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Immunity

Immunity

Enemy

For Rush (1), enemies are immune to damage.

Shop decision

When this relic shows up — buy, hold, or skip.

Best for
Reference entry for enemy or boss-linked effects — useful for understanding what you are fighting, not a normal shop buy.
Skip when
Do not treat this like a draft relic; it is documentation for encounter pressure.
Shop note
Enemy entry. Use it to plan formation and sustain, not as a pickup checklist item.