Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities
Related Classes

Assassin
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Duelist
Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Warrior
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.
Related Relics

Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.

Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.

Crit Parcel
Get a random rare item that gives Crit.

Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.

Duelist's Precision Banner
Duelists gain 1 Crit per 5 Shards you've generated this game.

Mage's Precise Reflection
Mages gain 25 Magic and 15 Crit.

Shield Fluctuator
+20 Crit, +5 Mana Regen

Starter Kit: Instant Crit Boost
A Hero permanently gained 1 Crit.

Starter Kit: Instant Rare Crit Item
Get a rare item which gives Crit to the holder.

Starter Kit: Sustained Crit
Until the Act Boss, Heroes gain 25 Crit.

Starter Kit: Temporary Crit Growth
At the start of Combat #0 and Combat #1, Heroes permanently gain 0 Crit.

Strange Blue Fruit: Crit Drained
-7 Crit

Strange Red Fruit: Crit Boost
+15 Crit

Warrior's Bravery Banner
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

Warrior's Mending Banner
Whenever a Warrior Crits, they heal equal to 100% of their Attack.

Warrior's Precise Reflection
Warriors gain 25 Attack and 15 Crit.

Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.
Related Abilities

Killshot
activeFire an arrow at the farthest enemy. It deals 1 (+ 300% Attack , + 300% Magic ) damage and gains 1.55 (+ 100% Crit , + 100% rank ) additional Crit.

Pirouette
activeGain 0.5 (+ 10% rank ) Crit and 999 (+ 100% rank ) Omnivamp, then deal 0 (+ 150% Attack , + 150% Attack Speed , + 150% Magic ) damage to all enemies in Tilly's range.

Starfall
activeConjure celestial magic to deal 190 (+1.5 per rank ) damage. On kill, permanently gain 1 (+ 52% rank ) Magic. On Crit, Stun all enemies for .1+.0_Rank seconds.

Stone Skin
passiveOn Crit, permanently gain 1 Defense and 0 Magic. Triggers 100% Crit times per combat.

The Brisk
passiveBonus damage from Permafrost can Crit. On Crit, inflict 1 (+ 0% rank ) Frost. On cast, Sal gains 0 (+ 1 per 50 Attack , + 33% Magic ) Crit.

The Brute
passiveOn Crit, steal 1 (+ 1 per 35 Crit ) Health from the target.

The Champion
passiveGain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

The Falling Snow
passiveSnowpiercer fires 1 more arrows. After Stall (1), Snowpiercer arrows gain 0 (+ 0% rank ) Crit.

The Greedy
passiveDevour generates 1 (+ 0% rank ) more Shards on kill. On cast, consume 0 Shards to permanently gain {3}+{4}_Rank Omnivamp and {5}+{6}_Rank Crit.

The Hunter
passiveKillshot gains 1 (+ 100% rank ) Crit the first 0 (+ 0% rank ) times it is cast each combat. On kill, gain {4} Shard for each hex from the enemy.

The Intrepid
passiveFor Rush (1), gain 1 (+ 100% Crit ). Whenever a Warrior Crits reduce their target's Defense by 6 (+ 0% rank ). Backup.

The Kingpin
passiveFor Rush (1), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.