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Demo 0.5.7
Hero guide + database
Funke

Funke

Mage
Ability · Wildfire
Area Burn mage

Area Burn mage

At a glance

Guide notes
Role
Area Burn Mage — range-wide Wildfire that turns Burn ticks into Magic and Mana
Best for
Burn/Mage boards that want every enemy in range cooking at once
Strength
Wildfire hits all enemies in range with damage + Burn; Stoked converts their Burn damage into team Magic and his Mana
Weakness
Needs enemies to stay in range and Burn to actually tick — short fights or empty range feel awful

Current Tier Ranking

Full Guildrun tier list
A TierRank #11 · Area Burn Mage

Packed-enemy Burn carry — spikes when Stall or Burn relics keep stacks cooking.

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Draft when you can protect a backline Mage. Magic matters, but range and survivability decide if Wildfire ever hits the full pack.

  2. Mid

    Stoked = Mage Burn engine (team Magic + his Mana). Inferno = more range and Stall/start Burn application. Detonator = cast forces Burn ticks immediately. Pick sustain Burn economy, wider zone, or burst detonate.

  3. Late

    Stack Magic and Burn relics. Keep him alive through cast cycles; dead Funke stops the whole Burn loop.

  4. Positioning

    Back-mid with the widest view of the pack. Inferno especially wants max enemies in range — do not tuck him in a blind corner.

Base Stats

Max HP
650
Max Mana
85
Starting Mana
45
Mana Regen
4
Defense
27
Attack
0
Magic
25
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
4
Mana Lock (s)
1
Base Attack Speed
0.47
Base Attack Damage
21

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Funke.

Funke at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Wildfire

    Wildfire

    active

    Blast a fireball at all enemies in Funke's range, dealing 1.62 (+ 200% Magic ) damage and inflicting 2 Burn.

    In practice: Full-range nuke + Burn. Value scales with how many targets share his range — formation and Attack Range matter as much as Magic.

Passives

  • The Stoked

    The Stoked

    passive

    Mages gain 1 (+ 100% rank ) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

    In practice: Status engine: stack Mage / Magic / Burn and keep enemies in the zone long enough to cook.

  • The Inferno

    The Inferno

    passive

    Gain 2 Attack Range. At start of combat and after Stall (1), inflict 1 per 3 Magic Burn on all enemies in range.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Detonator

    The Detonator

    passive

    On cast, all enemies in range take 1 (+ 0% rank ) ticks of Burn damage.

    In practice: Status engine: stack Burn and keep enemies in the zone long enough to cook.

Specializations

Rank B paths that reshape how Funke scales through a run.

  • The Stoked

    Mages gain 1 (+ 100% rank ) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

    When to pick: Default Mage Burn engine — every Burn tick in range feeds Magic/Mana. Best with other Mages sharing the Backup.

  • The Inferno

    Gain 2 Attack Range. At start of combat and after Stall (1), inflict 1 per 3 Magic Burn on all enemies in range.

    When to pick: Take when packs are wide or you need Stall/start Burn coverage beyond one cast.

  • The Detonator

    On cast, all enemies in range take 1 (+ 0% rank ) ticks of Burn damage.

    When to pick: Take for burst: casts slam stored Burn ticks. Better when fights are short or bosses need a pop.

Best relics & synergies

Relics that overlap Mage keywords and Funke's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Funke good in Guildrun?

Yes on Burn boards with protected casting. No if he never sees more than one enemy or dies before Wildfire. Shop check: do you have a front line?

What class is Funke?

Mage. Role focus: area Burn caster who scales when enemies in range take Burn damage.

What relics work with Funke?

Mage Elemental/Cataclysm pieces, Arcane amplifiers, and Burn enablers.

How do you play Funke?

Protect him, maximize enemies in range, cast Wildfire, and specialize toward Stoked economy, Inferno coverage, or Detonator burst.

Tips

  • If only one mob is in range, move the tank or Funke — more Magic will not fix geometry.
  • Stoked wants Burn to tick; pair DoT duration or Detonator when ticks are too slow.

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