Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities
Related Classes

Duelist
Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Mage
Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Mystic
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.

Tank
Tanks use Defense to protect their allies and disrupt enemies. Tank Mechanics: Stall, Poison, Frost.
Related Relics

Deceleration Accumulator
Trigger Stall 2 times. Stall abilities trigger 3 seconds faster.

Deceleration Fluctuator
On Stall trigger, +10 Magic, +10 Attack Speed on nearby allies

Deceleration Resonator
On Stall trigger, heal 250 on nearby allies

Mage's Enlightenment Banner
After Stall (1), Mages permanently gain 0 Magic.

Mage's Serenity Banner
After Stall (10 and Stall 1), Mages gain 15 Mana.

Tank's Patience Banner
After Stall (1), Tanks permanently gain 0 Defense.

Tank's Readiness Banner
Tank's Stall abilities trigger 1 seconds faster.

Deceleration Legacy Crystal
After Stall (1), Heroes gain +0% basic stats for every 45 times you've triggered Stall this game.

Temporal Alignment Crystal
On Stall trigger, deal 1 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 1 lasting Shields to all Heroes for each Stall you've triggered this game.

The Riftbreaker
After Stall (1), break the rift.

Alignment Ascendancy
Trigger Rush or Stall 25 times. On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Deceleration Aegis
After Stall (1, Stall 1, and Stall 0), Heroes gain 99 lasting Shields.

Deceleration Apotheosis
After Stall (25, Stall 1, and Stall 0), give Heroes +15% to all their basic stats.

Deceleration Ascendancy
Trigger Stall 15 times. Stall abilities trigger 9 seconds faster.

Deceleration Corruptor
After Stall (0) and Stall (1), double the amount of Poison on all enemies.

Deceleration Filigree
After Stall (0 and Stall 1), gain 12 Shards.

Duelist's Profusion Filigree
After Stall (0), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 100% damage and applying on-hit effects.

Mystic's Prosperity Filigree
Whenever a Mystic casts after Stall (1), they give the nearest Hero Magic and Attack equal to 0% of their Mana Regen.
Related Abilities

Come At Me!
activeTaunt all enemies and gain 4.74 (+ 10% Defense , + 10% Magic ) Shields per Stall triggered this game. After 0.5 seconds, deal damage to all enemies targeting Skorn equal to 10% of his remaining Shield.

Gathering Storm
activeCall down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

Hearty
passiveAfter Stall (1), gain 0 (+ 1000% Max Health , + 1 per 15 Defense ) HP/S.

Limitless
passiveEach auto attack, gain 1 Attack Speed. After Stall (1), auto attacks deal 1 (+ 100% Attack Speed ) bonus damage.

Pepper Spray
activeCreate a poison cloud around Pimenta for 4.1 seconds. Each second, deal 4.1 (+ 50% Magic , + 410% Defense ) damage and inflict 1 (+ 100% Defense ) Poison to enemies in the poison cloud. Each second after Stall (1), gain 0 (+ 0% rank ) HP/S per enemy in the poison cloud.

Retribution
passiveWhen auto attacked after Stall (1), deal 1 (+ 0% Magic ) damage and inflict 10 (+ 200% Defense ) Poison on the attacker.

Salvation
activeBless the lowest % Max HP Hero, applying 125 (+1.5 per rank ) Shields for 125 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall (6), this ability can target and resurrect dead Heroes.

Sanctuary of Bloom
activeCreate a flower field for 5.1 seconds. Each second, inflict 1 (+ 500% Mana Regen ) Poison on enemies and apply 5.1 (+ 50% Magic ) Shields to Heroes inside the flower field. Each second after Stall (5.1), heal Heroes inside the flower field for 1 (+ 100% Magic ).

The Benevolent
passiveOn cast after Stall (1), permanently give the target primary stats for each of their classes. This ability only triggers 1 per 15 rank times per combat.

The Bladedancer
passiveFor Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

The Bloomer
passiveAfter Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.

The Crescendo
passiveOn Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.