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Guildrun Items

Between-fight gear reference — stats, triggers, and keyword filters.

Items fill the gaps relics leave open: raw stats, combat triggers, and situational tools. Filter by combat or class keywords when a shop row looks familiar but you cannot remember whether it is an early engine piece or a late luxury buy.

Treat item pages as lookup cards. For "what should this hero buy first?" prefer the item order inside a build or the shop notes on a hero guide. Coverage follows Demo 0.5.7; unfinished sheet stubs are filtered out of this list.

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Accuracy Contract

Accuracy Contract

+15 Crit, +25 Attack, +25 Magic

Crit
Attack
Magic
Adaptive Sword

Adaptive Sword

At start of combat, set the holder's Attack and Magic to the higher of the two.

Attack
Magic
Adrenal Eye

Adrenal Eye

For Rush (1), gain +0% basic stats.

Rush
Aegis

Aegis

+15 Defense, +5 HP/S

Defense
Amulet

Amulet

+2 Mana Regen, +10 Attack Speed

Attack
Attack Speed
Mana Regen
Amulet of Shields

Amulet of Shields

Whenever the holder applies Shields, apply 100% more.

Shield
Amulet of Storms

Amulet of Storms

On cast, remove 1 Frost from each enemy with 0 or more Frost to Stun those enemies for 0 seconds.

Frost
Stun
Amulet of Winter

Amulet of Winter

+45 Defense, +40 Magic

Defense
Magic
Assassin's Blade

Assassin's Blade

If this item is held by an Assassin, double its stats.

Assassin
Assassin's Crest

Assassin's Crest

The holder counts as an Assassin during combat.

Assassin
Assassin's Glyph

Assassin's Glyph

The holder counts as an Assassin during combat. If they were already an Assassin, they gain +45% Crit.

Assassin
Crit
Assassin's Hood

Assassin's Hood

On kill, if held by an Assassin this item gains 15 Crit.

Assassin
Crit
Assassin's Tome

Assassin's Tome

If this item is held by an Assassin, double its stats.

Assassin
Battlemage Robes

Battlemage Robes

On kill, gain 1 Mana. On cast, heal 200% Max HP.

Heal
Max HP
Belt

Belt

+200 Max HP

Max HP
Big Amulet

Big Amulet

+8 Mana Regen

Mana Regen
Big Blade

Big Blade

+50 Attack

Attack
Big Bow

Big Bow

+40 Attack Speed

Attack
Attack Speed
Big Scepter

Big Scepter

+50 Magic

Magic
Big Shield

Big Shield

+60 Defense

Defense
Big Shiv

Big Shiv

+30 Crit

Crit
Big Vest

Big Vest

+400 Max HP

Max HP
Blade

Blade

+7 Crit, +12 Attack

Crit
Attack
Bloodfang

Bloodfang

+12 Attack, +7 Omnivamp

Omnivamp
Attack
Boots

Boots

+100 Max HP, +10 Attack Speed

Attack
Max HP
Attack Speed
Brawler's Ledger

Brawler's Ledger

Gain 1 Attack per 8 Shards generated this game.

Attack
Shard
Bruiser's Mitts

Bruiser's Mitts

On auto attack, gain 200 Max HP. When auto attacked, gain 25 Attack.

Max HP
Attack
Bulwark

Bulwark

+30 Defense

Defense
Catalyst of Patience

Catalyst of Patience

The holder gains 45 Defense and 40 Magic per Stall trigger this game.

Defense
Magic
Stall
Chain Mail

Chain Mail

+100 Max HP, +15 Defense

Defense
Max HP
Chalice

Chalice

+15 Omnivamp

Omnivamp
Charm

Charm

+2 Mana Regen, +12 Magic

Magic
Mana Regen
Cleansing Charm

Cleansing Charm

Every 1 seconds, remove 0% of all Debuffs from the holder.

Debuff
Cleric's Circlet

Cleric's Circlet

+200 Max HP, +50 Magic

Magic
Max HP
Cleric's Scroll

Cleric's Scroll

+8 Mana Regen

Mana Regen
Crown of Haste

Crown of Haste

The holder gains 40 Attack and 300 Max HP per Rush trigger this game.

Attack
Max HP
Rush
Crown of Patience

Crown of Patience

The holder's Stall abilities trigger 1 seconds sooner.

Stall
Crystal

Crystal

+25 Starting Mana

Dagger

Dagger

+20 Attack Speed

Attack
Attack Speed
Deadeye Hood

Deadeye Hood

At start of combat, if the holder is alone in the back row triple this item's stats.

Duelist's Bow

Duelist's Bow

If this item is held by a Duelist, double its stats.

Duelist
Duelist's Crest

Duelist's Crest

The holder counts as a Duelist during combat.

Duelist
Duelist's Foil

Duelist's Foil

Every 1 auto attacks, if held by a Duelist this item gains 20 Attack Speed.

Duelist
Attack Speed
Duelist's Glyph

Duelist's Glyph

The holder counts as a Duelist during combat. If they were already a Duelist, they gain +60% Attack Speed.

Duelist
Attack Speed
Duelist's Vest

Duelist's Vest

If this item is held by a Duelist, double its stats.

Duelist
Emerald Charm

Emerald Charm

On cast, gain 2 Mana Regen and 1 HP/S.

Mana Regen
Enlarging Vest

Enlarging Vest

After Stall (1), gain +200% Max HP and grow in size.

Stall
Max HP
Executioner's Axe

Executioner's Axe

Gain 1 Crit per 100% missing health on the holder's target.

Crit
Max HP
Executioner's Blade

Executioner's Blade

+50 Crit

Crit
Eye of Haste

Eye of Haste

The holder's Rush abilities last 1 seconds longer.

Rush
Eye of Patience

Eye of Patience

The holder's Stall abilities trigger 1 seconds sooner.

Stall
Fang

Fang

+7 Crit, +7 Omnivamp

Crit
Omnivamp
Flaming Gauntlets

Flaming Gauntlets

On auto attack, inflict 1 Burn on the target. When auto attacked, inflict 1 Burn on the attacker.

Burn
Flask

Flask

+4 Mana Regen

Mana Regen
Force Crystal

Force Crystal

On acquire, set up Power Crystal (x2) At start of combat, grant nearby allies +100 Attack Speed and +50 Crit on nearby allies At end of combat, consumed when the crystal breaks

Crit
Attack
Attack Speed
Freezing Contract

Freezing Contract

+30 Defense, +25 Magic

Defense
Magic
Freezing Gauntlet

Freezing Gauntlet

+30 Defense. +30 Defense When auto attacked, inflict 1 Frost

Frost
Defense
Freezing Ring

Freezing Ring

+15 Defense, +25 Magic

Defense
Magic
Freezing Tome

Freezing Tome

+25 Magic. +25 Magic On cast, inflict 10 Frost on enemies

Frost
Magic
Freezing Wand

Freezing Wand

On cast, inflict 1 Frost on the nearest enemy.

Frost
Frosted Gauntlets

Frosted Gauntlets

On auto attack, inflict 1 Frost on the target. When auto attacked, inflict 1 Frost on the attacker.

Frost
Gauntlet

Gauntlet

+10 Attack Speed, +12 Attack

Attack
Attack Speed
Gem

Gem

+15 Crit

Crit
Golden Helmet

Golden Helmet

After Stall (1), gain 3 Shards.

Stall
Shard
Greedy Gauntlet

Greedy Gauntlet

+200 Max HP. +200 Max HP When Shards are generated, gain 750 Shields on nearby allies

Max HP
Greedy Ring

Greedy Ring

+100 Max HP, +7 Crit

Crit
Max HP
Greedy Shiv

Greedy Shiv

+15 Crit. +15 Crit When Shards are generated, deal 450 damage on enemies

Crit
Guardian's Lantern

Guardian's Lantern

At start of combat, the holder and adjacent Heroes gain a Shield equal to 400% of the holder's Max HP.

Shield
Max HP
Hammer

Hammer

+25 Attack

Attack
Hasty Ring

Hasty Ring

+100 Max HP, +25 Attack

Attack
Max HP
Hasty Sword

Hasty Sword

+25 Attack

Attack
Hasty Vest

Hasty Vest

+200 Max HP. +200 Max HP On Rush trigger, gain 300 Shields

Rush
Max HP
Hourglass

Hourglass

+25 Starting Mana, +4 Mana Regen

Mana Regen
Infectious Bow

Infectious Bow

+20 Attack Speed. +20 Attack Speed When a Hero inflicts a Debuff, inflict 1 status

Debuff
Attack
Attack Speed
Infectious Gauntlet

Infectious Gauntlet

+30 Defense. +30 Defense When a Hero inflicts a Debuff, inflict 1 status

Debuff
Defense
Infectious Ring

Infectious Ring

+15 Defense, +20 Attack Speed

Attack
Defense
Attack Speed
Large Power Crystal

Large Power Crystal

On acquire, set up Power Crystal (x2) On combat survival, Power Crystal effect

Leather Vest

Leather Vest

+100 Max HP, +5 HP/S

Max HP
Lone Wolf's Bow

Lone Wolf's Bow

At start of combat, if there are no Heroes within 0 hexes of the holder the holder's attacks hit the nearest enemy to their target for 100% damage.

Mage's Crest

Mage's Crest

The holder counts as a Mage during combat.

Mage
Mage's Glyph

Mage's Glyph

The holder counts as a Mage during combat. If they were already a Mage, they gain +75% Magic.

Mage
Magic
Mage's Staff

Mage's Staff

If this item is held by a Mage, double its stats.

Mage
Mage's Tome

Mage's Tome

If this item is held by a Mage, double its stats.

Mage
Mage's Wand

Mage's Wand

On active ability kill, if held by a Mage this item gains 25 Magic.

Mage
Magic
Magician's Ledger

Magician's Ledger

Gain 1 Magic per 8 Shards generated this game.

Magic
Shard
Merchant's Scroll

Merchant's Scroll

+15 Crit, +25 Magic

Crit
Magic
Mystic's Crest

Mystic's Crest

The holder counts as a Mystic during combat.

Mystic
Mystic's Glyph

Mystic's Glyph

The holder counts as a Mystic during combat. If they were already a Mystic, they gain +12% Mana Regen.

Mystic
Mana Regen
Mystic's Orb

Mystic's Orb

Every 1 casts, if held by a Mystic this item gains 4 Mana Regen.

Mystic
Mana Regen
Mystic's Staff

Mystic's Staff

If this item is held by a Mystic, double its stats.

Mystic
Mystic's Tome

Mystic's Tome

If this item is held by a Mystic, double its stats.

Mystic
Nimble Boots

Nimble Boots

For Rush (1), gain 40 Attack Speed. Double the holder's move speed.

Rush
Attack Speed
Onyx Gem

Onyx Gem

After Stall (1), gain Stealth for 4 seconds.

Stall
Stealth
Orb

Orb

+12 Starting Mana, +2 Mana Regen

Mana Regen
Patient Flask

Patient Flask

+4 Mana Regen

Mana Regen
Patient Gauntlet

Patient Gauntlet

+30 Defense. +30 Defense On Stall trigger, heal 500

Stall
Heal
Defense
Patient Ring

Patient Ring

+2 Mana Regen, +30 Defense

Defense
Mana Regen
Plague Amulet

Plague Amulet

On cast, gain 1 Magic per type of Debuff on all enemies.

Magic
Debuff
Polymath's Prism

Polymath's Prism

Gain +100% to the primary stats of each of the holder's classes.

Power Crystal

Power Crystal

On acquire, set up Power Crystal (x1) On combat survival, Power Crystal effect

Protection Crystal

Protection Crystal

On acquire, set up Power Crystal (x2) At start of combat, grant nearby allies +100 Defense and +1000 Max HP on nearby allies At end of combat, consumed when the crystal breaks

Defense
Max HP
Quiver

Quiver

+10 Attack Speed, +7 Crit

Crit
Attack
Attack Speed
Rift Seal

Rift Seal

-25% to basic stats At end of combat, Rift Seal effect

Ring of the Leech

Ring of the Leech

Whenever an enemy takes Poison damage, gain 22 Crit and 1 HP/S.

Poison
Crit
Ring of Virality

Ring of Virality

+200 Max HP, +8 Mana Regen, +10 HP/S

Max HP
Mana Regen
Robes

Robes

+100 Max HP, +12 Magic

Magic
Max HP
Rogue's Cowl

Rogue's Cowl

For Rush (1), gain Stealth.

Rush
Stealth
Runestone

Runestone

+12 Starting Mana, +12 Magic

Magic
Runic Buckler

Runic Buckler

At start of combat, the holder gains a Shield equal to 60% of their Defense.

Shield
Defense
Sacrificial Scythe

Sacrificial Scythe

At start of combat, lose 100% Max HP. The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

Max HP
Shard
Salve

Salve

+10 HP/S

Scroll of Enlightenment

Scroll of Enlightenment

+25 Starting Mana, +4 Mana Regen, +25 Magic

Magic
Mana Regen
Scroll of Perseverance

Scroll of Perseverance

+300 Max HP, +45 Defense

Defense
Max HP
Scroll of Violence

Scroll of Violence

+30 Attack Speed, +40 Attack

Attack
Attack Speed
Searing Contract

Searing Contract

+300 Max HP, +25 Magic

Magic
Max HP
Searing Lance

Searing Lance

On auto attack, inflict 1 Burn.

Burn
Searing Ring

Searing Ring

+100 Max HP, +25 Magic

Magic
Max HP
Searing Tome

Searing Tome

+25 Magic. +25 Magic On cast, inflict 20 Burn on enemies

Burn
Magic
Searing Vest

Searing Vest

+200 Max HP. +200 Max HP When auto attacked, inflict 2 Burn

Burn
Max HP
Sentinel's Plate

Sentinel's Plate

At start of combat, if the holder is alone in the front row triple this item's stats.

Serrated Dagger

Serrated Dagger

On Crit, reduce the target's Defense by 1.

Crit
Defense
Shattering Charm

Shattering Charm

Whenever the holder Shields another Hero, damage all enemies equal to 100% of the Shield applied.

Shield
Shielding Flask

Shielding Flask

+4 Mana Regen

Mana Regen
Shielding Ring

Shielding Ring

+200 Max HP, +2 Mana Regen

Max HP
Mana Regen
Shielding Vest

Shielding Vest

+200 Max HP. +200 Max HP At start of combat, gain 500 Shields

Max HP
Sigil

Sigil

+10 Attack Speed, +7 Omnivamp

Omnivamp
Attack
Attack Speed
Siphoning Dagger

Siphoning Dagger

On auto attack, steal 1 Mana from the target.

Attack
Sniper's Jewel

Sniper's Jewel

+1 Attack Range, +22 Crit, +22 Omnivamp

Crit
Omnivamp
Attack
Spellblade

Spellblade

On cast, gain 12 Attack. On auto attack, gain 12 Magic.

Attack
Magic
Spiked Plate

Spiked Plate

+400 Max HP

Max HP
Squire's Helm

Squire's Helm

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 200 Max HP.

Max HP
Squire's Sword

Squire's Sword

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 25 Attack.

Attack
Sword of Combustion

Sword of Combustion

On auto attack, deal bonus damage equal to the Burn on the target.

Burn
Sword of the Spark

Sword of the Spark

+300 Max HP, +30 Attack Speed

Attack
Max HP
Attack Speed
Tank's Buckler

Tank's Buckler

If this item is held by a Tank, double its stats.

Tank
Tank's Cape

Tank's Cape

If this item is held by a Tank, double its stats.

Tank
Tank's Crest

Tank's Crest

The holder counts as a Tank during combat.

Tank
Tank's Glyph

Tank's Glyph

The holder counts as a Tank during combat. If they were already a Tank, they gain +90% Defense.

Tank
Defense
Tank's Tower Shield

Tank's Tower Shield

On Stall trigger, if held by a Tank this item gains 30 Defense.

Stall
Tank
Defense
Temporal Accelerator

Temporal Accelerator

The holder's Rush abilities last 1 seconds longer.

Rush
The Golden Standard

The Golden Standard

Gain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.

Attack
Magic
Attack Speed
Thief's Dagger

Thief's Dagger

On kill, gain 3 Shards.

Shard
Tome

Tome

+25 Magic

Magic
Toxic Contract

Toxic Contract

+6 Mana Regen, +15 Crit

Crit
Mana Regen
Toxic Dart

Toxic Dart

On Crit, inflict 1 Poison.

Crit
Poison
Toxic Gauntlet

Toxic Gauntlet

+30 Defense. +30 Defense When auto attacked, inflict 3 Poison

Poison
Defense
Toxic Ring

Toxic Ring

+15 Defense, +15 Crit

Crit
Defense
Toxic Shiv

Toxic Shiv

+15 Crit. +15 Crit On Crit, inflict 3 Poison

Crit
Poison
Tranquil Eye

Tranquil Eye

After Stall (1), gain +0% basic stats.

Stall
Vanguard's Bracelet

Vanguard's Bracelet

On Rush trigger, if held by a Vanguard this item gains 200 Max HP.

Rush
Vanguard
Max HP
Vanguard's Buckler

Vanguard's Buckler

If this item is held by a Vanguard, double its stats.

Vanguard
Vanguard's Crest

Vanguard's Crest

The holder counts as a Vanguard during combat.

Vanguard
Vanguard's Glyph

Vanguard's Glyph

The holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +600% Max HP.

Vanguard
Max HP
Vanguard's Sword

Vanguard's Sword

If this item is held by a Vanguard, double its stats.

Vanguard
Venomous Gauntlets

Venomous Gauntlets

On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker.

Poison
Viscera Collector

Viscera Collector

+25 Attack, +15 Omnivamp

Omnivamp
Attack
Warrior's Bow

Warrior's Bow

If this item is held by a Warrior, double its stats.

Warrior
Warrior's Crest

Warrior's Crest

The holder counts as a Warrior during combat.

Warrior
Warrior's Glyph

Warrior's Glyph

The holder counts as a Warrior during combat. If they were already a Warrior, they gain +75% Attack.

Warrior
Attack
Warrior's Greataxe

Warrior's Greataxe

On combat survival, if held by a Warrior this item gains 25 Attack.

Warrior
Attack
Warrior's Sword

Warrior's Sword

If this item is held by a Warrior, double its stats.

Warrior
Wizard's Focus

Wizard's Focus

At start of combat, if the holder is the only Hero in the back 1 rows they gain 0 Starting Mana and 50 Crit.

Crit
Zeus's Thunder

Zeus's Thunder

+30 Attack Speed, +22 Crit

Crit
Attack
Attack Speed