
At a glance
Guide notes- Role
- Field Mystic — Sanctuary zone that Poisons enemies while Shielding (and later healing) allies inside
- Best for
- Stall boards that can keep fights inside the flower field for several seconds
- Strength
- One cast both pressures with Poison and peels with Shields; Stall upgrades double sustain or add Frost/Burn
- Weakness
- Needs zone uptime — if packs leave the field or Stall never hits, she is a weak personal DPS
Current Tier Ranking
Full Guildrun tier listSanctuary zone that Poisons and Shields — wins on Stall boards that hold bodies in the field.
Recommended build: Mystic Sustain Field
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Draft after you have a tank who can hold bodies in place. Buy Mana Regen so Sanctuary lands every fight.
Mid
Bloomer = double Shields/heals after Stall and longer field. Fae's Kiss = more Poison + late Debuff amp. Earth's Child = add Frost/Burn ticks after Stall. Pick peel, Poison engine, or full status field.
Late
Stack Stall and Mystic Barrier pieces. Keep allies standing in the bloom on purpose.
Positioning
Mid-back so the field covers the main melee pit. Reposition after losses if enemies never enter the circle.
Base Stats
- Max HP
- 575
- Max Mana
- 135
- Starting Mana
- 35
- Mana Regen
- 8
- Defense
- 30
- Attack
- 0
- Magic
- 0
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 4
- Mana Lock (s)
- 1
- Base Attack Speed
- 0.42
- Base Attack Damage
- 20
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Pollen.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Sanctuary of Bloom
activeCreate a flower field for 5.1 seconds. Each second, inflict 1 (+ 500% Mana Regen ) Poison on enemies and apply 5.1 (+ 50% Magic ) Shields to Heroes inside the flower field. Each second after Stall (5.1), heal Heroes inside the flower field for 1 (+ 100% Magic ).
In practice: Win condition is seconds inside the field. Geometry first, Magic second.
Passives

The Bloomer
passiveAfter Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Fae's Kiss
passiveAfter Stall (1), Sanctuary of Bloom inflicts 0% more Poison. After Stall (10), increase the amount of Debuffs on all enemies by 30 (+ 33% rank )%. Backup.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Earth's Child
passiveAfter Stall (1), Sanctuary of Bloom also inflicts 1 per 30 Magic Frost and 20 (+ 1 per 30 Magic ) Burn each second.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.
Specializations
Rank B paths that reshape how Pollen scales through a run.

The Bloomer
After Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.
When to pick: Default sustain path — Stall doubles healing/Shielding. Take for clutch peels.

The Fae's Kiss
After Stall (1), Sanctuary of Bloom inflicts 0% more Poison. After Stall (10), increase the amount of Debuffs on all enemies by 30 (+ 33% rank )%. Backup.
When to pick: Poison/Debuff path. Take on status boards that already stack Debuffs.

The Earth's Child
After Stall (1), Sanctuary of Bloom also inflicts 1 per 30 Magic Frost and 20 (+ 1 per 30 Magic ) Burn each second.
When to pick: Multi-element field (Frost+Burn). Take when you want Pollen as a damage DoT hub, not only Shields.
Best relics & synergies
Relics that overlap Mystic keywords and Pollen's ability tags. Top matches include a short “why”.

Mystic's Abundance Engine
Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 100% of the Shield applied.
Why: Cast/economy support so the field is up every fight.

Mystic's Barrier Banner
Whenever a Mystic casts, they Shield the lowest-health Hero equal to 5% of their Mana Regen.
Why: Shield fantasy matching Sanctuary peels.

Mystic's Prosperity Filigree
Whenever a Mystic casts after Stall (1), they give the nearest Hero Magic and Attack equal to 0% of their Mana Regen.
Why: Matches Pollen's Mystic / Stall / Mana Regen tags.

Mystic's Protection Banner
Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Why: More protection tools for the same job.

Arcane Amplifier
Mages and Mystics gain 50 Magic and 4 Mana Regen.

Arcane Backup Prism
Heroes gain 1 Magic per rank of each Mage in the reserves and 1 Mana Regen per rank of each Mystic in the reserves.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Pollen good in Guildrun?
Excellent Stall sustain/status Mystic. Poor if fights end before Stall or enemies never stand in the field. Buy her to stabilize, not to solo clear Act 1.
What class is Pollen?
Mystic. Role focus: sustain field that Poisons enemies and Shields allies in the zone.
What relics work with Pollen?
Mystic Barrier/Protection/Abundance pieces and Stall enablers.
How do you play Pollen?
Hold enemies in Sanctuary, stack Mana Regen and Stall, and pick Bloomer for peels or Earth's Child for multi-DoT.
Tips
- Empty field = failed fight plan — move the tank, not only buy Magic.
- Bloomer without Stall is half-powered; add Stall or switch branch.
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