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Stall

combat

Control and delay tools that interrupt enemy pace.

39 relics · 22 abilities

Related Classes

Related Relics

Deceleration Accumulator

Deceleration Accumulator

Unique

Trigger Stall 2 times. Stall abilities trigger 3 seconds faster.

Stall
Deceleration Fluctuator

Deceleration Fluctuator

Unique

On Stall trigger, +10 Magic, +10 Attack Speed on nearby allies

Stall
Attack
Magic
Deceleration Resonator

Deceleration Resonator

Unique

On Stall trigger, heal 250 on nearby allies

Stall
Heal
Mage's Enlightenment Banner

Mage's Enlightenment Banner

Unique

After Stall (1), Mages permanently gain 0 Magic.

Stall
Mage
Magic
Mage's Serenity Banner

Mage's Serenity Banner

Unique

After Stall (10 and Stall 1), Mages gain 15 Mana.

Stall
Mage
Tank's Patience Banner

Tank's Patience Banner

Unique

After Stall (1), Tanks permanently gain 0 Defense.

Stall
Tank
Defense
Tank's Readiness Banner

Tank's Readiness Banner

Unique

Tank's Stall abilities trigger 1 seconds faster.

Tank
Stall
Deceleration Legacy Crystal

Deceleration Legacy Crystal

Legendary

After Stall (1), Heroes gain +0% basic stats for every 45 times you've triggered Stall this game.

Stall
Temporal Alignment Crystal

Temporal Alignment Crystal

Legendary

On Stall trigger, deal 1 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 1 lasting Shields to all Heroes for each Stall you've triggered this game.

Stall
Rush
Shield
The Riftbreaker

The Riftbreaker

Legendary

After Stall (1), break the rift.

Stall
Alignment Ascendancy

Alignment Ascendancy

Epic

Trigger Rush or Stall 25 times. On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Rush
Stall
Attack Speed
Deceleration Aegis

Deceleration Aegis

Epic

After Stall (1, Stall 1, and Stall 0), Heroes gain 99 lasting Shields.

Stall
Shield
Deceleration Apotheosis

Deceleration Apotheosis

Epic

After Stall (25, Stall 1, and Stall 0), give Heroes +15% to all their basic stats.

Stall
Deceleration Ascendancy

Deceleration Ascendancy

Epic

Trigger Stall 15 times. Stall abilities trigger 9 seconds faster.

Stall
Deceleration Corruptor

Deceleration Corruptor

Epic

After Stall (0) and Stall (1), double the amount of Poison on all enemies.

Stall
Poison
Deceleration Filigree

Deceleration Filigree

Epic

After Stall (0 and Stall 1), gain 12 Shards.

Stall
Shard
Duelist's Profusion Filigree

Duelist's Profusion Filigree

Epic

After Stall (0), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 100% damage and applying on-hit effects.

Stall
Duelist
Mystic's Prosperity Filigree

Mystic's Prosperity Filigree

Epic

Whenever a Mystic casts after Stall (1), they give the nearest Hero Magic and Attack equal to 0% of their Mana Regen.

Mystic
Stall
Magic

Related Abilities

  • Come At Me!

    Come At Me!

    active

    Taunt all enemies and gain 4.74 (+ 10% Defense , + 10% Magic ) Shields per Stall triggered this game. After 0.5 seconds, deal damage to all enemies targeting Skorn equal to 10% of his remaining Shield.

  • Gathering Storm

    Gathering Storm

    active

    Call down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

  • Hearty

    Hearty

    passive

    After Stall (1), gain 0 (+ 1000% Max Health , + 1 per 15 Defense ) HP/S.

  • Limitless

    Limitless

    passive

    Each auto attack, gain 1 Attack Speed. After Stall (1), auto attacks deal 1 (+ 100% Attack Speed ) bonus damage.

  • Pepper Spray

    Pepper Spray

    active

    Create a poison cloud around Pimenta for 4.1 seconds. Each second, deal 4.1 (+ 50% Magic , + 410% Defense ) damage and inflict 1 (+ 100% Defense ) Poison to enemies in the poison cloud. Each second after Stall (1), gain 0 (+ 0% rank ) HP/S per enemy in the poison cloud.

  • Retribution

    Retribution

    passive

    When auto attacked after Stall (1), deal 1 (+ 0% Magic ) damage and inflict 10 (+ 200% Defense ) Poison on the attacker.

  • Salvation

    Salvation

    active

    Bless the lowest % Max HP Hero, applying 125 (+1.5 per rank ) Shields for 125 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall (6), this ability can target and resurrect dead Heroes.

  • Sanctuary of Bloom

    Sanctuary of Bloom

    active

    Create a flower field for 5.1 seconds. Each second, inflict 1 (+ 500% Mana Regen ) Poison on enemies and apply 5.1 (+ 50% Magic ) Shields to Heroes inside the flower field. Each second after Stall (5.1), heal Heroes inside the flower field for 1 (+ 100% Magic ).

  • The Benevolent

    The Benevolent

    passive

    On cast after Stall (1), permanently give the target primary stats for each of their classes. This ability only triggers 1 per 15 rank times per combat.

  • The Bladedancer

    The Bladedancer

    passive

    For Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

  • The Bloomer

    The Bloomer

    passive

    After Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.

  • The Crescendo

    The Crescendo

    passive

    On Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.