Unofficial fan wiki · Demo 0.5.7 · Not affiliated with LeylineAbout this site
Demo 0.5.7
Hero guide + database
Aria

Aria

Mage
Ability · Requiem Barrage
Back-line magic carry and dual-debuff engine

Back-line magic carry and dual-debuff engine

At a glance

Guide notes
Role
Back-line dual-DoT Mage — channels Burn + Frost beam that rewards Stall and uptime
Best for
Stall / Mage boards that can keep her channeling while enemies stay in the beam
Strength
Requiem Barrage applies Frost and Burn every tick; Stall paths permanently grow Magic and beam duration
Weakness
Channel can be wasted if she dies, gets interrupted, or packs leave the beam — positioning is everything

Current Tier Ranking

Full Guildrun tier list
S TierRank #4 · Magic Carry

Back-line dual-debuff Mage that melts packs when Mana Regen and Stall/Burn lines are online.

Recommended build: Aria Stall Mage

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Protect the backline first. She is a carry, not an opener. Mana/Magic come after a tank exists.

  2. Mid

    Crescendo = Stall permanent Magic and longer beams. Resplendent = team Mage Debuff amp. Harmony = beam also Shields allies. Pick Stall snowball, tribal Debuffs, or peel support.

  3. Late

    Stack Stall and Magic. Keep her alive for full channels — a cancelled beam is a lost fight plan.

  4. Positioning

    Back row aimed down the main lane so the beam covers where packs actually stand. Re-aim after losses; do not assume the default angle is correct.

Base Stats

Max HP
600
Max Mana
110
Starting Mana
40
Mana Regen
4
Defense
26
Attack
0
Magic
25
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
4
Mana Lock (s)
1
Base Attack Speed
0.4
Base Attack Damage
23

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Aria.

Aria at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Requiem Barrage

    Requiem Barrage

    active

    Channel an energy beam for 2.6 seconds. Each half second, deal 25 (+ 75% Magic ) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.

    In practice: Full channel value requires enemies inside the beam for the whole duration. Fix geometry before buying another Magic relic.

Passives

  • The Crescendo

    The Crescendo

    passive

    On Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Resplendent

    The Resplendent

    passive

    Mages inflict 1 (+ 0% rank )% more Debuffs. Backup. Aria inflicts an additional 0% more Debuffs.

    In practice: Lean into Mage / Debuff — itemize the stats this ability already scales with.

  • The Harmony

    The Harmony

    passive

    Requiem Barrage Shields Heroes for 1 (+ 0% Magic , + 400% Mana Regen ).

    In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

Specializations

Rank B paths that reshape how Aria scales through a run.

  • The Crescendo

    On Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.

    When to pick: Default Stall carry — permanent Magic and longer Barrage after Stall thresholds.

  • The Resplendent

    Mages inflict 1 (+ 0% rank )% more Debuffs. Backup. Aria inflicts an additional 0% more Debuffs.

    When to pick: Team Mage Debuff path. Take with multiple Mages applying status.

  • The Harmony

    Requiem Barrage Shields Heroes for 1 (+ 0% Magic , + 400% Mana Regen ).

    When to pick: Supportive beam that Shields allies. Take when the board needs peel as much as DoT.

Best relics & synergies

Relics that overlap Mage keywords and Aria's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Aria good in Guildrun?

Top-tier Mage carry when protected and aimed well. Feels terrible if she channels into empty space or dies mid-beam. Buy with a tank plan.

What class is Aria?

Mage. Role focus: back-line dual Burn/Frost channel carry.

What relics work with Aria?

Mage Elemental/Cataclysm pieces, Stall enablers for Crescendo, and Arcane amplifiers.

How do you play Aria?

Tank for her, aim Requiem Barrage down the pack path, stack Stall/Magic, and pick Crescendo for snowball or Harmony if you need Shields from the beam.

Tips

  • After every loss, ask: did the beam hit? If not, move her or the tank before rerolling relics.
  • Crescendo without Stall is half-powered — add Stall or switch branch.

Looking for something else? Search the database.