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Demo 0.5.7
Hero guide + database
Hoyoung

Hoyoung

Assassin
Ability · Killshot
Long-range back-line executioner

Long-range back-line executioner

At a glance

Guide notes
Role
Long-range Assassin sniper — Killshot the farthest enemy with Crit-stacked arrows
Best for
Backline boards that want safe execute pressure and Mana Regen / distance scaling
Strength
Always threatens the back of the enemy formation; Crit on Killshot and distance bonuses reward correct placement
Weakness
Dies instantly to dive if unprotected; low value if the farthest target is the wrong kill

Current Tier Ranking

Full Guildrun tier list
B TierRank #15 · Backline Sniper

Killshot farthest-target Assassin — excellent when Crit and a real front line exist.

Recommended build: Assassin Backline

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Draft with a real front line. Hoyoung is a carry, not an opener. Crit and Attack matter more than standing him naked.

  2. Mid

    Conduit = kill → permanent Mana Regen shared to Assassins/Mystics. Hunter = early-cast Crit stacks + Shards per hex distance on kill. Sniper = always farthest target and autos scale with hex distance. Pick team cast economy, distance economy, or pure sniper identity.

  3. Late

    Keep him alive and far. Assassin Patience/Ambush pieces and Crit relics unlock Killshot spikes.

  4. Positioning

    True back corner opposite dive. Maximize hex distance to the priority target when on Hunter/Sniper.

Base Stats

Max HP
675
Max Mana
75
Starting Mana
40
Mana Regen
4
Defense
30
Attack
0
Magic
0
Attack Speed
0
Crit
50
Move Speed
1.5
Attack Range
5
Mana Lock (s)
0.5
Base Attack Speed
0.47
Base Attack Damage
37

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Hoyoung.

Hoyoung at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Killshot

    Killshot

    active

    Fire an arrow at the farthest enemy. It deals 1 (+ 300% Attack , + 300% Magic ) damage and gains 1.55 (+ 100% Crit , + 100% rank ) additional Crit.

    In practice: Farthest-enemy nuke with huge Crit scaling. Placement chooses the target — wrong corner = wrong kill.

Passives

  • The Conduit

    The Conduit

    passive

    On kill, permanently gain 6 Mana Regen and Stealth for 1 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

    In practice: Lean into Mana Regen / Stealth / Assassin — itemize the stats this ability already scales with.

  • The Hunter

    The Hunter

    passive

    Killshot gains 1 (+ 100% rank ) Crit the first 0 (+ 0% rank ) times it is cast each combat. On kill, gain {4} Shard for each hex from the enemy.

    In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

  • The Sniper

    The Sniper

    passive

    Always choose to target the furthest enemy. Auto attacks gain 1 (+ 0% rank ) Attack and 0 Crit for each hex from the enemy.

    In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

Specializations

Rank B paths that reshape how Hoyoung scales through a run.

  • The Conduit

    On kill, permanently gain 6 Mana Regen and Stealth for 1 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

    When to pick: Team Mana Regen on kills for Assassin/Mystic boards. Take when you run cast-heavy friends.

  • The Hunter

    Killshot gains 1 (+ 100% rank ) Crit the first 0 (+ 0% rank ) times it is cast each combat. On kill, gain {4} Shard for each hex from the enemy.

    When to pick: Take when you can secure distance kills for Shard payouts and early Crit on Killshot.

  • The Sniper

    Always choose to target the furthest enemy. Auto attacks gain 1 (+ 0% rank ) Attack and 0 Crit for each hex from the enemy.

    When to pick: Hard commit to farthest-target autos. Take when geometry consistently puts the carry target far away.

Best relics & synergies

Relics that overlap Assassin keywords and Hoyoung's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Hoyoung good in Guildrun?

Excellent protected sniper. Useless if dive deletes him first. Buy with a tank plan, not as your first board piece.

What class is Hoyoung?

Assassin. Role focus: long-range farthest-target executioner.

What relics work with Hoyoung?

Assassin Patience/Ambush/Elevation pieces and Crit tools.

How do you play Hoyoung?

Park him far back, stack Crit, cast Killshot on the farthest priority target, and pick Conduit, Hunter, or Sniper based on team vs distance fantasy.

Tips

  • After losses, ask which enemy was farthest — if it was a tank, rotate his corner.
  • Conduit wants Assassin/Mystic friends; solo Hoyoung usually prefers Hunter/Sniper.

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