
At a glance
Guide notes- Role
- Dual Vanguard/Tank anchor — Fault Line Shields, Max HP smash, and frontal Stun
- Best for
- Red Rift / hard content that needs a true first-contact wall with Stall scaling
- Strength
- Dual-class pool plus Fault Line that converts Max HP/Defense into Shield, damage, and Stun
- Weakness
- Low flashy clear alone — needs a carry behind the wall
Current Tier Ranking
Full Guildrun tier listVanguard/Tank Fault Line anchor — Max HP smash and frontal Stun for hard content.
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Premier opener tank. Buy Max HP and Defense. Cast Fault Line into the engage lane every fight.
Mid
Tectonic/Fault Line path = personal smash identity. Protector = auto-attack Shields and Shield-based bonus damage. Friend = Stall permanent Max HP/Defense shared to Tanks/Vanguards on Backup. Pick selfish wall, Shield attacker, or tribal Stall tank.
Late
Defensive amplifiers and Tank/Vanguard banners. Keep Stall triggers flowing for Hearty/Friend.
Positioning
True front-center facing the pack. Fault Line hits enemies in front — aim the facing, not a side wing.
Base Stats
- Max HP
- 1000
- Max Mana
- 115
- Starting Mana
- 60
- Mana Regen
- 4
- Defense
- 54
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 1
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.35
- Base Attack Damage
- 31
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Rowan.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Fault Line
activeGain 0.5 (+ 25% Max Health ) Shields, then deal 0.5 (+ 25% Max Health , + 400% Defense , + 50% Magic ) damage and Stun enemies in front of Rowan for 0.5 seconds.
In practice: Shield first, then Max HP/Defense-scaled smash + Stun in front. He is a door, not a backline caster.
Passives

Hearty
passiveAfter Stall (1), gain 0 (+ 1000% Max Health , + 1 per 15 Defense ) HP/S.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Protector
passiveOn auto attack, gain 1 (+ 3% Max Health ) Shields, then deal bonus damage equal to 0 (+ 0% rank )% of current Shields (Max Damage: 0.03 (+ 3% Max Health ).
In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

The Friend
passiveOn Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.
Specializations
Rank B paths that reshape how Rowan scales through a run.
The Tectonic
Passive description pending.
When to pick: Fault Line / Hearty frontline identity — default when Rowan is your main wall.

The Protector
On auto attack, gain 1 (+ 3% Max Health ) Shields, then deal bonus damage equal to 0 (+ 0% rank )% of current Shields (Max Damage: 0.03 (+ 3% Max Health ).
When to pick: Shield-on-auto path that turns Shields into bonus damage. Take when he can keep attacking safely.

The Friend
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
When to pick: Stall tribal Max HP/Defense for Tanks/Vanguards. Take with multiple frontliners.
Best relics & synergies
Relics that overlap Vanguard keywords and Rowan's ability tags. Top matches include a short “why”.

Defensive Amplifier
Tanks and Vanguards gain 45 Defense and 300 Max HP.
Why: Max HP/Defense amp for Fault Line scaling.

Defensive Backup Prism
Heroes gain 1 Defense per rank of each Tank in the reserves and 1 Max HP per rank of each Vanguard in the reserves.
Why: Matches Rowan's Defense / Tank / Max HP tags.

Vanguard's Rally Banner
For Rush (1), Vanguards gain 10 Attack and 0 Defense per 25 Max HP.
Why: Vanguard half of his dual identity when Rush/Rally appears.

Tank's Absolution Engine
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Why: Tank engine for hard-content walls.

Tank's Intercession Prism
Tanks gain 1 Defense per enemy targeting them. Every 0 Seconds, the Tank with the highest current HP Taunts all enemies.

Tank's Invigoration Filigree
After Stall (1), Tanks gain 0 HP/S per 20 Defense they have.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Rowan good in Guildrun?
One of the best pure anchors for high difficulty. Not a solo win condition. Buy him to stop dying, then add damage.
What class is Rowan?
Vanguard / Tank dual-class. Role focus: defensive anchor with frontal Stun.
What relics work with Rowan?
Defensive amplifiers, Tank Absolution/Intercession pieces, and Vanguard Rally when on that half of the kit.
How do you play Rowan?
Face the engage, stack Max HP/Defense, cast Fault Line, and specialize toward Tectonic wall, Protector Shields, or Friend tribal Stall.
Tips
- If Stun never hits, he is facing the wrong way — rotate before rerolling relics.
- Friend without other tanks/vanguards is usually worse than Tectonic/Protector.
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