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Demo 0.5.7
Hero guide + database
Irini

Irini

Duelist
Ability · Gathering Storm
Attack-speed Duelist with late-fight payoff

Attack-speed Duelist with late-fight payoff

At a glance

Guide notes
Role
Late-payoff Duelist — Attack Speed snowball that detonates with Stall/Rush-scaled Gathering Storm
Best for
Long fights and Duelist boards that can stack Attack Speed into a mid/late nuke
Strength
Limitless gains AS every auto and amp damage after Stall; Gathering Storm scales with Stall and Rush counts this game
Weakness
Slow start — early fights feel weak until AS and trigger counts build

Current Tier Ranking

Full Guildrun tier list
S TierRank #2 · Flexible AS Carry

Attack-speed Duelist that teaches shop timing and still spikes hard with Rush or Stall partners.

Recommended build: Irini Starter Comp

How to play

Decision notes for shops and formation — not a copy of the in-game panel.

  1. Early

    Do not expect Act-open nukes. Buy Attack Speed and keep her alive. A tank buys the time Limitless needs.

  2. Mid

    Electric/Limitless path = personal AS snowball. Mighty = Backup Duelist AS/Attack on every auto. Olympic = unique Zeus’s Thunder quest item. Pick solo carry, tribal Duelist, or quest item line.

  3. Late

    Stack Stall and Rush triggers so Gathering Storm’s per-trigger damage is huge. Fury/Outbreak Duelist relics help the autos that feed Limitless.

  4. Positioning

    Mid or safe side where she can auto freely. She needs uptime more than first-contact heroics.

Base Stats

Max HP
650
Max Mana
75
Starting Mana
10
Mana Regen
4
Defense
29
Attack
0
Magic
0
Attack Speed
20
Crit
15
Move Speed
1.5
Attack Range
3
Mana Lock (s)
0.75
Base Attack Speed
0.54
Base Attack Damage
31

Ranks C → S

Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Irini.

Irini at Rank C

Rank C

C

Base kit — the active ability is equipped and the starting stat line applies.

  1. C — start with the active ability and base kit.
  2. B — lock one of three specialization paths.
  3. A / S — take the rank stat package, then draft class modifiers.

Abilities

Kit text from the Demo dump, plus short notes on how to play around each ability.

Active

  • Gathering Storm

    Gathering Storm

    active

    Call down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

    In practice: Damage per Stall and Rush triggered this game — the cast is a report card of your tempo. Trigger more, then cast.

Passives

  • Limitless

    Limitless

    passive

    Each auto attack, gain 1 Attack Speed. After Stall (1), auto attacks deal 1 (+ 100% Attack Speed ) bonus damage.

    In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

  • The Mighty

    The Mighty

    passive

    Whenever a Duelist auto attacks it gains 1 (+ 100% rank ) Attack Speed and 1 (+ 100% rank ) Attack. Backup.

    In practice: Lean into Duelist / Attack Speed / Attack — itemize the stats this ability already scales with.

  • The Olympic

    The Olympic

    passive

    Gain the unique quest item Zeus's Thunder.

    In practice: Treat the numbers as a scaling loop: feed the stats and tags this ability already uses.

Specializations

Rank B paths that reshape how Irini scales through a run.

  • The Electric

    Passive description pending.

    When to pick: Limitless AS carry identity — default when Irini is your late Duelist DPS.

  • The Mighty

    Whenever a Duelist auto attacks it gains 1 (+ 100% rank ) Attack Speed and 1 (+ 100% rank ) Attack. Backup.

    When to pick: Team Duelist amp on autos. Take with multiple Duelists; weaker solo.

  • The Olympic

    Gain the unique quest item Zeus's Thunder.

    When to pick: Quest item path (Zeus’s Thunder). Take when you want that unique item line — otherwise prefer Electric/Mighty.

Best relics & synergies

Relics that overlap Duelist keywords and Irini's ability tags. Top matches include a short “why”.

FAQ

Common questions when this hero shows up in the shop or draft.

Is Irini good in Guildrun?

Strong late Duelist when fights last and AS stacks. Weak as a panic early carry. Buy her for snowball plans, not instant clear.

What class is Irini?

Duelist. Role focus: Attack Speed scaler with Stall/Rush-powered Gathering Storm.

What relics work with Irini?

Duelist Fury/Outbreak/Precise pieces, Attack Speed, and Stall/Rush enablers.

How do you play Irini?

Protect her early, stack Attack Speed, trigger Stall/Rush through the run, then detonate Gathering Storm once counts are high.

Tips

  • Judging Irini on fight one is wrong — check fight five after Limitless has stacked.
  • Mighty without other Duelists wastes Backup value; go Electric for solo.

Looking for something else? Search the database.