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Mage

Mage

Back-line Magic caster — Stall / Burn / Frost AoE

Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

The Mage is Guildrun's Magic class: back-line casters that deal damage and disrupt enemies with powerful active abilities. Mages scale Magic and lean on Stall, Burn, and Frost — their casts detonate packs and stack damage-over-time when the fight lasts. In Demo 0.5.7 they are the highest AoE ceiling in the game, but every Mage lives or dies by cast geometry: a spell that misses the pack or a caster that dies mid-channel is a wasted turn. Build Mages when Magic, Stall, and Elemental banners keep appearing and you can protect the back row.

At a glance

Role
Back-line Magic caster — Stall / Burn / Frost AoE
Strength
Massive area payoff: Mage casts hit whole packs and scale with Stall-driven permanent Magic
Weakness
Positioning-dependent and fragile — a missed cast or an opened-on Mage loses the fight

How to play this class

Draft, shop, and formation notes for building around the class.

  1. Drafting

    Draft a Mage only with a front line to protect it. Rank B toward Stall snowball (permanent Magic, longer casts) or tribal Debuff paths if you run multiple Mages. Aim casts before adding more Magic.

  2. Shop priorities

    Stall enablers and Mage banners (Enlightenment / Elemental) first — Stall triggers permanent Magic. Then Mana / cast uptime, then raw Magic amplifiers.

  3. Positioning

    Back row aimed down the main lane so casts cover where packs actually stand. Re-angle after every loss; never leave a Mage on a dive tile.

What to buy first

  • Stall enablers so Mage abilities grow permanent Magic
  • Mage banners (Enlightenment for Magic, Elemental for Burn/Frost)
  • Mana / cast uptime pieces to guarantee casts land
  • Magic amplifiers last, once geometry and uptime are solved

Signature picks

  • Aria

    Dual Burn/Frost channel carry — Requiem Barrage melts packs when aimed well.

  • Funke

    Area Burn Mage whose Wildfire cooks every enemy in range at once.

  • Ratna

    Burst nuke Mage for single big-cast payoffs.

  • Sal

    Short-range Frost Mage that cleaves and supports Debuff loops.

Heroes

Heroes that start in the Mage class (including dual-class picks).

Synergy Relics

Relics that explicitly reference this class or its signature keywords.

Tips

  • After every loss ask: did the cast hit the pack? Move the Mage or the tank before rerolling relics.
  • A Stall-scaling Mage without Stall sources is half-powered — add Stall enablers or switch the Rank B path.

FAQ

What is the Mage class in Guildrun?

Mages are a Magic-based back-line class that deals damage and disrupts enemies with active abilities, scaling Stall, Burn, and Frost. Their casts hit whole packs and grow with Stall-driven permanent Magic.

What are the best Mage heroes in Guildrun?

Aria (dual Burn/Frost channel carry), Funke (area Burn), Ratna (burst nuke), and Sal (short-range Frost support) are the standout Mage picks.

What relics work with Mages?

Stall enablers and Mage banners (Enlightenment, Elemental) first, then Mana/cast uptime, then raw Magic amplifiers. Stall triggers permanent Magic, so it comes before flat damage.

Why does my Mage feel weak?

Usually a geometry problem: the cast isn't hitting the pack, or the Mage dies before casting. Fix aim and add a front line before buying more Magic relics.

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