
At a glance
Guide notes- Role
- Back-line dual-DoT Mage — channels Burn + Frost beam that rewards Stall and uptime
- Best for
- Stall / Mage boards that can keep her channeling while enemies stay in the beam
- Strength
- Requiem Barrage applies Frost and Burn every tick; Stall paths permanently grow Magic and beam duration
- Weakness
- Channel can be wasted if she dies, gets interrupted, or packs leave the beam — positioning is everything
Current Tier Ranking
Full Guildrun tier listBack-line dual-debuff Mage that melts packs when Mana Regen and Stall/Burn lines are online.
Recommended build: Aria Stall Mage
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Protect the backline first. She is a carry, not an opener. Mana/Magic come after a tank exists.
Mid
Crescendo = Stall permanent Magic and longer beams. Resplendent = team Mage Debuff amp. Harmony = beam also Shields allies. Pick Stall snowball, tribal Debuffs, or peel support.
Late
Stack Stall and Magic. Keep her alive for full channels — a cancelled beam is a lost fight plan.
Positioning
Back row aimed down the main lane so the beam covers where packs actually stand. Re-aim after losses; do not assume the default angle is correct.
Base Stats
- Max HP
- 600
- Max Mana
- 110
- Starting Mana
- 40
- Mana Regen
- 4
- Defense
- 26
- Attack
- 0
- Magic
- 25
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 4
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.4
- Base Attack Damage
- 23
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Aria.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Requiem Barrage
activeChannel an energy beam for 2.6 seconds. Each half second, deal 25 (+ 75% Magic ) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.
In practice: Full channel value requires enemies inside the beam for the whole duration. Fix geometry before buying another Magic relic.
Passives

The Crescendo
passiveOn Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Resplendent
passiveMages inflict 1 (+ 0% rank )% more Debuffs. Backup. Aria inflicts an additional 0% more Debuffs.
In practice: Lean into Mage / Debuff — itemize the stats this ability already scales with.

The Harmony
passiveRequiem Barrage Shields Heroes for 1 (+ 0% Magic , + 400% Mana Regen ).
In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.
Specializations
Rank B paths that reshape how Aria scales through a run.

The Crescendo
On Stall trigger, permanently gain 0.5 Magic. After Stall (0, Stall 1, and Stall 0), gain +50% Magic and increase the duration of Requiem Barrage by 0 second.
When to pick: Default Stall carry — permanent Magic and longer Barrage after Stall thresholds.

The Resplendent
Mages inflict 1 (+ 0% rank )% more Debuffs. Backup. Aria inflicts an additional 0% more Debuffs.
When to pick: Team Mage Debuff path. Take with multiple Mages applying status.

The Harmony
Requiem Barrage Shields Heroes for 1 (+ 0% Magic , + 400% Mana Regen ).
When to pick: Supportive beam that Shields allies. Take when the board needs peel as much as DoT.
Best relics & synergies
Relics that overlap Mage keywords and Aria's ability tags. Top matches include a short “why”.

Mage's Cataclysm Engine
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 50% of their Magic.
Why: AoE Mage engine that matches Barrage’s zone damage.

Mage's Elemental Banner
Whenever a Mage casts, all enemies in their range take 1 damage per Frost and 1 damage per Burn they have.
Why: Burn/Frost elemental identity for the dual-DoT beam.

Mage's Enlightenment Banner
After Stall (1), Mages permanently gain 0 Magic.
Why: Matches Aria's Stall / Mage / Magic tags.

Arcane Amplifier
Mages and Mystics gain 50 Magic and 4 Mana Regen.

Arcane Backup Prism
Heroes gain 1 Magic per rank of each Mage in the reserves and 1 Mana Regen per rank of each Mystic in the reserves.

Mage's Administration Filigree
Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 100% of their Magic.
Why: Caster admin tools for repeated channels.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Aria good in Guildrun?
Top-tier Mage carry when protected and aimed well. Feels terrible if she channels into empty space or dies mid-beam. Buy with a tank plan.
What class is Aria?
Mage. Role focus: back-line dual Burn/Frost channel carry.
What relics work with Aria?
Mage Elemental/Cataclysm pieces, Stall enablers for Crescendo, and Arcane amplifiers.
How do you play Aria?
Tank for her, aim Requiem Barrage down the pack path, stack Stall/Magic, and pick Crescendo for snowball or Harmony if you need Shields from the beam.
Tips
- After every loss, ask: did the beam hit? If not, move her or the tank before rerolling relics.
- Crescendo without Stall is half-powered — add Stall or switch branch.
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