
At a glance
Guide notes- Role
- Ranged Frost Duelist — volley DPS that scales with Attack Speed and Stall
- Best for
- Runs that want safe back-mid damage plus Frost application without committing a pure Mage
- Strength
- Snowpiercer multi-hits from range, so Attack Speed and Stall upgrades multiply both damage and Frost stacks
- Weakness
- Needs a front line; if packs dive her before volleys land she contributes almost nothing
Current Tier Ranking
Full Guildrun tier listRanged Duelist Frost applicator — flex carry when you need status without full melee greed.
Recommended build: Irini Starter Comp
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Buy her when you already have someone eating first contact. Rank her only after one tanky piece is stable — she is a carry, not an opener.
Mid
Push Attack Speed and Stall. The Falling Snow wants Stall windows so extra arrows Crit; Frostbite wants auto-attack volume. Pick one fantasy and feed it.
Late
Commit either to Stall Crit volleys or permanent Warband stacking for the Duelist row. Do not split Shards across all three specs.
Positioning
Back or far side lane with clear sightlines. Keep her off the dive tile; she wants to shoot, not tank the opener.
Base Stats
- Max HP
- 650
- Max Mana
- 85
- Starting Mana
- 45
- Mana Regen
- 4
- Defense
- 29
- Attack
- 0
- Magic
- 0
- Attack Speed
- 20
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 5
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.53
- Base Attack Damage
- 33
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Karsu.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Snowpiercer
activeLoose a volley of 1.33 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 0.2 (+ 100% Attack Speed ) Frost.
In practice: Think of it as a short AS-scaling shotgun: more Attack Speed means more Frost and more total damage per cast. Pair AS relics before raw Attack greed.
Passives

The Falling Snow
passiveSnowpiercer fires 1 more arrows. After Stall (1), Snowpiercer arrows gain 0 (+ 0% rank ) Crit.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Warband
passiveOn cast, permanently gain 1 Crit, 2 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.
In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

The Frostbite
passiveOn auto attack, fire an additional arrow that inflicts 1 (+ 0% Attack Speed ) Frost and deals 1 per 40 Attack% of normal auto attack damage.
In practice: Status engine: stack Frost / Attack and keep enemies in the zone long enough to cook.
Specializations
Rank B paths that reshape how Karsu scales through a run.

The Falling Snow
Snowpiercer fires 1 more arrows. After Stall (1), Snowpiercer arrows gain 0 (+ 0% rank ) Crit.
When to pick: Take when you can hit Stall reliably — extra arrows plus Stall Crit is the cleanest “Karsu as main carry” path.

The Warband
On cast, permanently gain 1 Crit, 2 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.
When to pick: Take when you are committing multiple Duelists. Cast stacking that buffs the whole Duelist row is a board-wide investment, not a solo carry patch.

The Frostbite
On auto attack, fire an additional arrow that inflicts 1 (+ 0% Attack Speed ) Frost and deals 1 per 40 Attack% of normal auto attack damage.
When to pick: Take when fights last and she autos a lot. Extra Frost arrows punish long packs; weaker if she dies mid-cast cycle.
Best relics & synergies
Relics that overlap Duelist keywords and Karsu's ability tags. Top matches include a short “why”.

Duelist's Outbreak Banner
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Why: Class banner that amplifies the Duelist tag you already drafted her for.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Why: Generic martial amp — good glue when the shop refuses pure Duelist pieces.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.
Why: Matches Karsu's Crit / Attack Speed / Duelist tags.

Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.

Duelist's Fury Filigree
For Rush (1), Duelists gain 150 Attack Speed.
Why: Feeds the Attack Speed / aggression loop Snowpiercer wants.

Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Karsu good in Guildrun?
Yes as a ranged Duelist carry when you can protect her. She is mediocre as your only early board piece. Shop check: do you already have a frontliner? If not, wait.
What class is Karsu?
Duelist. Role focus: ranged Frost applicator who scales with Attack Speed and Stall.
What relics work with Karsu?
Duelist banners/filigrees, Attack Speed / martial amplifiers, and anything that helps Stall windows if you took Falling Snow.
How do you play Karsu?
Park her safely, stack Attack Speed, pick one Rank B path (Stall Crit, Warband team, or Frostbite autos), and only then dump Shards into ranks.
Tips
- If the shop offers Karsu with no tank in sight, skip — her power is behind a wall.
- Warband is a team draft signal: if you will not run other Duelists, prefer Falling Snow or Frostbite.
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