
The Duelist is Guildrun's Attack Speed class: rapid-fire auto attackers that snowball through fast hits. Duelists scale Attack Speed and lean on Stall, Rush, Debuffs, Crit, and Shards — every extra auto feeds on-hit effects and stacking payoffs. In Demo 0.5.7 they are late-fight monsters that start slow and detonate once Attack Speed and trigger counts build. Draft Duelists when you can protect them early and the shop offers Attack Speed, Rush, and Stall payoffs.
At a glance
- Role
- Attack Speed auto-attacker — Stall / Rush / Crit snowball
- Strength
- Compounding autos: more Attack Speed means more on-hit procs, Stall/Rush triggers, and late-fight damage
- Weakness
- Slow to come online — early burst can end a Duelist before Attack Speed stacking matters
How to play this class
Draft, shop, and formation notes for building around the class.
Drafting
Duelists are a clock, not an opener — pair them with a front line that buys time. Rank B toward Attack Speed / Stall payoffs, then support their Rush uptime with an enabler.
Shop priorities
Attack Speed and Duelist banners first, then Rush duration and Stall enablers so per-trigger payoffs scale. Crit is a strong secondary once autos are fast.
Positioning
Mid or safe side where a Duelist can auto freely without eating the opening dive. Keep them in range of the pack but out of first contact.
What to buy first
- Attack Speed items and Duelist banners (Precision / Fury / Outbreak)
- Rush duration and Stall enablers to scale per-trigger payoffs
- Crit pieces once autos are already fast
- A frontline enabler so Duelists survive to stack
Signature picks
Irini
Attack Speed snowball carry whose Gathering Storm scales with Stall and Rush counts.
Nyx
Rush enabler that keeps Rush windows alive for the whole Duelist core.
Karsu
Frost-applying Duelist that adds control to the auto-attack plan.
Tilly
Warrior / Duelist flex that brings a sturdier body to the Attack Speed line.
Heroes
Heroes that start in the Duelist class (including dual-class picks).
Irini
Attack-speed Duelist with late-fight payoff
Karsu
Ranged Duelist and Frost applicator
Nyx
Rush-refresh melee Duelist
Tilly
Dual-class tempo carry and Shard engine
Synergy Relics
Relics that explicitly reference this class or its signature keywords.

Duelist Crest
Get an item which makes a Hero count as a Duelist during combat.

Duelist Equipment
Get an item which benefits Duelists. Start with 1 fewer Shards.

Duelist's Chill Banner
Whenever a Duelist auto attacks, they inflict 1 Frost on their target.

Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.

Duelist's Flame Banner
Whenever a Duelist auto attacks, they inflict 1 Burn on their target.

Duelist's Outbreak Banner
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.

Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.

Duelist's Precision Banner
Duelists gain 1 Crit per 5 Shards you've generated this game.

Duelist's Toxin Banner
Whenever a Duelist auto attacks, they inflict 1 Poison on their target.

Duelist's Momentum Engine
Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 1 bonus damage for each time they have auto attacked this combat.

Duelist's Fury Filigree
For Rush (1), Duelists gain 150 Attack Speed.

Duelist's Profusion Filigree
After Stall (0), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 100% damage and applying on-hit effects.
Tips
- Judging a Duelist on fight one is a mistake — check fight five after Attack Speed has stacked.
- If Rush rarely fires, fix Rush uptime before buying more raw damage; Duelist payoffs are per-trigger.
FAQ
What is the Duelist class in Guildrun?
Duelists are an Attack Speed class that rapidly auto attacks, scaling Stall, Rush, Debuffs, Crit, and Shards. Fast autos feed on-hit effects and stacking payoffs, making Duelists strong late-fight carries.
What are the best Duelist heroes in Guildrun?
Irini is the premier Attack Speed snowball carry, Nyx keeps Rush windows alive, Karsu adds Frost control, and Tilly flexes a sturdier Warrior/Duelist body.
What relics work with Duelists?
Attack Speed items, Duelist banners (Precision, Fury, Outbreak), and Rush/Stall enablers that scale per-trigger payoffs. Crit is a strong secondary once autos are fast.
Why are my Duelists weak early?
That's expected — Duelists start slow and scale with Attack Speed and trigger counts. Protect them through the opening fights and judge them after several combats, not on fight one.
Other Classes

Assassin
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Mage
Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Mystic
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.

Tank
Tanks use Defense to protect their allies and disrupt enemies. Tank Mechanics: Stall, Poison, Frost.

Vanguard
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Warrior
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.