Guildrun Zuri Build
Assassin Backline
Hoyoung and Yuuna delete priority targets; Zuri bridges frontline durability with Crit-scaling hybrid pressure.
When to pick it: Force this when Crit / Assassin relics appear early and you can keep at least one diver or front piece alive long enough for backline casts and autos to land.
How it plays
Win the opening pick-off. Focus fire the threat that would kill your backline, then clean up. If Zuri (or a flex tank) falls instantly, the Assassins never get their window — fix the wall before buying more Crit.
Gameplan
- Draft one Assassin carry + one body. Do not start three squishies.
- Rank B the Assassin who is already getting kills; Yuuna likes low-HP finishers, Hoyoung likes safe range.
- Shop: Crit and Assassin tags first. Poison is optional payoff, not the identity.
- Boss prep: one defensive item on Zuri / flex tank, damage stacked on a single carry.
Positioning
Zuri or flex tank on first contact. Hoyoung max range back. Yuuna slightly offset so splash does not delete both carries. Use Stealth / Rush items to create a second engage angle.
Core Heroes
Flex / Substitutes
Use these when a core pick is missing or the shop pushes a different angle.
Priority Relics
Priority Items
Practical tips
- Dragomir flexes for execute / economy Assassin lines; Reyna / Skorn flex when you need a real wall.
- Missing HP Crit items only work if someone is actually chunked — do not expect them to carry even fights alone.
- If you lose because carries die first, this is not a DPS problem.
Strengths
- High burst and priority-target removal
- Strong when Crit shops are generous
- Zuri gives a hybrid front so you are not pure glass
Weaknesses
- Fragile to AoE and dive
- Needs a living frontline every fight
- Inconsistent if Crit never comes online
Guides for this build
How to spend Shards and read the shop while piloting this comp.
Shop Order — Rank vs Relic vs Item (When to Spend Shards)
A practical Guildrun Demo shop priority for Shards — when to buy Rank B, when a relic is the real spike, and when an item beats both.
Updated Aug 4, 2026
Guildrun Player Handbook — Positioning, Targeting & Combat Rules
A Demo 0.5.7 player handbook for Guildrun combat: first contact, formation jobs, cast windows, adjacency, and how to place so auto-battle stops deleting your carry.
Updated Sep 5, 2026
Guildrun Growth Route — Rank C to S, Board Size & When to Expand
A Demo 0.5.7 growth route for Guildrun: Rank C→B→A→S decisions, when to expand the board, symptom-based upgrade order, and how to finish a carry without soft-locking the run.
Updated Sep 5, 2026
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