Guildrun Nyx Build
Rush Duelists
Rip converts Rush into Max HP pressure while Nyx and Irini turn every Rush window into attack-speed snowball.
When to pick it: Commit when you already have Rip (or another Rush-friendly Vanguard) plus at least one Duelist, and the shop keeps offering Rush duration / Endurance banners.
How it plays
You win by chaining Rush triggers, not by one giant nuke. Rip soaks and scales; Irini / Nyx print speed during those windows. If Rush rarely fires, pivot off this engine.
Gameplan
- Stabilize Rip early — a dead Vanguard means no Rush HP engine.
- Add Nyx or Irini second; the third slot can wait for Karsu (Frost) or Ming (Burn aura) if the seed leans that way.
- Prioritize Rush duration and Vanguard/Duelist banners over random damage relics.
- Before bosses: make sure at least two heroes benefit from the same Rush window.
Positioning
Rip front. Nyx secondary front or pocket so she can refresh without dying first. Irini backline. Leave a gap if enemies splash the clump.
Core Heroes
Flex / Substitutes
Use these when a core pick is missing or the shop pushes a different angle.
Priority Relics
Priority Items

Vanguard's Bracelet
On Rush trigger, if held by a Vanguard this item gains 200 Max HP.

Nimble Boots
For Rush (1), gain 40 Attack Speed. Double the holder's move speed.

Eye of Haste
The holder's Rush abilities last 1 seconds longer.

Duelist's Foil
Every 1 auto attacks, if held by a Duelist this item gains 20 Attack Speed.
Practical tips
- Count Rush triggers in a fight. If you see zero or one, fix relics / specs before buying more damage.
- Ming is the flex when you want Burn + Rush Vanguard pressure instead of a third Duelist.
- Do not fill the board with four Duelists and no wall — Rush comps still need someone to stand up.
Strengths
- Multiple scaling axes (HP on Rip, speed on Duelists)
- Strong mid-run once Rush is online every combat
- Clear keyword identity — easy to evaluate shop offers
Weaknesses
- Collapses if Rush is interrupted or never offered
- Setup-heavy: needs the right banners before it feels strong
- Vulnerable to early dive on Irini / Nyx
Guides for this build
How to spend Shards and read the shop while piloting this comp.
Shop Order — Rank vs Relic vs Item (When to Spend Shards)
A practical Guildrun Demo shop priority for Shards — when to buy Rank B, when a relic is the real spike, and when an item beats both.
Updated Aug 4, 2026
Rush vs Stall — Pick a Fight Tempo in Guildrun
A practical Guildrun Demo guide to choosing Rush or Stall as your board’s fight length — how to tell which one you drafted, and when mixing them wastes a shop.
Updated Aug 4, 2026
Guildrun Player Handbook — Positioning, Targeting & Combat Rules
A Demo 0.5.7 player handbook for Guildrun combat: first contact, formation jobs, cast windows, adjacency, and how to place so auto-battle stops deleting your carry.
Updated Sep 5, 2026
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