
At a glance
Guide notes- Role
- Warrior finisher — Execution axe that grows power from damage dealt and kill stacks
- Best for
- Boards that can keep him casting Execution into real targets so permanent growth and Shields stack
- Strength
- Execution scales the more it deals damage; Juggernaut turns that damage into lasting Shields
- Weakness
- Slow without cast uptime; feels empty if he never connects or never gets kills on Momentous
Current Tier Ranking
Full Guildrun tier listExecution axe that grows from damage dealt — mid-front finisher, not a sniper.
Recommended build: Warrior Shield Core
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
He can front-mid if packs are melee. Buy Attack and enough survivability to finish the cast. Rush helps Iron.
Mid
Iron = Rush team Attack/Defense for Warriors. Juggernaut = Shields from Execution damage. Momentous = kill → Mana + permanent Attack/Crit. Pick tribal Rush, self-Shield carry, or kill snowball.
Late
Keep Execution firing every fight. Bloodshield/Aegis and Sundering help him live and crack tanks.
Positioning
Front-mid on the pack he can actually hit. Execution is a swing, not a backline sniper spell.
Base Stats
- Max HP
- 825
- Max Mana
- 80
- Starting Mana
- 30
- Mana Regen
- 4
- Defense
- 40
- Attack
- 25
- Magic
- 0
- Attack Speed
- 0
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 1
- Mana Lock (s)
- 0.5
- Base Attack Speed
- 0.4
- Base Attack Damage
- 50
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Logan.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Execution
activeSwing a crushing axe to deal 175 (+ 100% Magic ) damage. Logan gains power by dealing damage with this ability.
In practice: The cast is both the nuke and the growth engine. Missed targets mean missed permanent power — aim him at something he can finish damaging.
Passives

The Iron
passiveFor Rush (1), Warriors gain 12 (+ 0% rank ) Attack and 2 (+ 0% rank ) Defense per Rush trigger this game. Backup.
In practice: Play around Rush windows: pair Rush relics and do not expect burst before the threshold.

The Juggernaut
passiveWhenever Logan deals damage with Execution, he gains lasting Shields equal to 1 (+ 1 per 999 rank )% of the damage dealt.
In practice: Shield loops are the point: itemize to cast often and add Shield synergy relics.

The Momentous
passiveOn kill, gain 1 Mana and permanently gain 0 Attack and 0 Crit.
In practice: Crit is the multiplier — lean Crit relics/items once the baseline kit is online.
Specializations
Rank B paths that reshape how Logan scales through a run.

The Iron
For Rush (1), Warriors gain 12 (+ 0% rank ) Attack and 2 (+ 0% rank ) Defense per Rush trigger this game. Backup.
When to pick: Warrior Rush tribal. Take with multiple Warriors triggering Rush.

The Juggernaut
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 1 (+ 1 per 999 rank )% of the damage dealt.
When to pick: Selfish Shield carry from Execution damage — best solo Logan path.

The Momentous
On kill, gain 1 Mana and permanently gain 0 Attack and 0 Crit.
When to pick: Kill snowball for Attack/Crit and Mana. Take when he can secure executes.
Best relics & synergies
Relics that overlap Warrior keywords and Logan's ability tags. Top matches include a short “why”.

Warrior's Sundering Filigree
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 1.
Why: Helps Execution crack armored targets.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Why: Matches Logan's Warrior / Crit / Attack tags.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.
Why: Matches Logan's Crit / Attack / Warrior tags.

Warrior's Aegis Banner
At start of combat, Warriors gain a lasting Shield equal to 5% of their Attack.

Warrior's Bloodshield Engine
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 100% of the damage dealt.
Why: Shield loop pairs with Juggernaut’s lasting Shields.

Warrior's Bravery Banner
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Why: Warrior aggression banner for the finisher fantasy.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Logan good in Guildrun?
Solid physical finisher when he casts into real fights. Weak if starved of targets or ranks. Buy him as mid-front damage, not a pure backline Mage.
What class is Logan?
Warrior. Role focus: Execution axe with permanent growth from damage and kills.
What relics work with Logan?
Warrior Sundering/Bloodshield/Bravery pieces and martial amplifiers.
How do you play Logan?
Put him on contact, cast Execution often, and specialize toward Juggernaut Shields, Momentous kills, or Iron Rush tribal.
Tips
- If he never casts, buy tempo (AS/Mana/Rush) before more Attack.
- Iron without other Warriors is usually worse than Juggernaut.
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