Unofficial fan wiki · Demo 0.5.7 · Not affiliated with LeylineAbout this site
Demo 0.5.7
Hero guide + database
Zuri

Zuri

Tank
Assassin
Ability · Petrification
Crit-scaling hybrid Tank and Assassin

Crit-scaling hybrid Tank and Assassin

At a glance

Guide notes
Role
Hybrid Tank/Assassin — Crit-scaling Stone Skin wall that Petrifies attackers and spreads Poison
Best for
Players who want one hero to both hold first contact and scale Crit into Defense/Magic
Strength
Stone Skin turns Crits into permanent Defense/Magic; Petrification punishes anyone targeting her
Weakness
Hybrid pools are greedy — without Crit she is a slow tank; without Defense she is a fragile Assassin

Current Tier Ranking

Full Guildrun tier list
D TierRank #25 · Hybrid Tank/Assassin

Crit-scaling Stone Skin hybrid — greedy pools; strong only when Crit and tank stats both arrive.

Recommended build: Assassin Backline

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    She can open as a weird tank if you buy Crit and Defense together. Do not itemize pure Assassin greed while she is your only frontline.

  2. Mid

    Cruel/Stone Skin path = Crit permanent Defense/Magic. Serpent's Kiss = retaliate Poison + HP/S when hit. Bladedancer = Rush/Stall enhanced autos with heal. Pick scaling wall, retaliate Poison, or tempo hybrid.

  3. Late

    Crit relics feed Stone Skin. Assassin Ambush pieces still help, but keep enough tank stats to survive the taunt-like focus Petrification invites.

  4. Positioning

    Front-mid where enemies will target her so Petrification and Serpent's Kiss have attackers. She wants to be hit on purpose.

Base Stats

Max HP
900
Max Mana
100
Starting Mana
75
Mana Regen
4
Defense
52
Attack
0
Magic
0
Attack Speed
0
Crit
50
Move Speed
1.5
Attack Range
1
Mana Lock (s)
0.5
Base Attack Speed
0.38
Base Attack Damage
33

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Zuri.

Zuri at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Petrification

    Petrification

    active

    Petrify all enemies targeting Zuri, dealing 0.85 (+ 0% Magic ) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 0 seconds.

    In practice: Hits everyone targeting her — bait focus, then cash Poison/Stun. If nobody swings at her, the cast does little.

Passives

  • Stone Skin

    Stone Skin

    passive

    On Crit, permanently gain 1 Defense and 0 Magic. Triggers 100% Crit times per combat.

    In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

  • The Serpent's Kiss

    The Serpent's Kiss

    passive

    When auto attacked, inflict 1 (+ 0% Defense , + 0% Magic ) Poison on the attacker and gain 1 (+ 0% rank ) HP/S.

    In practice: Status engine: stack Poison and keep enemies in the zone long enough to cook.

  • The Bladedancer

    The Bladedancer

    passive

    For Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

Specializations

Rank B paths that reshape how Zuri scales through a run.

  • The Cruel

    Passive description pending.

    When to pick: Stone Skin Crit scaling identity — default when Zuri is your hybrid wall.

  • The Serpent's Kiss

    When auto attacked, inflict 1 (+ 0% Defense , + 0% Magic ) Poison on the attacker and gain 1 (+ 0% rank ) HP/S.

    When to pick: Retaliate Poison path. Take when she will be auto-attacked constantly.

  • The Bladedancer

    For Rush (1), auto attacks deal 10 (+ 0% Crit , + 50% Magic ) bonus damage and heal 10 (+ 0% Crit , + 50% Magic ). After Stall (1), auto attacks deal 5 (+ 0% Crit , + 1 per 20 Defense ) bonus damage and heal 5 (+ 0% Crit , + 1 per 20 Defense ).

    When to pick: Rush/Stall auto damage + heal. Take when tempo tags are already online.

Best relics & synergies

Relics that overlap Tank keywords and Zuri's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Zuri good in Guildrun?

Strong hybrid when Crit and tank stats both arrive. Confusing if you force full Assassin itemization on your only tank. Buy her to hold and scale, not as a pure backline.

What class is Zuri?

Tank / Assassin dual-class. Role focus: Crit-scaling frontliner with Petrification peel.

What relics work with Zuri?

Assassin Crit/Supremacy pieces plus defensive stats; Patience/Ambush depending on fight length.

How do you play Zuri?

Stand her where packs hit her, stack Crit and Defense, cast Petrification on focus, and specialize toward Cruel scaling, Serpent retaliate, or Bladedancer tempo.

Tips

  • Stone Skin needs Crit procs — zero Crit means zero permanent Defense growth.
  • If she never gets targeted, Petrification is wasted; adjust threat and placement.

Looking for something else? Search the database.