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Demo 0.5.7
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Pollen

Pollen

Mystic
Ability · Sanctuary of Bloom
Sustain field Mystic and status hub

Sustain field Mystic and status hub

At a glance

Guide notes
Role
Field Mystic — Sanctuary zone that Poisons enemies while Shielding (and later healing) allies inside
Best for
Stall boards that can keep fights inside the flower field for several seconds
Strength
One cast both pressures with Poison and peels with Shields; Stall upgrades double sustain or add Frost/Burn
Weakness
Needs zone uptime — if packs leave the field or Stall never hits, she is a weak personal DPS

Current Tier Ranking

Full Guildrun tier list
B TierRank #17 · Sustain Field Mystic

Sanctuary zone that Poisons and Shields — wins on Stall boards that hold bodies in the field.

Recommended build: Mystic Sustain Field

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Draft after you have a tank who can hold bodies in place. Buy Mana Regen so Sanctuary lands every fight.

  2. Mid

    Bloomer = double Shields/heals after Stall and longer field. Fae's Kiss = more Poison + late Debuff amp. Earth's Child = add Frost/Burn ticks after Stall. Pick peel, Poison engine, or full status field.

  3. Late

    Stack Stall and Mystic Barrier pieces. Keep allies standing in the bloom on purpose.

  4. Positioning

    Mid-back so the field covers the main melee pit. Reposition after losses if enemies never enter the circle.

Base Stats

Max HP
575
Max Mana
135
Starting Mana
35
Mana Regen
8
Defense
30
Attack
0
Magic
0
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
4
Mana Lock (s)
1
Base Attack Speed
0.42
Base Attack Damage
20

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Pollen.

Pollen at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Sanctuary of Bloom

    Sanctuary of Bloom

    active

    Create a flower field for 5.1 seconds. Each second, inflict 1 (+ 500% Mana Regen ) Poison on enemies and apply 5.1 (+ 50% Magic ) Shields to Heroes inside the flower field. Each second after Stall (5.1), heal Heroes inside the flower field for 1 (+ 100% Magic ).

    In practice: Win condition is seconds inside the field. Geometry first, Magic second.

Passives

  • The Bloomer

    The Bloomer

    passive

    After Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Fae's Kiss

    The Fae's Kiss

    passive

    After Stall (1), Sanctuary of Bloom inflicts 0% more Poison. After Stall (10), increase the amount of Debuffs on all enemies by 30 (+ 33% rank )%. Backup.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Earth's Child

    The Earth's Child

    passive

    After Stall (1), Sanctuary of Bloom also inflicts 1 per 30 Magic Frost and 20 (+ 1 per 30 Magic ) Burn each second.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

Specializations

Rank B paths that reshape how Pollen scales through a run.

  • The Bloomer

    After Stall (1), Double Sanctuary of Bloom's healing and Shielding. It lasts 0 second longer.

    When to pick: Default sustain path — Stall doubles healing/Shielding. Take for clutch peels.

  • The Fae's Kiss

    After Stall (1), Sanctuary of Bloom inflicts 0% more Poison. After Stall (10), increase the amount of Debuffs on all enemies by 30 (+ 33% rank )%. Backup.

    When to pick: Poison/Debuff path. Take on status boards that already stack Debuffs.

  • The Earth's Child

    After Stall (1), Sanctuary of Bloom also inflicts 1 per 30 Magic Frost and 20 (+ 1 per 30 Magic ) Burn each second.

    When to pick: Multi-element field (Frost+Burn). Take when you want Pollen as a damage DoT hub, not only Shields.

Best relics & synergies

Relics that overlap Mystic keywords and Pollen's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Pollen good in Guildrun?

Excellent Stall sustain/status Mystic. Poor if fights end before Stall or enemies never stand in the field. Buy her to stabilize, not to solo clear Act 1.

What class is Pollen?

Mystic. Role focus: sustain field that Poisons enemies and Shields allies in the zone.

What relics work with Pollen?

Mystic Barrier/Protection/Abundance pieces and Stall enablers.

How do you play Pollen?

Hold enemies in Sanctuary, stack Mana Regen and Stall, and pick Bloomer for peels or Earth's Child for multi-DoT.

Tips

  • Empty field = failed fight plan — move the tank, not only buy Magic.
  • Bloomer without Stall is half-powered; add Stall or switch branch.

Looking for something else? Search the database.