
At a glance
Guide notes- Role
- Long-range Assassin sniper — Killshot the farthest enemy with Crit-stacked arrows
- Best for
- Backline boards that want safe execute pressure and Mana Regen / distance scaling
- Strength
- Always threatens the back of the enemy formation; Crit on Killshot and distance bonuses reward correct placement
- Weakness
- Dies instantly to dive if unprotected; low value if the farthest target is the wrong kill
Current Tier Ranking
Full Guildrun tier listKillshot farthest-target Assassin — excellent when Crit and a real front line exist.
Recommended build: Assassin Backline
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Draft with a real front line. Hoyoung is a carry, not an opener. Crit and Attack matter more than standing him naked.
Mid
Conduit = kill → permanent Mana Regen shared to Assassins/Mystics. Hunter = early-cast Crit stacks + Shards per hex distance on kill. Sniper = always farthest target and autos scale with hex distance. Pick team cast economy, distance economy, or pure sniper identity.
Late
Keep him alive and far. Assassin Patience/Ambush pieces and Crit relics unlock Killshot spikes.
Positioning
True back corner opposite dive. Maximize hex distance to the priority target when on Hunter/Sniper.
Base Stats
- Max HP
- 675
- Max Mana
- 75
- Starting Mana
- 40
- Mana Regen
- 4
- Defense
- 30
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Crit
- 50
- Move Speed
- 1.5
- Attack Range
- 5
- Mana Lock (s)
- 0.5
- Base Attack Speed
- 0.47
- Base Attack Damage
- 37
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Hoyoung.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Killshot
activeFire an arrow at the farthest enemy. It deals 1 (+ 300% Attack , + 300% Magic ) damage and gains 1.55 (+ 100% Crit , + 100% rank ) additional Crit.
In practice: Farthest-enemy nuke with huge Crit scaling. Placement chooses the target — wrong corner = wrong kill.
Passives

The Conduit
passiveOn kill, permanently gain 6 Mana Regen and Stealth for 1 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
In practice: Lean into Mana Regen / Stealth / Assassin — itemize the stats this ability already scales with.

The Hunter
passiveKillshot gains 1 (+ 100% rank ) Crit the first 0 (+ 0% rank ) times it is cast each combat. On kill, gain {4} Shard for each hex from the enemy.
In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

The Sniper
passiveAlways choose to target the furthest enemy. Auto attacks gain 1 (+ 0% rank ) Attack and 0 Crit for each hex from the enemy.
In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.
Specializations
Rank B paths that reshape how Hoyoung scales through a run.

The Conduit
On kill, permanently gain 6 Mana Regen and Stealth for 1 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
When to pick: Team Mana Regen on kills for Assassin/Mystic boards. Take when you run cast-heavy friends.

The Hunter
Killshot gains 1 (+ 100% rank ) Crit the first 0 (+ 0% rank ) times it is cast each combat. On kill, gain {4} Shard for each hex from the enemy.
When to pick: Take when you can secure distance kills for Shard payouts and early Crit on Killshot.

The Sniper
Always choose to target the furthest enemy. Auto attacks gain 1 (+ 0% rank ) Attack and 0 Crit for each hex from the enemy.
When to pick: Hard commit to farthest-target autos. Take when geometry consistently puts the carry target far away.
Best relics & synergies
Relics that overlap Assassin keywords and Hoyoung's ability tags. Top matches include a short “why”.

Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.
Why: Execute engine that pays when Killshot connects.

Assassin's Supremacy Filigree
For Rush (1), Assassins gain Stealth and 200 Crit.
Why: Matches Hoyoung's Rush / Assassin / Stealth tags.

Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.
Why: Matches Hoyoung's Assassin / Crit / Attack tags.

Assassin's Elevation Prism
Whenever an Assassin kills an enemy they permanently gain 1 Crit then you gain 0 Shard per 0 Crit they have (Max: 1).
Why: Assassin power prism for Crit/carry spikes.

Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.
Why: Patience/sniper fantasy for long-range Assassin play.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Hoyoung good in Guildrun?
Excellent protected sniper. Useless if dive deletes him first. Buy with a tank plan, not as your first board piece.
What class is Hoyoung?
Assassin. Role focus: long-range farthest-target executioner.
What relics work with Hoyoung?
Assassin Patience/Ambush/Elevation pieces and Crit tools.
How do you play Hoyoung?
Park him far back, stack Crit, cast Killshot on the farthest priority target, and pick Conduit, Hunter, or Sniper based on team vs distance fantasy.
Tips
- After losses, ask which enemy was farthest — if it was a tank, rotate his corner.
- Conduit wants Assassin/Mystic friends; solo Hoyoung usually prefers Hunter/Sniper.
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