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Demo 0.5.7
Hero guide + database
Ming

Ming

Vanguard
Ability · Searing Mantra
High-health Rush Vanguard and Burn aura

High-health Rush Vanguard and Burn aura

At a glance

Guide notes
Role
Rush Vanguard — Max HP bruiser with Burn aura and Searing Mantra stuns
Best for
Rush boards that want a high-HP frontliner who also spreads Burn while stunning the clump
Strength
Inner Flame taxes adjacent enemies every second; Rush doubles it and Searing Mantra scales Burn with Rush count
Weakness
Needs Rush uptime and adjacency — lonely wing placement wastes the aura

Current Tier Ranking

Full Guildrun tier list
A TierRank #12 · Rush Burn Vanguard

Adjacent Burn aura that doubles on Rush — frontliner who also pays damage.

Recommended build: Rush Duelists

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Strong opener tank/bruiser. Buy Max HP first so he lives on the point. Rush pieces matter as soon as you see them.

  2. Mid

    Searing/Inner Flame path = personal Burn aura carry. Tempered = team Vanguard Max HP on Rush. Enlightened = longer Rush and temporary immunity windows. Choose tribal HP, Rush duration, or selfish Burn.

  3. Late

    Stack Rush triggers and keep him adjacent to packs. Vanguard Aegis/Rally and Max HP engines beat random Magic.

  4. Positioning

    Front row where enemies will stand next to him. Inner Flame is adjacent-only — empty neighbors mean empty damage.

Base Stats

Max HP
1100
Max Mana
70
Starting Mana
30
Mana Regen
4
Defense
41
Attack
0
Magic
0
Attack Speed
0
Crit
15
Move Speed
1.5
Attack Range
1
Mana Lock (s)
1
Base Attack Speed
0.35
Base Attack Damage
37

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Ming.

Ming at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Searing Mantra

    Searing Mantra

    active

    Channel flames to deal 3 (+ 25% Max Health , + 100% Magic ) damage, inflict 0.4 Burn per Rush triggered this game, and Stun all surrounding enemies for {4} seconds.

    In practice: AoE smash that scales Burn with how many times Rush has triggered this game. More Rush relics make the cast scarier every fight.

Passives

  • Inner Flame

    Inner Flame

    passive

    Each second, inflict 1 (+ 0% Max Health ) Burn on adjacent enemies. For Rush (0), double the Burn.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

  • The Tempered

    The Tempered

    passive

    For Rush (1), Vanguards gain 1 (+ 100% rank )% Max HP. Backup.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

  • The Enlightened

    The Enlightened

    passive

    Increase the duration of Rush abilities by 1 (+ 100% rank ) seconds. For Rush (0), Ming is immune to damage.

    In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

Specializations

Rank B paths that reshape how Ming scales through a run.

  • The Searing

    Passive description pending.

    When to pick: Lean into Inner Flame / Burn aura identity — default when Ming is your Burn frontliner.

  • The Tempered

    For Rush (1), Vanguards gain 1 (+ 100% rank )% Max HP. Backup.

    When to pick: Team Vanguard Max HP on Rush. Take with multiple Vanguards, not solo Ming greed.

  • The Enlightened

    Increase the duration of Rush abilities by 1 (+ 100% rank ) seconds. For Rush (0), Ming is immune to damage.

    When to pick: Rush duration + immunity window. Take when Rush is already the run theme and you need him unkillable during the spike.

Best relics & synergies

Relics that overlap Vanguard keywords and Ming's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Ming good in Guildrun?

Excellent Rush frontliner. Mediocre if you never hit Rush thresholds or park him away from enemies. Buy him to hold and burn the line, not to snipe backline alone.

What class is Ming?

Vanguard. Role focus: high-health Rush bruiser with adjacent Burn aura.

What relics work with Ming?

Vanguard Rally/Aegis pieces, Rush amplifiers, and Max HP / defensive tools.

How do you play Ming?

Front him into the pack, stack Max HP and Rush, cast Searing Mantra as Rush count climbs, and pick Tempered for tribal HP or Enlightened for Rush duration.

Tips

  • Count adjacent tiles before combat — aura DPS is placement, not just stats.
  • Tempered without other Vanguards is usually worse than Searing/Enlightened.

Looking for something else? Search the database.