
At a glance
Guide notes- Role
- Late-payoff Duelist — Attack Speed snowball that detonates with Stall/Rush-scaled Gathering Storm
- Best for
- Long fights and Duelist boards that can stack Attack Speed into a mid/late nuke
- Strength
- Limitless gains AS every auto and amp damage after Stall; Gathering Storm scales with Stall and Rush counts this game
- Weakness
- Slow start — early fights feel weak until AS and trigger counts build
Current Tier Ranking
Full Guildrun tier listAttack-speed Duelist that teaches shop timing and still spikes hard with Rush or Stall partners.
Recommended build: Irini Starter Comp
How to play
Decision notes for shops and formation — not a copy of the in-game panel.
Early
Do not expect Act-open nukes. Buy Attack Speed and keep her alive. A tank buys the time Limitless needs.
Mid
Electric/Limitless path = personal AS snowball. Mighty = Backup Duelist AS/Attack on every auto. Olympic = unique Zeus’s Thunder quest item. Pick solo carry, tribal Duelist, or quest item line.
Late
Stack Stall and Rush triggers so Gathering Storm’s per-trigger damage is huge. Fury/Outbreak Duelist relics help the autos that feed Limitless.
Positioning
Mid or safe side where she can auto freely. She needs uptime more than first-contact heroics.
Base Stats
- Max HP
- 650
- Max Mana
- 75
- Starting Mana
- 10
- Mana Regen
- 4
- Defense
- 29
- Attack
- 0
- Magic
- 0
- Attack Speed
- 20
- Crit
- 15
- Move Speed
- 1.5
- Attack Range
- 3
- Mana Lock (s)
- 0.75
- Base Attack Speed
- 0.54
- Base Attack Damage
- 31
Ranks C → S
Draft a duplicate or use an eligible campfire event to rank up. Art below shows each rank portrait for Irini.

Rank C
Base kit — the active ability is equipped and the starting stat line applies.
- C — start with the active ability and base kit.
- B — lock one of three specialization paths.
- A / S — take the rank stat package, then draft class modifiers.
Abilities
Kit text from the Demo dump, plus short notes on how to play around each ability.
Active

Gathering Storm
activeCall down lightning, dealing 0.2 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.
In practice: Damage per Stall and Rush triggered this game — the cast is a report card of your tempo. Trigger more, then cast.
Passives

Limitless
passiveEach auto attack, gain 1 Attack Speed. After Stall (1), auto attacks deal 1 (+ 100% Attack Speed ) bonus damage.
In practice: Values Stall tempo — stall-trigger relics and a board that lives into mid-fight pay off.

The Mighty
passiveWhenever a Duelist auto attacks it gains 1 (+ 100% rank ) Attack Speed and 1 (+ 100% rank ) Attack. Backup.
In practice: Lean into Duelist / Attack Speed / Attack — itemize the stats this ability already scales with.

The Olympic
passiveGain the unique quest item Zeus's Thunder.
In practice: Treat the numbers as a scaling loop: feed the stats and tags this ability already uses.
Specializations
Rank B paths that reshape how Irini scales through a run.
The Electric
Passive description pending.
When to pick: Limitless AS carry identity — default when Irini is your late Duelist DPS.

The Mighty
Whenever a Duelist auto attacks it gains 1 (+ 100% rank ) Attack Speed and 1 (+ 100% rank ) Attack. Backup.
When to pick: Team Duelist amp on autos. Take with multiple Duelists; weaker solo.

The Olympic
Gain the unique quest item Zeus's Thunder.
When to pick: Quest item path (Zeus’s Thunder). Take when you want that unique item line — otherwise prefer Electric/Mighty.
Best relics & synergies
Relics that overlap Duelist keywords and Irini's ability tags. Top matches include a short “why”.

Duelist's Outbreak Banner
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Why: Duelist banner for class commitment.

Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Why: Matches Irini's Duelist / Crit / Attack Speed tags.

Martial Backup Prism
Heroes gain 1 Crit per rank of each Assassin in the reserves, 1 Attack Speed per rank of each Duelist in the reserves, and 1 Attack per rank of each Warrior in the reserves.
Why: Matches Irini's Crit / Attack Speed / Duelist tags.

Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.

Duelist's Fury Filigree
For Rush (1), Duelists gain 150 Attack Speed.
Why: Feeds the Attack Speed aggression Limitless wants.

Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.
Why: Precision/Crit-leaning Duelist tool for late autos.
Shard
Crystal charges spent or consumed for bonus effects.
54 relics · 12 abilities · 3 classes
Crit
Critical strikes and effects that trigger when attacks crit.
49 relics · 19 abilities · 3 classes
Rush
Tempo windows that amp allies for a short burst of aggression.
41 relics · 16 abilities · 4 classes
Stall
Control and delay tools that interrupt enemy pace.
39 relics · 22 abilities · 4 classes
FAQ
Common questions when this hero shows up in the shop or draft.
Is Irini good in Guildrun?
Strong late Duelist when fights last and AS stacks. Weak as a panic early carry. Buy her for snowball plans, not instant clear.
What class is Irini?
Duelist. Role focus: Attack Speed scaler with Stall/Rush-powered Gathering Storm.
What relics work with Irini?
Duelist Fury/Outbreak/Precise pieces, Attack Speed, and Stall/Rush enablers.
How do you play Irini?
Protect her early, stack Attack Speed, trigger Stall/Rush through the run, then detonate Gathering Storm once counts are high.
Tips
- Judging Irini on fight one is wrong — check fight five after Limitless has stacked.
- Mighty without other Duelists wastes Backup value; go Electric for solo.
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