Migrator
Whenever an enemy dies, transfer their Burn to the nearest enemy.

Burn Vessel
Inflict 300 Burn. Heroes gain 200 Max HP and 25 Attack.
Burning
At start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.

Burning Spiral Engine
Whenever an enemy with 1 or more Burn dies, damage all enemies in a large area around them equal to 100% of their Max HP.

Combative Codex
Heroes gain 0 Attack. On combat victory, permanently increase the Attack gained by 1.
Cost of Knowledge
-20% to basic stats

Crest Windfall
Get two random items which make a Hero count as having an additional class. Start with 1 fewer Shards.

Crit Parcel
Get a random rare item that gives Crit.

Critical Absorption Prism
On Crit, the Hero that Crit steals 1 Max HP from their target.

Critical Ascendancy
Crit 100 times. Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

Critical Mandate
Crit 200 times. Increase your team size by 1 (Max: 1).

Critical Singularity
At start of combat, each Hero with less than 1 Crit has their Crit set to 0. Each Hero with 0 or more Crit has their Attack Speed, Attack, and Magic set to {3} if they had less than {4} of those stats.

Critical Vessel
Crit 20 times. Heroes gain 25 Attack Speed and 5 Omnivamp.
Damaged
At start of combat, Heroes take damage equal to 100% of their Max HP.

Debt
At start of combat, deal damage on nearby allies
Decay
Heroes have 100% decreased basic stats.
Decay
Heroes have 100% decreased basic stats.

Deceleration Accumulator
Trigger Stall 2 times. Stall abilities trigger 3 seconds faster.

Deceleration Aegis
After Stall (1, Stall 1, and Stall 0), Heroes gain 99 lasting Shields.

Deceleration Apotheosis
After Stall (25, Stall 1, and Stall 0), give Heroes +15% to all their basic stats.

Deceleration Ascendancy
Trigger Stall 15 times. Stall abilities trigger 9 seconds faster.

Deceleration Conduit
Trigger Stall 6 times. Stall abilities trigger 5 seconds faster.

Deceleration Corruptor
After Stall (0) and Stall (1), double the amount of Poison on all enemies.

Deceleration Filigree
After Stall (0 and Stall 1), gain 12 Shards.

Deceleration Fluctuator
On Stall trigger, +10 Magic, +10 Attack Speed on nearby allies

Deceleration Lattice
After Stall (1), Heroes gain 0 HP/S.

Deceleration Legacy Crystal
After Stall (1), Heroes gain +0% basic stats for every 45 times you've triggered Stall this game.

Deceleration Mandate
Trigger Stall 25 times. Increase your team size by 1 (Max: 1).

Deceleration Nexus
Every 2 Stall triggers, gain 1 Shard.

Deceleration Reactor
On Stall trigger, give Heroes a 100% Max HP Shield and 0 Mana.

Deceleration Resonator
On Stall trigger, heal 250 on nearby allies

Deceleration Vessel
Trigger Stall 4 times. Stall abilities trigger 3 seconds faster.

Defense Parcel
Get a random rare item that gives Defense.

Defensive Amplifier
Tanks and Vanguards gain 45 Defense and 300 Max HP.

Defensive Backup Prism
Heroes gain 1 Defense per rank of each Tank in the reserves and 1 Max HP per rank of each Vanguard in the reserves.

Defensive Energy Crystal
At start of combat, gain 100% Shields on nearby allies gain 10% Shields on nearby allies
Demolition
Each second, deal damage At end of combat, gain 10 Shards
Demolition
Each second, deal damage +100% Max HP At end of combat, gain 20 Shards
Demolition
Each second, deal damage +2% Max HP At end of combat, gain 30 Shards
Demon's Fury
When a Hero drops low on health, triggers Demon Fury, gain 10% Shields, +20 Attack Speed

Desperation Mandate
Win a combat with only 1 surviving Hero. Increase your team size by 1 (Max: 1).

Divergence Vessel
Win a combat with 1 or more Heroes that do not share a Class in play. Gain 25 Shards.

Dominion Mandate
Inflict 5000 Debuffs. Increase your team size by 1 (Max: 1).

Duelist Crest
Get an item which makes a Hero count as a Duelist during combat.

Duelist Equipment
Get an item which benefits Duelists. Start with 1 fewer Shards.

Duelist's Chill Banner
Whenever a Duelist auto attacks, they inflict 1 Frost on their target.

Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.

Duelist's Emblem
If there is a Duelist in combat, Heroes deal 1 bonus damage with each auto attack.

Duelist's Flame Banner
Whenever a Duelist auto attacks, they inflict 1 Burn on their target.

Duelist's Fury Filigree
For Rush (1), Duelists gain 150 Attack Speed.

Duelist's Medallion
Duelists gain 20 Attack Speed.

Duelist's Memento
For each Duelist in combat, Stall abilities trigger 1 seconds earlier.

Duelist's Momentum Engine
Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 1 bonus damage for each time they have auto attacked this combat.

Duelist's Outbreak Banner
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.

Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.

Duelist's Precision Banner
Duelists gain 1 Crit per 5 Shards you've generated this game.

Duelist's Profusion Filigree
After Stall (0), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 100% damage and applying on-hit effects.

Duelist's Rhythm Prism
Whenever a Duelist auto attacks, they randomly inflict 1 Poison, 0 Frost, or 0 Burn on their target.

Duelist's Toxin Banner
Whenever a Duelist auto attacks, they inflict 1 Poison on their target.

Enchanted Codex
Heroes gain 0 Magic. On combat victory, permanently increase the Magic gained by 1.
Endurance
Each second, on combat survival At end of combat, gain 10 Shards At start of combat, inflict 1 status on enemies
Endurance
Each second, on combat survival At end of combat, gain 20 Shards At start of combat, inflict 1 status on enemies
Endurance
Each second, on combat survival At end of combat, gain 30 Shards At start of combat, inflict 1 status on enemies

Fast Track
Instantly rank up the above Hero. Start with 1 fewer Shards.
Fighting Form
Heroes have 100% increased basic stats.
Fire Dragon's Flame
On acquire, advances a boss/global stack At start of combat, advances a boss/global stack on nearby allies At end of combat, advances a boss/global stack

Fire Starter
Each second for Rush (1), inflict 1 Burn on all enemies.
Flaming
At start of combat, inflict 5% Burn on nearby allies
Focused
+50 Magic, +4 Mana Regen

Frontline Barricader
At start of combat, Heroes in the front row gain 60 Defense and grow in size.

Frontline Defender
At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

Frontline Embiggener
At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

Frost Accumulator
Inflict 100 Frost. Gain 15 Shards.

Frost Amplifier
Whenever a Hero inflicts Frost, inflict 100% more.

Frost Ascendancy
Inflict 800 Frost. The first time each enemy reaches 75 Frost, Stun them for 2 seconds.

Frost Bauble
At start of combat, inflict 10 Frost on enemies

Frost Catalyst
After Stall (15, Stall 1, and Stall 0), all enemies receive damage equal to 5 times the amount of Frost they have.

Frost Conduit
Inflict 400 Frost. Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
Frost Dragon's Chill
On acquire, advances a boss/global stack At start of combat, advances a boss/global stack on nearby allies At end of combat, advances a boss/global stack

Frost Migrator
Whenever an enemy dies, transfer their Frost to the nearest enemy.

Frost Surge
At start of combat, inflict 1 Frost on all enemies.

Frost Vessel
Inflict 200 Frost. Heroes gain 30 Defense and 3 Mana Regen.

Generation Conduit
Generate 25 Shards. On Shards generated, Heroes gain 15 Crit and 500 Shields.

Glacial Decay Engine
Frost now deals damage to enemies when it ticks down (like Burn does).

Glacial Guard Prism
Whenever a Hero inflicts Frost, they gain 1 Shields per Frost inflicted.

Godspeed Ascension Engine
For Rush (1), Heroes gain +100% basic stats.

Golden Ascendancy
Win a combat with 66 or more Shards in your bank. Get 5 random Crest items. Crest items make a Hero count as having an additional class.

Greed Mandate
Win a combat with 100 or more Shards in your bank. Increase your team size by 1 (Max: 1).
Hardened
+45 Defense, +300 Max HP

Harmony Crystal
On acquire, changes team size rules

Health Parcel
Get a random rare item that gives Max HP.

Heroic Capacity Expander
On acquire, changes item slot rules
Hunted
Heroes have --0.5% Defense.
Hydra's Healing
Effect data pending.

Immolation Accelerator
On Rush trigger, inflict 1 Burn on all enemies.
Immunity
For Rush (1), enemies are immune to damage.
Immunity
For Rush (1), enemies are immune to damage.
Improvidence
Each second, enemies heal 100% Max HP.
Improvidence
Each second, enemies heal 100% Max HP.

Item Bazaar
Items cost 1 fewer Shards.

Item Windfall
Get 1 random common items. Start with 0 fewer Shards.

Legacy Charm
Heroes gain 0% basic stats. Every 0 combat victories, permanently increase the amount of basic stats by 100%.

Mage Crest
Get an item which makes a Hero count as a Mage during combat.

Mage Equipment
Get an item which benefits Mages. Start with 1 fewer Shards.

Mage's Administration Filigree
Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 100% of their Magic.

Mage's Cataclysm Engine
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 50% of their Magic.

Mage's Elemental Banner
Whenever a Mage casts, all enemies in their range take 1 damage per Frost and 1 damage per Burn they have.

Mage's Emblem
If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

Mage's Enlightenment Banner
After Stall (1), Mages permanently gain 0 Magic.

Mage's Flowing Reflection
Mages gain 25 Magic and 4 Mana Regen.

Mage's Frostbite Banner
Whenever a Mage casts, they inflict Frost on their target equal to 100% of the Mana spent.

Mage's Inferno Banner
Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.

Mage's Medallion
Mages gain 25 Magic.

Mage's Memento
At start of combat, inflict 1 Frost on all enemies per Mage in combat.

Mage's Precise Reflection
Mages gain 25 Magic and 15 Crit.

Mage's Serenity Banner
After Stall (10 and Stall 1), Mages gain 15 Mana.

Mage's Transmutation Prism
Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

Magic Parcel
Get a random rare item that gives Magic.

Mana Regen Parcel
Get a random rare item that gives Mana Regen.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.

Martial Energy Crystal
On first attack, +100 Crit

Merchant Mandate
Reroll the shop 8 times, then complete a combat. Increase your team size by 1 (Max: 1).

Momentous Differentiator
Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.

Multiclass Conduit
Win a combat with 4 or more combined classes in play. Get 3 random Crest items. Crest items make a Hero count as having an additional class.

Mystery Charm
Get a random rare relic.

Mystic Crest
Get an item which makes a Hero count as a Mystic during combat.

Mystic Equipment
Get an item which benefits Mystics. Start with 1 fewer Shards.

Mystic's Abundance Engine
Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 100% of the Shield applied.

Mystic's Barrier Banner
Whenever a Mystic casts, they Shield the lowest-health Hero equal to 5% of their Mana Regen.

Mystic's Emblem
If there is a Mystic in combat, Heroes gain 4 Mana Regen and 1 HP/S.

Mystic's Enchanted Reflection
Mystics gain 4 Mana Regen and 25 Magic.

Mystic's Inundation Prism
Whenever a Mystic Shields a Hero, damage their nearest enemy for 100% of the Shield applied.

Mystic's Medallion
Mystics gain 4 Mana Regen.

Mystic's Memento
At start of combat, Heroes gain a 100% Max HP Shield per Mystic in combat.

Mystic's Outbreak Banner
Whenever a Mystic casts, they gain 1 Magic per type of Debuff on all enemies.

Mystic's Payday Banner
Every 5 times a Mystic casts, gain 1 Shard.

Mystic's Prosperity Banner
Whenever a Mystic casts, they gain Magic equal to 100% of their Mana Regen.

Mystic's Prosperity Filigree
Whenever a Mystic casts after Stall (1), they give the nearest Hero Magic and Attack equal to 0% of their Mana Regen.

Mystic's Protection Banner
Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.

Mystic's Vital Reflection
Mystics gain 4 Mana Regen and 200 Max HP.

Omnity Enforcer
On acquire, creates related rewards

Omnity Mandate
Win a combat with a Hero of all 1 classes in combat or in the reserves. Increase your team size by 1 (Max: 1).
Pain
Each second, Heroes take damage equal to 100% of their Max HP.
Pain
Each second, Heroes take damage equal to 100% of their Max HP.

Perfect Divergence Prism
At start of combat, if no Heroes in combat share a Class all Heroes gain +100% to all their basic stats.

Perfect Unity Prism
At start of combat, if all Heroes in combat share a Class all Heroes gain +100% to all their basic stats.

Plague Accelerator
For Rush (1), if an enemy would gain a Debuff they gain 1 more.

Plague Amplifier
For Rush (1), if an enemy would gain a Debuff they gain 1 more.

Plague Ascendancy
Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. At start of Combat, inflict 75 Poison, 50 Frost, and 25 Burn on all enemies.

Plague Bauble
At start of combat, inflict 3 Poison, inflict 6 Frost, inflict 9 Burn on enemies

Plague Collector
Inflict 250 Debuffs. Gain 15 Shards.

Plague Conduit
Inflict 750 Debuffs. Gain 30 Shards.

Plague Generator
At start of combat, inflict 1 Poison, 1 Frost, and 1 Burn on all enemies.

Plague Harvester
After Stall (1), Heroes gain 1 Defense and 1 Magic per 0 Debuffs on all enemies.

Plague Transmission Engine
At start of combat and every 1 seconds, inflict 1 Poison, 1 Frost, and 10 Burn on all enemies.

Plague Velocitizer
Every 4 seconds, Heroes gain 1 Attack Speed and 4 Attack per type of Debuff on all enemies.

Plated Codex
Heroes gain 0 Defense. On combat victory, permanently increase the Defense gained by 1.

Poison Accumulator
Inflict 50 Poison. Gain 15 Shards.

Poison Amplifier
Whenever a Hero inflicts Poison, inflict 100% more.

Poison Ascendancy
Inflict 400 Poison. The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.

Poison Bauble
At start of combat, inflict 10 Poison on enemies

Poison Bloom
After Stall (1 and Stall 1), inflict 1 Poison on all enemies.

Poison Catalyst
After Stall (1), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

Poison Conduit
Inflict 150 Poison. Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
Poison Dragon's Venom
On acquire, advances a boss/global stack At start of combat, advances a boss/global stack on nearby allies At end of combat, advances a boss/global stack

Poison Migrator
Whenever an enemy dies, transfer their Poison to the nearest enemy.

Poison Vessel
Inflict 100 Poison. Heroes gain 20 Attack Speed and 15 Crit.

Power of the Well
+10% to basic stats

Precise Codex
Heroes gain 0 Crit. On combat victory, permanently increase the Crit gained by 1.

Precision Conduit
Crit 40 times. On Crit, reduce the target's Defense by -4.

Precision Lattice
Each Hero's first attack against each enemy gains 250 Crit.

Precision Nexus
On Crit, the Hero that Crit heals 1 and gains 0 Mana.

Precision Reactor
For Rush (1), Heroes gain 60 Crit.

Protective Differentiator
After Stall (1 and Stall 1), give Heroes a lasting 99% Max HP Shield for each time you've rerolled the shop this game.

Quality over Quantity
Heroes can equip two additional items (Max: 1). Max team size is decreased by 0.

Quantity over Quality
Increase max team size by 1 (Max: 0). Heroes have 1 fewer item slot (Min: 0).
Rapid Growth
For Rush (8), enemies have 100% increased stats.
Rapid Growth
For Rush (10), enemies have 100% increased stats.

Relic Bazaar
The shop shows an additional relic.
Rematch
On acquire, changes team size rules -10% to basic stats On equip, changes team size rules
Rematch
Each second, deal damage
Rematch
-50% to basic stats

Reserve Ascendancy
Win a combat with 1 Heroes in your reserves. At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.
Rested
Heroes have 100% increased basic stats.

Rift Storm Invoker
The Rift Storm starts 0 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.

Shard Accumulator
Generate 20 Shards. At start of combat, gain 2 Shards.

Shard Ascendancy
Generate 25 Shards. On Shards generated, generate 1 more Shard.

Shard Constructor
After Stall (1), gain 9 Shards.

Shard Energy Velocitizer
Heroes gain 1 Attack Speed per 5 Shards you've generated this game.

Shard Extractor
On combat victory, gain 6 Shards.

Shard Fluctuator
When Shards are generated, deal 500 damage on enemies

Shard Lattice
On combat victory, gain 3 Shards.

Shard Maximizer
Gain interest on saved Shards. At the end each combat, gain {0} additional Shard per {1} Shards in your bank (Max: {2}. Does not count towards generation).

Shard Pouch
Gain 12 Shards.

Shard Power Extractor
On Shards generated, deal damage to all enemies equal to 100% of their Max HP (Minimum: 0 damage).

Shard Precision Prism
Heroes gain Crit equal to the number of Shards in bank (Max: 1).

Shard Resonator
When Shards are generated, gain 400 Shields on nearby allies

Shard Vessel
Generate 15 Shards. Heroes gain 20 Crit and 5 Omnivamp.
Sharpened
+25 Attack, +15 Crit, +20 Attack Speed

Shelter Mandate
Apply 30000 Shields. Increase your team size by 1 (Max: 1).

Shield Accumulator
Apply 1250 Shields. Gain 15 Shards.

Shield Ascendancy
Apply 15000 Shields. Heroes gain +50% Defense and +50% Crit while Shielded.

Shield Bastion
After Stall (1), Heroes gain a lasting 0% Max HP Shield.
Shield Bauble
At start of combat, gain 250 Shields on nearby allies

Shield Conduit
Apply 7500 Shields. Heroes gain 100 Attack and 100 Magic while Shielded.

Shield Converter
Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 100% of the Shield applied.

Shield Fluctuator
+20 Crit, +5 Mana Regen

Shield Fragmentation Engine
Whenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source.

Shield Generator
At start of combat, Heroes gain 1 lasting Shields.

Shield Investment Filigree
At start of combat and after Stall (0), spend 0 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 1.

Shield Repriser
Whenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source.

Shield Vessel
Apply 2500 Shields. Heroes gain 30 Magic and 30 Attack.
Single Combat
On acquire, changes team size rules At end of combat, gain 20 Shards On equip, changes team size rules
Single Combat
On acquire, changes team size rules On equip, changes team size rules
Single Combat
On acquire, changes team size rules On equip, changes team size rules

Slaughter Mandate
Deal 15000 damage with auto attacks. Increase your team size by 1 (Max: 1).

Stability System
Emergency Rewind starts with 1 more Shards.

Stalwart Differentiator
Heroes gain 3 Defense for each time you've rerolled the shop this game.

Starter Bundle
Gain a random common item, a random common relic, and 3 Shards.

Starter Kit: Instant Attack Boost
A Hero permanently gained 1 Attack.

Starter Kit: Instant Attack Speed Boost
A Hero permanently gained 1 Attack Speed.

Starter Kit: Instant Crit Boost
A Hero permanently gained 1 Crit.

Starter Kit: Instant Defense Boost
A Hero permanently gained 1 Defense.

Starter Kit: Instant Magic Boost
A Hero permanently gained 1 Magic.

Starter Kit: Instant Mana Regen Boost
A Hero permanently gained 1 Mana Regen.

Starter Kit: Instant Max HP Boost
A Hero permanently gained 1 Max HP.

Starter Kit: Instant Rare Attack Item
Get a rare item which gives Attack to the holder.

Starter Kit: Instant Rare Attack Speed Item
Get a rare item which gives Attack Speed to the holder.

Starter Kit: Instant Rare Crit Item
Get a rare item which gives Crit to the holder.

Starter Kit: Instant Rare Defense Item
Get a rare item which gives Defense to the holder.

Starter Kit: Instant Rare Magic Item
Get a rare item which gives Magic to the holder.

Starter Kit: Instant Rare Mana Regen Item
Get a rare item which gives Mana Regen to the holder.

Starter Kit: Instant Rare Max HP Item
Get a rare item which gives Max HP to the holder.

Starter Kit: Instant Shards
Gain 7 Shards.

Starter Kit: Sustained Attack
Until the Act Boss, Heroes gain 40 Attack.

Starter Kit: Sustained Attack Speed
Until the Act Boss, Heroes gain 25 Attack Speed.

Starter Kit: Sustained Crit
Until the Act Boss, Heroes gain 25 Crit.

Starter Kit: Sustained Defense
Until the Act Boss, Heroes gain 45 Defense.

Starter Kit: Sustained Item Expansion
Until the Act Boss, Heroes can equip an additional item (Max: 1).

Starter Kit: Sustained Magic
Until the Act Boss, Heroes gain 40 Magic

Starter Kit: Sustained Mana Regen
Until the Act Boss, Heroes gain 6 Mana Regen.

Starter Kit: Sustained Max HP
Until the Act Boss, Heroes gain 300 Max HP.

Starter Kit: Sustained Shard Boost
Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.

Starter Kit: Temporary Attack Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Attack.

Starter Kit: Temporary Attack Speed Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Attack Speed.

Starter Kit: Temporary Crit Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Crit.

Starter Kit: Temporary Defense Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Defense.

Starter Kit: Temporary Item Discount
Until Combat #1, items cost 0 less.

Starter Kit: Temporary Magic Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Magic.

Starter Kit: Temporary Mana Regen Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Mana Regen.

Starter Kit: Temporary Max HP Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Max HP.

Starter Kit: Temporary Shard Boost
For Combat #0 and Combat #1, earn 0 extra Shards per surviving Hero at end of combat.
Steady Growth
After Stall (0), enemies have 100% increased stats.
Steady Growth
After Stall (0), enemies have 100% increased stats.

Strange Blue Fruit: Attack Drained
-12 Attack

Strange Blue Fruit: Attack Speed Drained
-10 Attack Speed

Strange Blue Fruit: Crit Drained
-7 Crit

Strange Blue Fruit: Defense Drained
-15 Defense

Strange Blue Fruit: Magic Drained
-12 Magic

Strange Blue Fruit: Mana Regen Drained
-2 Mana Regen

Strange Blue Fruit: Max HP Drained
-100 Max HP

Strange Red Fruit: Attack Boost
+25 Attack

Strange Red Fruit: Attack Speed Boost
+20 Attack Speed

Strange Red Fruit: Crit Boost
+15 Crit

Strange Red Fruit: Defense Boost
+30 Defense

Strange Red Fruit: Magic Boost
+25 Magic

Strange Red Fruit: Mana Regen Boost
+4 Mana Regen

Strange Red Fruit: Max HP Boost
+200 Max HP

Strange Yellow Fruit
+500 Max HP
Strange Yellow Fruit
At start of combat, inflict 1 Stun for 6s on nearby allies
Stunned
At start of combat, Heroes are Stunned for 1 seconds.

Survivor Charm
Gain 1 extra Shard per surviving Hero at end of combat. Start with 0 fewer Shards.

Swift Codex
Heroes gain 0 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 1.

Tank Crest
Get an item which makes a Hero count as a Tank during combat.

Tank Equipment
Get an item which benefits Tanks. Start with 1 fewer Shards.

Tank's Absolution Engine
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.

Tank's Emblem
Each second if there is a Tank in combat, Heroes gain 1 Defense.

Tank's Enchanted Reflection
Tanks gain 30 Defense and 25 Magic.

Tank's Frostplate Banner
Whenever a Tank is auto attacked, they apply 1 Frost to the attacker.

Tank's Intercession Prism
Tanks gain 1 Defense per enemy targeting them. Every 0 Seconds, the Tank with the highest current HP Taunts all enemies.

Tank's Invigoration Filigree
After Stall (1), Tanks gain 0 HP/S per 20 Defense they have.

Tank's Medallion
Tanks gain 30 Defense.

Tank's Memento
At start of combat, inflict 1 Poison on all enemies per Tank in combat.

Tank's Patience Banner
After Stall (1), Tanks permanently gain 0 Defense.

Tank's Poisonplate Banner
Whenever a Tank is auto attacked, they apply 1 Poison to the attacker.

Tank's Readiness Banner
Tank's Stall abilities trigger 1 seconds faster.

Tank's Resilience Banner
Whenever a Tank is auto attacked, they gain 2 Defense.

Tank's Vital Reflection
Tanks gain 30 Defense and 200 Max HP.

Temporal Alignment Crystal
On Stall trigger, deal 1 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 1 lasting Shields to all Heroes for each Stall you've triggered this game.

Temporal Mandate
Trigger Rush or Stall 40 times. Increase your team size by 1 (Max: 1).
The Cursed Urn
Effect data pending.

The Debtor
Effect data pending.
The Debtor
Effect data pending.
The Etched Path
Effect data pending.
The Fairy Ring
inflict 1% Poison on nearby allies
The Fairy Ring
Effect data pending.
The Jagged Chasm
-10% to basic stats At end of combat, gain 10 Shards
The Jagged Divide
-15% to basic stats
The Nest
Effect data pending.
The Red Rift
+5% to basic stats At start of combat, Rift Seal effect on enemies
The Rift Puppy
At start of combat, deal damage on nearby allies
The Rift Puppy
At start of combat, deal damage on nearby allies
The Rift Puppy's Cry
On equip, gain 25 Shards

The Riftbreaker
After Stall (1), break the rift.
The Well of Temptation
+10% to basic stats
The Well of Temptation
Effect data pending.
The Well of Temptation
Effect data pending.

Thermal Inverter
Whenever a Hero inflicts Burn, also inflict 100% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 100% of the Frost applied as Burn.

Trigger Bounty Activator
Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard.

Trigger Safeguard Activator
On Stall or Rush trigger, give Heroes a lasting 100% Max HP Shield and 2 Mana Regen.

Trigger Synchrony Activator
Every 1 Stall triggers, Stun all enemies for 2 seconds. Every 1 Rush triggers, Stun all enemies for 1 seconds.

Unity Mandate
Win a combat with 1 or more heroes of the same class in combat or in the reserves. Increase your team size by 1 (Max: 1).

Unity Vessel
Win a combat with 1 or more Heroes of the same Class in play. Gain 30 Shards.

Vampiric Codex
Heroes gain 0 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 1.

Vampirism
Heroes gain 10 Omnivamp.

Vanguard Crest
Get an item which makes a Hero count as a Vanguard during combat.

Vanguard Equipment
Get an item which benefits Vanguards. Start with 1 fewer Shards.

Vanguard's Aegis Banner
At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

Vanguard's Amplification Filigree
For Rush (1), Vanguards gain +8% Max HP.

Vanguard's Combative Reflection
Vanguards gain 200 Max HP and 25 Attack.

Vanguard's Emblem
Every 5 seconds if there is a Vanguard in combat, Heroes gain 1 Shields.
Vanguard's Endurance Banner
Vanguard's Rush abilities last 1 seconds longer.

Vanguard's Flamefists Banner
Whenever a Vanguard auto attacks, they inflict 1 Burn on their target.

Vanguard's Flameplate Banner
Whenever a Vanguard is auto attacked, they inflict 1 Burn on the attacker.

Vanguard's Frenzy Prism
Whenever a Vanguard goes below 100% Max HP for the first time each combat they gain +0% Attack Speed, +0% Attack, and +50% Defense.

Vanguard's Medallion
Vanguards gain 200 Max HP.

Vanguard's Memento
At start of combat, inflict 1 Burn on all enemies per Vanguard in combat.

Vanguard's Plated Reflection
Vanguards gain 200 Max HP and 30 Defense.

Vanguard's Rally Banner
For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.

Vanguard's Titanic Engine
Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 400 Max HP. Every 400 Max HP gained this way, give them 1 Attack and increase their size.

Venom Amplification Engine
Whenever an enemy takes 1 or more damage from Poison, they also take damage equal to 100% of their Max HP.

Venom Precision Prism
Whenever an enemy takes Poison damage, Heroes gain 2 Crit.

Victory Mandate
Win 4 combats. Increase your team size by 1 (Max: 1).
Victory Vessel
Win 3 combats. Gain 25 Shards.

Violence Conduit
Auto attack 150 times. Each Hero's first auto attack against each enemy gains 750 Crit.

Vital Codex
Heroes gain 0 Max HP. On combat victory, permanently increase the Max HP gained by 1.

Warrior Crest
Get an item which makes a Hero count as a Warrior during combat.

Warrior Equipment
Get an item which benefits Warriors. Start with 1 fewer Shards.

Warrior's Aegis Banner
At start of combat, Warriors gain a lasting Shield equal to 5% of their Attack.

Warrior's Bloodshield Engine
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 100% of the damage dealt.

Warrior's Bravery Banner
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

Warrior's Emblem
If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

Warrior's Endurance Banner
Warrior's Rush abilities last 1 seconds longer.

Warrior's Exaltation Prism
Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 0 Mana.

Warrior's Medallion
Warriors gain 25 Attack.

Warrior's Memento
For each Warrior in combat, Rush abilities last 1 seconds longer.

Warrior's Mending Banner
Whenever a Warrior Crits, they heal equal to 100% of their Attack.

Warrior's Precise Reflection
Warriors gain 25 Attack and 15 Crit.

Warrior's Rally Banner
Rush (1): Warriors gain +10% Attack.

Warrior's Sundering Filigree
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 1.

Warrior's Swift Reflection
Warriors gain 25 Attack and 20 Attack Speed.
Weakness
Heroes have 100% decreased basic stats.