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Tank

Tank

Defensive front-line disruptor — Stall / Poison / Frost

Tanks use Defense to protect their allies and disrupt enemies. Tank Mechanics: Stall, Poison, Frost.

The Tank is Guildrun's Defense class: front-line heroes who protect allies and disrupt enemies rather than race for kills. Tanks scale Defense and lean on Stall, Poison, and Frost to slow the fight down until your carries take over. In Demo 0.5.7 a Tank is the piece that lets fragile Mages, Assassins, and Duelists survive the opening exchange — draft one whenever your board would otherwise fold to early burst.

At a glance

Role
Defensive front-line disruptor — Stall / Poison / Frost
Strength
Buys time: high Defense plus Stall/Frost control keeps carries alive through the dangerous opening seconds
Weakness
Low solo damage — a Tank with no carry behind it stalls fights it cannot actually win

How to play this class

Draft, shop, and formation notes for building around the class.

  1. Drafting

    Take a Tank the moment your board is dying to first contact. One reliable wall usually beats a second glass carry. Rank B toward Defense growth and Stall thresholds that fix your current losses.

  2. Shop priorities

    Prioritize Defense, Stall enablers, and Tank banners. Frost and Poison relics turn your wall into passive disruption. Economy help matters so you can afford Rank spikes.

  3. Positioning

    Front-center on the enemy engage path so the Tank soaks the opening dive and holds bodies in place for Stall / field effects behind it.

What to buy first

  • Defense and Max Defense-after-Stall pieces (Tank banners)
  • Stall enablers so Tank abilities trigger faster and more often
  • Frost / Poison relics to convert tankiness into disruption
  • Economy relics to fund Rank spikes before challenge nodes

Signature picks

  • Skorn

    Retaliation Tank that punishes enemies for attacking into the wall.

  • Pimenta

    Formation Tank that anchors the front tile (great with Sal's Lover pairing).

  • Zuri

    Tank / Assassin hybrid that gives durability plus Crit-scaling pressure.

  • Rowan

    Vanguard / Tank flex when you want a Max HP wall instead of pure Defense.

Heroes

Heroes that start in the Tank class (including dual-class picks).

Synergy Relics

Relics that explicitly reference this class or its signature keywords.

Tips

  • A Tank without a carry behind it just delays a loss — pair the wall with a real damage source.
  • Stall thresholds are the payoff clock; buy Stall enablers before stacking raw Defense.

FAQ

What is the Tank class in Guildrun?

Tanks are a Defense-based front-line class that protects allies and disrupts enemies using Stall, Poison, and Frost. They win by outlasting the enemy spike, not by dealing burst damage.

What are the best Tank heroes in Guildrun?

Skorn (retaliation), Pimenta (formation anchor), Zuri (Tank/Assassin hybrid), and Rowan (Vanguard/Tank flex) are the standout picks depending on whether you want disruption, formation, or hybrid damage.

What relics work with Tanks?

Defense and Stall-scaling Tank banners, plus Frost and Poison relics that turn durability into disruption. Economy pieces help you afford Rank spikes.

Do I need a Tank in every comp?

Not always, but any board with fragile back-line carries usually wants one wall. If you keep losing because carries die on contact, a Tank fixes it faster than more damage.

Other Classes