Guildrun Items
Between-fight gear reference — stats, triggers, and keyword filters.
Items fill the gaps relics leave open: raw stats, combat triggers, and situational tools. Filter by combat or class keywords when a shop row looks familiar but you cannot remember whether it is an early engine piece or a late luxury buy.
Treat item pages as lookup cards. For "what should this hero buy first?" prefer the item order inside a build or the shop notes on a hero guide. Coverage follows Demo 0.5.7; unfinished sheet stubs are filtered out of this list.
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Accuracy Contract
+15 Crit, +25 Attack, +25 Magic

Adaptive Sword
At start of combat, set the holder's Attack and Magic to the higher of the two.

Adrenal Eye
For Rush (1), gain +0% basic stats.

Aegis
+15 Defense, +5 HP/S

Amulet
+2 Mana Regen, +10 Attack Speed

Amulet of Shields
Whenever the holder applies Shields, apply 100% more.

Amulet of Storms
On cast, remove 1 Frost from each enemy with 0 or more Frost to Stun those enemies for 0 seconds.

Amulet of Winter
+45 Defense, +40 Magic

Assassin's Blade
If this item is held by an Assassin, double its stats.

Assassin's Crest
The holder counts as an Assassin during combat.

Assassin's Glyph
The holder counts as an Assassin during combat. If they were already an Assassin, they gain +45% Crit.

Assassin's Hood
On kill, if held by an Assassin this item gains 15 Crit.

Assassin's Tome
If this item is held by an Assassin, double its stats.

Battlemage Robes
On kill, gain 1 Mana. On cast, heal 200% Max HP.

Belt
+200 Max HP

Big Amulet
+8 Mana Regen

Big Blade
+50 Attack

Big Bow
+40 Attack Speed

Big Scepter
+50 Magic

Big Shield
+60 Defense

Big Shiv
+30 Crit

Big Vest
+400 Max HP

Blade
+7 Crit, +12 Attack

Bloodfang
+12 Attack, +7 Omnivamp

Boots
+100 Max HP, +10 Attack Speed

Brawler's Ledger
Gain 1 Attack per 8 Shards generated this game.

Bruiser's Mitts
On auto attack, gain 200 Max HP. When auto attacked, gain 25 Attack.

Bulwark
+30 Defense

Catalyst of Patience
The holder gains 45 Defense and 40 Magic per Stall trigger this game.

Chain Mail
+100 Max HP, +15 Defense

Chalice
+15 Omnivamp

Charm
+2 Mana Regen, +12 Magic

Cleansing Charm
Every 1 seconds, remove 0% of all Debuffs from the holder.

Cleric's Circlet
+200 Max HP, +50 Magic

Cleric's Scroll
+8 Mana Regen

Crown of Haste
The holder gains 40 Attack and 300 Max HP per Rush trigger this game.

Crown of Patience
The holder's Stall abilities trigger 1 seconds sooner.

Crystal
+25 Starting Mana

Dagger
+20 Attack Speed

Deadeye Hood
At start of combat, if the holder is alone in the back row triple this item's stats.

Duelist's Bow
If this item is held by a Duelist, double its stats.

Duelist's Crest
The holder counts as a Duelist during combat.

Duelist's Foil
Every 1 auto attacks, if held by a Duelist this item gains 20 Attack Speed.

Duelist's Glyph
The holder counts as a Duelist during combat. If they were already a Duelist, they gain +60% Attack Speed.

Duelist's Vest
If this item is held by a Duelist, double its stats.

Emerald Charm
On cast, gain 2 Mana Regen and 1 HP/S.

Enlarging Vest
After Stall (1), gain +200% Max HP and grow in size.

Executioner's Axe
Gain 1 Crit per 100% missing health on the holder's target.

Executioner's Blade
+50 Crit

Eye of Haste
The holder's Rush abilities last 1 seconds longer.

Eye of Patience
The holder's Stall abilities trigger 1 seconds sooner.

Fang
+7 Crit, +7 Omnivamp

Flaming Gauntlets
On auto attack, inflict 1 Burn on the target. When auto attacked, inflict 1 Burn on the attacker.

Flask
+4 Mana Regen

Force Crystal
On acquire, set up Power Crystal (x2) At start of combat, grant nearby allies +100 Attack Speed and +50 Crit on nearby allies At end of combat, consumed when the crystal breaks

Freezing Contract
+30 Defense, +25 Magic

Freezing Gauntlet
+30 Defense. +30 Defense When auto attacked, inflict 1 Frost

Freezing Ring
+15 Defense, +25 Magic

Freezing Tome
+25 Magic. +25 Magic On cast, inflict 10 Frost on enemies

Freezing Wand
On cast, inflict 1 Frost on the nearest enemy.

Frosted Gauntlets
On auto attack, inflict 1 Frost on the target. When auto attacked, inflict 1 Frost on the attacker.

Gauntlet
+10 Attack Speed, +12 Attack

Gem
+15 Crit

Golden Helmet
After Stall (1), gain 3 Shards.
Greedy Gauntlet
+200 Max HP. +200 Max HP When Shards are generated, gain 750 Shields on nearby allies

Greedy Ring
+100 Max HP, +7 Crit

Greedy Shiv
+15 Crit. +15 Crit When Shards are generated, deal 450 damage on enemies

Guardian's Lantern
At start of combat, the holder and adjacent Heroes gain a Shield equal to 400% of the holder's Max HP.

Hammer
+25 Attack

Hasty Ring
+100 Max HP, +25 Attack

Hasty Sword
+25 Attack

Hasty Vest
+200 Max HP. +200 Max HP On Rush trigger, gain 300 Shields

Hourglass
+25 Starting Mana, +4 Mana Regen

Infectious Bow
+20 Attack Speed. +20 Attack Speed When a Hero inflicts a Debuff, inflict 1 status

Infectious Gauntlet
+30 Defense. +30 Defense When a Hero inflicts a Debuff, inflict 1 status

Infectious Ring
+15 Defense, +20 Attack Speed

Large Power Crystal
On acquire, set up Power Crystal (x2) On combat survival, Power Crystal effect

Leather Vest
+100 Max HP, +5 HP/S

Lone Wolf's Bow
At start of combat, if there are no Heroes within 0 hexes of the holder the holder's attacks hit the nearest enemy to their target for 100% damage.

Mage's Crest
The holder counts as a Mage during combat.

Mage's Glyph
The holder counts as a Mage during combat. If they were already a Mage, they gain +75% Magic.

Mage's Staff
If this item is held by a Mage, double its stats.

Mage's Tome
If this item is held by a Mage, double its stats.

Mage's Wand
On active ability kill, if held by a Mage this item gains 25 Magic.

Magician's Ledger
Gain 1 Magic per 8 Shards generated this game.

Merchant's Scroll
+15 Crit, +25 Magic

Mystic's Crest
The holder counts as a Mystic during combat.

Mystic's Glyph
The holder counts as a Mystic during combat. If they were already a Mystic, they gain +12% Mana Regen.

Mystic's Orb
Every 1 casts, if held by a Mystic this item gains 4 Mana Regen.

Mystic's Staff
If this item is held by a Mystic, double its stats.

Mystic's Tome
If this item is held by a Mystic, double its stats.

Nimble Boots
For Rush (1), gain 40 Attack Speed. Double the holder's move speed.

Onyx Gem
After Stall (1), gain Stealth for 4 seconds.

Orb
+12 Starting Mana, +2 Mana Regen

Patient Flask
+4 Mana Regen

Patient Gauntlet
+30 Defense. +30 Defense On Stall trigger, heal 500

Patient Ring
+2 Mana Regen, +30 Defense

Plague Amulet
On cast, gain 1 Magic per type of Debuff on all enemies.

Polymath's Prism
Gain +100% to the primary stats of each of the holder's classes.

Power Crystal
On acquire, set up Power Crystal (x1) On combat survival, Power Crystal effect

Protection Crystal
On acquire, set up Power Crystal (x2) At start of combat, grant nearby allies +100 Defense and +1000 Max HP on nearby allies At end of combat, consumed when the crystal breaks

Quiver
+10 Attack Speed, +7 Crit

Rift Seal
-25% to basic stats At end of combat, Rift Seal effect

Ring of the Leech
Whenever an enemy takes Poison damage, gain 22 Crit and 1 HP/S.

Ring of Virality
+200 Max HP, +8 Mana Regen, +10 HP/S

Robes
+100 Max HP, +12 Magic

Rogue's Cowl
For Rush (1), gain Stealth.

Runestone
+12 Starting Mana, +12 Magic

Runic Buckler
At start of combat, the holder gains a Shield equal to 60% of their Defense.

Sacrificial Scythe
At start of combat, lose 100% Max HP. The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

Salve
+10 HP/S

Scroll of Enlightenment
+25 Starting Mana, +4 Mana Regen, +25 Magic

Scroll of Perseverance
+300 Max HP, +45 Defense

Scroll of Violence
+30 Attack Speed, +40 Attack

Searing Contract
+300 Max HP, +25 Magic

Searing Lance
On auto attack, inflict 1 Burn.

Searing Ring
+100 Max HP, +25 Magic

Searing Tome
+25 Magic. +25 Magic On cast, inflict 20 Burn on enemies

Searing Vest
+200 Max HP. +200 Max HP When auto attacked, inflict 2 Burn

Sentinel's Plate
At start of combat, if the holder is alone in the front row triple this item's stats.

Serrated Dagger
On Crit, reduce the target's Defense by 1.

Shattering Charm
Whenever the holder Shields another Hero, damage all enemies equal to 100% of the Shield applied.

Shielding Flask
+4 Mana Regen

Shielding Ring
+200 Max HP, +2 Mana Regen

Shielding Vest
+200 Max HP. +200 Max HP At start of combat, gain 500 Shields

Sigil
+10 Attack Speed, +7 Omnivamp

Siphoning Dagger
On auto attack, steal 1 Mana from the target.

Sniper's Jewel
+1 Attack Range, +22 Crit, +22 Omnivamp

Spellblade
On cast, gain 12 Attack. On auto attack, gain 12 Magic.

Spiked Plate
+400 Max HP

Squire's Helm
At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 200 Max HP.

Squire's Sword
At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 25 Attack.

Sword of Combustion
On auto attack, deal bonus damage equal to the Burn on the target.

Sword of the Spark
+300 Max HP, +30 Attack Speed

Tank's Buckler
If this item is held by a Tank, double its stats.

Tank's Cape
If this item is held by a Tank, double its stats.

Tank's Crest
The holder counts as a Tank during combat.

Tank's Glyph
The holder counts as a Tank during combat. If they were already a Tank, they gain +90% Defense.

Tank's Tower Shield
On Stall trigger, if held by a Tank this item gains 30 Defense.

Temporal Accelerator
The holder's Rush abilities last 1 seconds longer.

The Golden Standard
Gain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.

Thief's Dagger
On kill, gain 3 Shards.

Tome
+25 Magic

Toxic Contract
+6 Mana Regen, +15 Crit

Toxic Dart
On Crit, inflict 1 Poison.

Toxic Gauntlet
+30 Defense. +30 Defense When auto attacked, inflict 3 Poison

Toxic Ring
+15 Defense, +15 Crit

Toxic Shiv
+15 Crit. +15 Crit On Crit, inflict 3 Poison

Tranquil Eye
After Stall (1), gain +0% basic stats.

Vanguard's Bracelet
On Rush trigger, if held by a Vanguard this item gains 200 Max HP.

Vanguard's Buckler
If this item is held by a Vanguard, double its stats.

Vanguard's Crest
The holder counts as a Vanguard during combat.

Vanguard's Glyph
The holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +600% Max HP.

Vanguard's Sword
If this item is held by a Vanguard, double its stats.

Venomous Gauntlets
On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker.

Viscera Collector
+25 Attack, +15 Omnivamp

Warrior's Bow
If this item is held by a Warrior, double its stats.

Warrior's Crest
The holder counts as a Warrior during combat.

Warrior's Glyph
The holder counts as a Warrior during combat. If they were already a Warrior, they gain +75% Attack.

Warrior's Greataxe
On combat survival, if held by a Warrior this item gains 25 Attack.

Warrior's Sword
If this item is held by a Warrior, double its stats.

Wizard's Focus
At start of combat, if the holder is the only Hero in the back 1 rows they gain 0 Starting Mana and 50 Crit.

Zeus's Thunder
+30 Attack Speed, +22 Crit