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Assassin

Assassin

Crit burst carry — pick-off damage from the back line

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

The Assassin is Guildrun's Crit class: burst carries that delete priority targets with critical auto attacks and abilities. Assassins scale Crit, Shards, Poison, Rush, and Stealth — they win the opening pick-off, then clean up. In Demo 0.5.7 they are the highest-ceiling back-line damage in the game, but only if a front line keeps them alive long enough to land the hit. Commit to Assassins when Crit relics show up early and you can protect the back row.

At a glance

Role
Crit burst carry — pick-off damage from the back line
Strength
Explosive single-target removal: high Crit lets Assassins delete the enemy threat before it acts
Weakness
Fragile — no living front line means the Assassins never get their window; hard-countered by AoE and dive

How to play this class

Draft, shop, and formation notes for building around the class.

  1. Drafting

    Start one Assassin carry plus a body, not three squishies. Rank B the Assassin who is already getting kills; feed the one your seed supports. Add a wall before a second carry.

  2. Shop priorities

    Crit and Assassin tags first. Poison, Shards, and Stealth are optional payoffs, not the identity. Buy one defensive item for the front before bosses.

  3. Positioning

    Assassins sit max range at the back, slightly offset so splash doesn't delete two carries at once. Use Stealth / Rush tools to open a second engage angle.

What to buy first

  • Crit and Assassin banners for the burst identity
  • Assassin-tag damage items on your primary carry
  • Stealth / Rush tools to create engage angles
  • One defensive item for whoever holds the front

Signature picks

  • Hoyoung

    Safe-range Assassin carry that likes staying back and cleaning up.

  • Yuuna

    Low-HP finisher Assassin — excellent at executing chunked targets.

  • Dragomir

    Execute / economy Assassin line for Shard-and-kill snowball.

  • Zuri

    Tank / Assassin hybrid that gives the comp a front instead of pure glass.

Heroes

Heroes that start in the Assassin class (including dual-class picks).

Synergy Relics

Relics that explicitly reference this class or its signature keywords.

Assassin Crest

Assassin Crest

Unique

Get an item which makes a Hero count as an Assassin during combat.

Assassin
Assassin Equipment

Assassin Equipment

Unique

Get an item which benefits Assassins. Start with 1 fewer Shards.

Assassin
Shard
Assassin's Combative Reflection

Assassin's Combative Reflection

Unique

Assassins gain 15 Crit and 25 Attack.

Assassin
Crit
Attack
Assassin's Enchanted Reflection

Assassin's Enchanted Reflection

Unique

Assassins gain 15 Crit and 25 Magic.

Assassin
Crit
Magic
Assassin's Endurance Banner

Assassin's Endurance Banner

Unique

Assassin's Rush abilities last 1 seconds longer.

Assassin
Rush
Assassin's Greed Banner

Assassin's Greed Banner

Unique

Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin
Attack
Magic
Assassin's Patience Banner

Assassin's Patience Banner

Unique

Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.

Assassin
Crit
Attack
Assassin's Payday Banner

Assassin's Payday Banner

Unique

Whenever an Assassin kills an enemy, gain 4 Shards.

Assassin
Shard
Assassin's Smokescreen Banner

Assassin's Smokescreen Banner

Unique

Assassins gain Stealth for 1 seconds the first time they go below 100% Max HP each combat.

Assassin
Stealth
Max HP
Assassin's Ambush Engine

Assassin's Ambush Engine

Legendary

Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.

Crit
Assassin
Stealth
Assassin's Elevation Prism

Assassin's Elevation Prism

Epic

Whenever an Assassin kills an enemy they permanently gain 1 Crit then you gain 0 Shard per 0 Crit they have (Max: 1).

Assassin
Crit
Shard
Assassin's Supremacy Filigree

Assassin's Supremacy Filigree

Epic

For Rush (1), Assassins gain Stealth and 200 Crit.

Rush
Assassin
Stealth

Tips

  • If you lose because carries die first, it's a positioning / front-line issue — not a missing damage relic.
  • Missing-HP Crit items only work when someone is already chunked; they won't carry even fights alone.

FAQ

What is the Assassin class in Guildrun?

Assassins are a Crit-based burst class that removes priority targets with critical auto attacks and abilities, scaling Crit, Shards, Poison, Rush, and Stealth. They are back-line carries that need protection.

What are the best Assassin heroes in Guildrun?

Hoyoung (safe-range carry), Yuuna (low-HP finisher), Dragomir (execute/economy), and Zuri (Tank/Assassin hybrid front) are the standout Assassin picks.

What relics work with Assassins?

Crit and Assassin banners plus Assassin-tag damage items. Poison, Shards, and Stealth are secondary payoffs — buy them only when the core Crit engine is online.

Why do my Assassins keep dying?

Almost always a front-line problem, not a damage problem. Assassins are fragile; add a wall (like Zuri or a Tank) so they survive to land their burst.

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