
At a glance
Guide notes- Role
- Hybrid Tank/Assassin — Crit-scaling Stone Skin wall that Petrifies attackers and spreads Poison
- Best for
- Players who want one hero to both hold first contact and scale Crit into Defense/Magic
- Strength
- Stone Skin turns Crits into permanent Defense/Magic; Petrification punishes anyone targeting her
- Weakness
- Hybrid pools are greedy — without Crit she is a slow tank; without Defense she is a fragile Assassin
Current Tier Ranking
Full Guildrun tier listCrit-scaling Stone Skin hybrid — greedy pools; strong only when Crit and tank stats both arrive.
Recommended build: Assassin Backline
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
She can open as a weird tank if you buy Crit and Defense together. Do not itemize pure Assassin greed while she is your only frontline.
Mid
Cruel/Stone Skin path = Crit permanent Defense/Magic. Serpent's Kiss = retaliate Poison + HP/S when hit. Bladedancer = Rush/Stall enhanced autos with heal. Pick scaling wall, retaliate Poison, or tempo hybrid.
Late
Crit relics feed Stone Skin. Assassin Ambush pieces still help, but keep enough tank stats to survive the taunt-like focus Petrification invites.
Positioning
Front-mid where enemies will target her so Petrification and Serpent's Kiss have attackers. She wants to be hit on purpose.
Base Stats
- Max HP
- 900
- Max Mana
- 100
- Starting Mana
- 75
- Mana Regen
- 4
- Defense
- 52
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Crit
- 50
- Move Speed
- 1.5
- Attack Range
- 1
- Mana Lock (s)
- 0.5
- Base Attack Speed
- 0.38
- Base Attack Damage
- 33
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Zuri.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Petrification
activePetrify all enemies targeting Zuri, dealing 0.85 (+ 0% Magic ) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 0 seconds.
In practice: Hits everyone targeting her — bait focus, then cash Poison/Stun. If nobody swings at her, the cast does little.
Passives

Stone Skin
passiveOn Crit, permanently gain 1 Defense and 0 Magic. Triggers 100% Crit times per combat.
In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

The Serpent's Kiss
passiveWhen auto attacked, inflict 1 (+ 0% Defense , + 0% Magic ) Poison on the attacker and gain 1 (+ 0% rank ) HP/S.
In practice: Status engine: stack Poison and keep enemies in the zone long enough to cook.

The Bladedancer
passiveFor Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).
In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.
Specializations
Rank B paths that reshape how Zuri scales through a run.
The Cruel
Passive description pending.
When to pick: Stone Skin Crit scaling identity — default when Zuri is your hybrid wall.

The Serpent's Kiss
When auto attacked, inflict 1 (+ 0% Defense , + 0% Magic ) Poison on the attacker and gain 1 (+ 0% rank ) HP/S.
When to pick: Retaliate Poison path. Take when she will be auto-attacked constantly.

The Bladedancer
For Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).
When to pick: Rush/Stall auto damage + heal. Take when tempo tags are already online.
Best relics & synergies
Relics that overlap Tank keywords and Zuri's ability tags. Top matches include a short “why”.

Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 30% of their Crit. At start of combat, Assassins in the back 1 rows gain Stealth for 1 seconds and target the most threatening enemy.
Why: Assassin half of the hybrid when you lean execute/Crit.

Assassin's Supremacy Filigree
For Rush (1), Assassins gain Stealth and 200 Crit.
Why: Crit supremacy feeds Stone Skin stacks.

Assassin's Elevation Prism
Whenever an Assassin kills an enemy they permanently gain 1 Crit then you gain 0 Shard per 0 Crit they have (Max: 1).
Why: Matches Zuri's Assassin / Crit / Shard tags.

Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.

Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.
Why: Patience tools for longer Crit stacking fights.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Zuri good in Guildrun?
Strong hybrid when Crit and tank stats both arrive. Confusing if you force full Assassin itemization on your only tank. Buy her to hold and scale, not as a pure backline.
What class is Zuri?
Tank / Assassin dual-class. Role focus: Crit-scaling frontliner with Petrification peel.
What relics work with Zuri?
Assassin Crit/Supremacy pieces plus defensive stats; Patience/Ambush depending on fight length.
How do you play Zuri?
Stand her where packs hit her, stack Crit and Defense, cast Petrification on focus, and specialize toward Cruel scaling, Serpent retaliate, or Bladedancer tempo.
Tips
- Stone Skin needs Crit procs — zero Crit means zero permanent Defense growth.
- If she never gets targeted, Petrification is wasted; adjust threat and placement.
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