
At a glance
Guide notes- Role
- Taunt Tank — Come At Me! pulls focus, Stall-scaled Shields, then retaliates with Poison/Frost
- Best for
- Stall / Debuff boards that want enemies glued to the tank instead of diving carries
- Strength
- Forced targeting plus Shield dump damage; Retribution Poisons attackers after Stall
- Weakness
- Needs Stall count and Defense; without them the taunt is a suicide button
Current Tier Ranking
Full Guildrun tier listCome At Me! redirects focus — excellent peel when Stall/Defense are real.
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Strong when you can buy Defense and live the taunt. Do not taunt naked into elites with zero Shields plan.
Mid
Haughty/Come At Me path = taunt carry identity. Winter's Bite = Poison also applies Frost and Frost grants Shields. Bristleguard = team Tank start Poison + Defense. Pick selfish taunt, dual status, or Tank tribal.
Late
Patience/Defense Tank relics and Stall engines. Keep Stall triggers high so Come At Me Shields scale.
Positioning
Front-center where you want the pack to stand. Taunt fails its job if your carry is still the closest dive target geometrically — fix lanes.
Base Stats
- Max HP
- 950
- Max Mana
- 105
- Starting Mana
- 30
- Mana Regen
- 4
- Defense
- 60
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 1
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.38
- Base Attack Damage
- 30
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Skorn.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Come At Me!
activeTaunt all enemies and gain 4.74 (+ 10% Defense , + 10% Magic ) Shields per Stall triggered this game. After 0.5 seconds, deal damage to all enemies targeting Skorn equal to 10% of his remaining Shield.
In practice: Taunt → Stall-scaled Shields → damage from remaining Shields to anyone hitting him. Survive the half-second, then cash the Shield.
Passives

Retribution
passiveWhen auto attacked after Stall (1), deal 1 (+ 0% Magic ) damage and inflict 10 (+ 200% Defense ) Poison on the attacker.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Winter's Bite
passiveWhenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 1 (+ 100% rank ) Shields.
In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

The Bristleguard
passiveAt start of combat, for each Tank in combat inflict 1 (+ 0% rank ) Poison on all enemies and give 0 Defense to all Heroes. Backup.
In practice: Status engine: stack Tank / Poison / Defense and keep enemies in the zone long enough to cook.
Specializations
Rank B paths that reshape how Skorn scales through a run.
The Haughty
Passive description pending.
When to pick: Taunt / Retribution identity — default when Skorn is your main peel tank.

The Winter's Bite
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 1 (+ 100% rank ) Shields.
When to pick: Poison↔Frost loop with Shield gain. Take on dual-status boards.

The Bristleguard
At start of combat, for each Tank in combat inflict 1 (+ 0% rank ) Poison on all enemies and give 0 Defense to all Heroes. Backup.
When to pick: Multi-Tank start Poison and team Defense. Take with other Tanks.
Best relics & synergies
Relics that overlap Tank keywords and Skorn's ability tags. Top matches include a short “why”.

Tank's Intercession Prism
Tanks gain 1 Defense per enemy targeting them. Every 0 Seconds, the Tank with the highest current HP Taunts all enemies.
Why: Tank peel fantasy matching forced targeting.

Tank's Invigoration Filigree
After Stall (1), Tanks gain 0 HP/S per 20 Defense they have.
Why: Matches Skorn's Stall / Tank / Defense tags.

Tank's Patience Banner
After Stall (1), Tanks permanently gain 0 Defense.
Why: Stall/patience tools feed Come At Me Shield scaling.

Defensive Amplifier
Tanks and Vanguards gain 45 Defense and 300 Max HP.
Why: Defense amp for Retribution Poison and survivability.

Defensive Backup Prism
Heroes gain 1 Defense per rank of each Tank in the reserves and 1 Max HP per rank of each Vanguard in the reserves.

Tank's Absolution Engine
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Skorn good in Guildrun?
Excellent peel tank when Stall/Defense are real. Bad if he taunts and dies instantly. Buy him to redirect damage, not to race DPS.
What class is Skorn?
Tank. Role focus: taunt frontliner with Stall Shields and Poison retaliation.
What relics work with Skorn?
Tank Patience/Intercession pieces, defensive amplifiers, and Stall enablers.
How do you play Skorn?
Stack Defense and Stall, cast Come At Me when you can live it, and specialize toward Haughty, Winter's Bite, or Bristleguard tribal.
Tips
- If carries still die first, check dive pathing — taunt is not magic immunity for the backline.
- Bristleguard wants multiple Tanks; solo Skorn usually prefers Haughty/Winter's Bite.
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