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Demo 0.5.7
Hero guide + database
Rip

Rip

Vanguard
Ability · Rampage
High-health Rush bruiser

High-health Rush bruiser

At a glance

Guide notes
Role
Rush bruiser Vanguard — stacks Max HP from Rampage and refreshes Rush when adjacent fights go lethal
Best for
Max HP / Rush boards that want a sticky frontliner who snowballs through the run
Strength
Rampage stacks Max HP/AS/Omnivamp; Bloodthirsty refreshes Rush when he or an adjacent enemy dips low — long fights favor him
Weakness
Needs adjacency and Rush uptime; isolated or Rush-starved Rip is just a slow HP bag

Current Tier Ranking

Full Guildrun tier list
A TierRank #6 · Rush Bruiser

High-HP Vanguard that converts Rush into Max HP pressure and enables Duelist partners.

Recommended build: Rush Duelists

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Solid front pickup. Buy Max HP immediately. Get at least one Rush piece so Bloodthirsty and Rampage have a loop.

  2. Mid

    Glutton = permanent Max HP on Rush (Backup shares to Vanguards). Enraged/Rampage path = stacking rage carry. Brute = Crit lifesteal. Pick tribal HP, selfish stacks, or Crit sustain.

  3. Late

    Titanic/Frenzy Vanguard relics and Rush banners. Keep enemies adjacent so the refresh clause can fire.

  4. Positioning

    Front row with enemies next to him. Bloodthirsty cares about adjacent lethal thresholds — empty wings waste refreshes.

Base Stats

Max HP
1250
Max Mana
75
Starting Mana
25
Mana Regen
4
Defense
42
Attack
0
Magic
0
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
1
Mana Lock (s)
0.5
Base Attack Speed
0.42
Base Attack Damage
41

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Rip.

Rip at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Rampage

    Rampage

    active

    Enter a rage, gaining 0.1 (+ 1 per 999 Max Health , + 100% Magic ) Max HP, 0 (+ 0% rank ) Attack Speed, and {5}+{6}_Rank Omnivamp. This ability stacks.

    In practice: Stacking rage — each cast thickens Max HP and fight stats. Cast early and often; the stacks are the point.

Passives

  • Bloodthirsty

    Bloodthirsty

    passive

    For Rush (1), gain 10 (+ 5% Max Health ) Attack. Whenever Rip or an enemy adjacent to him first drops below 5% Max HP, refresh all of his Rush abilities and gain 5% Max Health Attack Speed.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

  • The Glutton

    The Glutton

    passive

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

  • The Brute

    The Brute

    passive

    On Crit, steal 1 (+ 1 per 35 Crit ) Health from the target.

    In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.

Specializations

Rank B paths that reshape how Rip scales through a run.

  • The Glutton

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

    When to pick: Take with Vanguard tribal so Backup Max HP spreads. Solo Rip may still like it for personal HP, but tribal multiplies value.

  • The Enraged

    Passive description pending.

    When to pick: Rampage/Bloodthirsty carry identity — default when Rip is your main front DPS.

  • The Brute

    On Crit, steal 1 (+ 1 per 35 Crit ) Health from the target.

    When to pick: Crit lifesteal path. Take when Crit relics are already flowing.

Best relics & synergies

Relics that overlap Vanguard keywords and Rip's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Rip good in Guildrun?

Strong sticky Rush frontliner. Weak if he never adjacent-fights or never hits Rush. Buy him to snowball HP in the pit, not to snipe.

What class is Rip?

Vanguard. Role focus: high-health Rush bruiser with adjacent Rush refreshes.

What relics work with Rip?

Vanguard Titanic/Frenzy/Rally pieces, Max HP amplifiers, and Crit tools for Brute.

How do you play Rip?

Front him into clumps, stack Max HP and Rush, cast Rampage early, and specialize toward Glutton tribal HP or Enraged carry.

Tips

  • If refreshes never happen, check adjacency — Bloodthirsty is a placement keyword.
  • Glutton Backup wants friends; three Vanguards beats solo greed.

Looking for something else? Search the database.