
The Assassin is Guildrun's Crit class: burst carries that delete priority targets with critical auto attacks and abilities. Assassins scale Crit, Shards, Poison, Rush, and Stealth — they win the opening pick-off, then clean up. In Demo 0.5.7 they are the highest-ceiling back-line damage in the game, but only if a front line keeps them alive long enough to land the hit. Commit to Assassins when Crit relics show up early and you can protect the back row.
At a glance
- Role
- Crit burst carry — pick-off damage from the back line
- Strength
- Explosive single-target removal: high Crit lets Assassins delete the enemy threat before it acts
- Weakness
- Fragile — no living front line means the Assassins never get their window; hard-countered by AoE and dive
How to play this class
Draft, shop, and formation notes for building around the class.
Drafting
Start one Assassin carry plus a body, not three squishies. Rank B the Assassin who is already getting kills; feed the one your seed supports. Add a wall before a second carry.
Shop priorities
Crit and Assassin tags first. Poison, Shards, and Stealth are optional payoffs, not the identity. Buy one defensive item for the front before bosses.
Positioning
Assassins sit max range at the back, slightly offset so splash doesn't delete two carries at once. Use Stealth / Rush tools to open a second engage angle.
What to buy first
- Crit and Assassin banners for the burst identity
- Assassin-tag damage items on your primary carry
- Stealth / Rush tools to create engage angles
- One defensive item for whoever holds the front
Signature picks
Hoyoung
Safe-range Assassin carry that likes staying back and cleaning up.
Yuuna
Low-HP finisher Assassin — excellent at executing chunked targets.
Dragomir
Execute / economy Assassin line for Shard-and-kill snowball.
Zuri
Tank / Assassin hybrid that gives the comp a front instead of pure glass.
Heroes
Heroes that start in the Assassin class (including dual-class picks).
Dragomir
Melee executioner with economy scaling
Hoyoung
Long-range back-line executioner
Yuuna
Crit Assassin and low-health finisher
Zuri
Crit-scaling hybrid Tank and Assassin
Synergy Relics
Relics that explicitly reference this class or its signature keywords.

Assassin Crest
Get an item which makes a Hero count as an Assassin during combat.

Assassin Equipment
Get an item which benefits Assassins. Start with 1 fewer Shards.

Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.

Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.

Assassin's Endurance Banner
Assassin's Rush abilities last 1 seconds longer.

Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.

Assassin's Payday Banner
Whenever an Assassin kills an enemy, gain 4 Shards.

Assassin's Smokescreen Banner
Assassins gain Stealth for 1 seconds the first time they go below 100% Max HP each combat.

Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.

Assassin's Elevation Prism
Whenever an Assassin kills an enemy they permanently gain 1 Crit then you gain 0 Shard per 0 Crit they have (Max: 1).

Assassin's Supremacy Filigree
For Rush (1), Assassins gain Stealth and 200 Crit.
Tips
- If you lose because carries die first, it's a positioning / front-line issue — not a missing damage relic.
- Missing-HP Crit items only work when someone is already chunked; they won't carry even fights alone.
FAQ
What is the Assassin class in Guildrun?
Assassins are a Crit-based burst class that removes priority targets with critical auto attacks and abilities, scaling Crit, Shards, Poison, Rush, and Stealth. They are back-line carries that need protection.
What are the best Assassin heroes in Guildrun?
Hoyoung (safe-range carry), Yuuna (low-HP finisher), Dragomir (execute/economy), and Zuri (Tank/Assassin hybrid front) are the standout Assassin picks.
What relics work with Assassins?
Crit and Assassin banners plus Assassin-tag damage items. Poison, Shards, and Stealth are secondary payoffs — buy them only when the core Crit engine is online.
Why do my Assassins keep dying?
Almost always a front-line problem, not a damage problem. Assassins are fragile; add a wall (like Zuri or a Tank) so they survive to land their burst.
Other Classes

Duelist
Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Mage
Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Mystic
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.

Tank
Tanks use Defense to protect their allies and disrupt enemies. Tank Mechanics: Stall, Poison, Frost.

Vanguard
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Warrior
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.