Omnivamp
Convert a portion of damage dealt into healing.
4 relics · 8 abilities
Related Relics

Vampirism
Heroes gain 10 Omnivamp.

Vampiric Codex
Heroes gain 0 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 1.

Critical Vessel
Crit 20 times. Heroes gain 25 Attack Speed and 5 Omnivamp.

Shard Vessel
Generate 15 Shards. Heroes gain 20 Crit and 5 Omnivamp.
Related Abilities

Devour
activeGain 0.5 (+ 10% Crit ) Omnivamp, then deal 1 (+ 250% Magic , + 1000% Omnivamp ) damage. On kill, gain 0 (+ 0% rank ) Shards.

Pirouette
activeGain 0.5 (+ 10% rank ) Crit and 999 (+ 100% rank ) Omnivamp, then deal 0 (+ 150% Attack , + 150% Attack Speed , + 150% Magic ) damage to all enemies in Tilly's range.

Rampage
activeEnter a rage, gaining 0.1 (+ 1 per 999 Max Health , + 100% Magic ) Max HP, 0 (+ 0% rank ) Attack Speed, and {5}+{6}_Rank Omnivamp. This ability stacks.

The Champion
passiveGain 2 Attack per Rush triggered this game. For Rush (1), Warriors gain 8 Crit and 0 Omnivamp per Rush triggered this game. Backup.

The Greedy
passiveDevour generates 1 (+ 0% rank ) more Shards on kill. On cast, consume 0 Shards to permanently gain {3}+{4}_Rank Omnivamp and {5}+{6}_Rank Crit.

The Kingpin
passiveFor Rush (1), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

The Sanguine
passiveOn cast, gain 1 (+ 400% rank ) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 1 Mana and Stealth for 0 seconds.

Venomous
passiveAt start of combat, gain 10 Omnivamp. Every 3 auto attacks, inflict 1 per 50 Crit Poison.