
Shop decision
When this item shows up — buy, hold, or skip.
- Best for
- Best for boards already stacking Crit so the item pays every fight.
- Skip when
- Skip when you are not playing Crit, or another hero needs the Attack more.
- Shop note
- Keyword gear for Crit. Buy it to reinforce a loop you already cast or trigger, not to invent one from nothing.
Related Items
Other items that share combat or class keywords.

Accuracy Contract
+15 Crit, +25 Attack, +25 Magic

Force Crystal
On acquire, set up Power Crystal (x2) At start of combat, grant nearby allies +100 Attack Speed and +50 Crit on nearby allies At end of combat, consumed when the crystal breaks

Quiver
+10 Attack Speed, +7 Crit

Sniper's Jewel
+1 Attack Range, +22 Crit, +22 Omnivamp

Zeus's Thunder
+30 Attack Speed, +22 Crit

Adaptive Sword
At start of combat, set the holder's Attack and Magic to the higher of the two.
Related Relics
Relics that lean on the same keywords — useful pairing ideas.

Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.

Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 0 Magic.

Critical Singularity
At start of combat, each Hero with less than 1 Crit has their Crit set to 0. Each Hero with 0 or more Crit has their Attack Speed, Attack, and Magic set to {3} if they had less than {4} of those stats.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.

Martial Energy Crystal
On first attack, +100 Crit