Burn
Damage-over-time fire stacks that punish packed enemies.
28 relics · 20 abilities
Related Classes
Related Relics

Burn Accumulator
Inflict 150 Burn. Gain 15 Shards.

Burn Bauble
At start of combat, inflict 20 Burn on enemies

Duelist's Flame Banner
Whenever a Duelist auto attacks, they inflict 1 Burn on their target.

Mage's Elemental Banner
Whenever a Mage casts, all enemies in their range take 1 damage per Frost and 1 damage per Burn they have.

Mage's Inferno Banner
Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.

Plague Bauble
At start of combat, inflict 3 Poison, inflict 6 Frost, inflict 9 Burn on enemies

Vanguard's Flamefists Banner
Whenever a Vanguard auto attacks, they inflict 1 Burn on their target.

Vanguard's Flameplate Banner
Whenever a Vanguard is auto attacked, they inflict 1 Burn on the attacker.

Burning Spiral Engine
Whenever an enemy with 1 or more Burn dies, damage all enemies in a large area around them equal to 100% of their Max HP.

Glacial Decay Engine
Frost now deals damage to enemies when it ticks down (like Burn does).

Mage's Cataclysm Engine
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 50% of their Magic.

Plague Transmission Engine
At start of combat and every 1 seconds, inflict 1 Poison, 1 Frost, and 10 Burn on all enemies.

Blight Resonance Prism
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 100% of that damage.

Burn Ascendancy
Inflict 1200 Burn. The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

Burn Migrator
Whenever an enemy dies, transfer their Burn to the nearest enemy.

Duelist's Rhythm Prism
Whenever a Duelist auto attacks, they randomly inflict 1 Poison, 0 Frost, or 0 Burn on their target.

Immolation Accelerator
On Rush trigger, inflict 1 Burn on all enemies.

Plague Ascendancy
Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. At start of Combat, inflict 75 Poison, 50 Frost, and 25 Burn on all enemies.
Related Abilities
Anger
activeGain 0.5 (+ 100% Max Health ) Shields and inflict 1 (+ 0% Attack ) Burn on all enemies.

Explosive
passiveWhen this unit dies, it deals 1 (+ 500% Magic ) damage and inflicts 1 per 5 Magic Burn on all adjacent enemies.
Fire Storm
activeCall down a fire storm for 3.1 seconds. Each second, deal 3.1 (+ 1 per 33 Magic ) damage and inflict 0.5 (+ 1 per 33 Magic ) Burn to all enemies inside the fire storm.
Fire Storm
activeCall down a fire storm for 3.1 seconds. Each second, deal 3.1 (+ 1 per 33 Magic ) damage and inflict 0.5 (+ 1 per 33 Magic ) Burn to all enemies inside the fire storm.
Fire Storm
activeCall down a fire storm for 4.1 seconds. Each second, deal 4.1 (+ 1 per 33 Magic ) damage and inflict 0.5 (+ 1 per 33 Magic ) Burn to all enemies inside the fire storm.
Flame Breath
activeDeal 1.38 (+ 50% Magic ) damage and inflict 1.38 (+ 50% Magic ) Burn to all enemies.

Flaming Attacks
passiveThe Dragon's auto attacks inflict 1 (+ 1000% Magic ) Burn and hit all Heroes adjacent to its target for 2% damage.

Fury
passiveWhen the Demon reaches 100% remaining Max HP, it gains 25 Attack Speed, 0 (+ 0% Max Health ) Shields, and inflicts 0.5 (+ 0% Attack ) Burn on all Heroes.

Inner Flame
passiveEach second, inflict 1 (+ 0% Max Health ) Burn on adjacent enemies. For Rush (0), double the Burn.

Red Hot Deals
passiveWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 0% its value. For Rush (0), auto attacks inflict 0.25 (+ 25% Max Health ) Burn per equipped item.

Requiem Barrage
activeChannel an energy beam for 2.6 seconds. Each half second, deal 25 (+ 75% Magic ) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.

Searing Mantra
activeChannel flames to deal 3 (+ 25% Max Health , + 100% Magic ) damage, inflict 0.4 Burn per Rush triggered this game, and Stun all surrounding enemies for {4} seconds.

