Combat & Class Keywords
The same tags printed on relics and abilities — grouped for cross-links.
Keywords are extracted from in-game markup (Rush, Crit, Shield, class names, and core stats). Use this hub when a relic or skill description highlights a tag and you want every related relic, ability, and class in one place — without hunting the full relic index by hand.
Keyword pages are connection tools, not full strategy guides. For how a tag plays in a real run, open the matching class guide or a build that leans on that mechanic.
Combat
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
Burn
Damage-over-time fire stacks that punish packed enemies.
28 relics · 20 abilities · 2 classes
Shield
Absorb damage with temporary shields before HP is touched.
27 relics · 24 abilities · 3 classes
Frost
Cold effects that slow, lock down, or set up bursts.
23 relics · 14 abilities · 2 classes
Poison
Stacking toxin that drains enemies over time.
23 relics · 19 abilities · 2 classes
Debuff
Negative status effects that weaken or disrupt enemies.
10 relics · 5 abilities · 2 classes
Stun
Hard disable that stops enemy actions for a moment.
6 relics · 10 abilities
Heal
Restore HP directly to keep the team in the fight.
4 relics · 5 abilities
Omnivamp
Convert a portion of damage dealt into healing.
4 relics · 8 abilities
Stealth
Leave threat range briefly to reposition or guarantee a hit.
4 relics · 4 abilities · 1 classes
Taunt
Force enemies to focus a target, usually the frontline.
1 relics · 1 abilities
Classes
Duelist
Attack-speed duelists mixing Stall, Rush, Debuffs, and Crit.
18 relics · 4 abilities · 1 classes
Assassin
Crit burst killers with Shards, Poison, Rush, and Stealth.
17 relics · 4 abilities · 1 classes
Mage
Magic casters that Stall, Burn, and Frost through abilities.
17 relics · 5 abilities · 1 classes
Mystic
Mana-regen casters supporting with Shields, Shards, and Debuffs.
17 relics · 3 abilities · 1 classes
Tank
Defense anchors that Stall, Poison, and Frost the battlefield.
17 relics · 4 abilities · 1 classes
Vanguard
Max-HP bruisers leaning on Rush, Shields, and Burn.
17 relics · 5 abilities · 1 classes
Warrior
Attack-focused fighters built around Crit, Rush, and Shields.
17 relics · 4 abilities · 1 classes
Stats
Attack
Physical attack power used by auto attacks and many actives.
45 relics · 15 abilities · 1 classes
Max HP
Maximum health — key scaling for Vanguards and sustain comps.
42 relics · 12 abilities · 1 classes
Magic
Spell power that scales ability damage and disruptions.
34 relics · 9 abilities · 1 classes
Attack Speed
How quickly auto attacks fire; central to Duelists.
33 relics · 11 abilities · 1 classes
Defense
Damage reduction and tankiness for the frontline.
33 relics · 9 abilities · 1 classes
Mana Regen
Mana recovery that lets Mystics spam their active.
22 relics · 5 abilities · 1 classes